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A Suggestion For Improving Combat Hits.

Featured Replies

Sorry if the title is a little misleading, when i say hits, i mean the way that it shows us how much be just hit on a monster/npc/player.

 

 

 

The new graphics are amazing and after looking through several threads on the TIF i have noticed several people saying that the combat system is way too old for the new graphics.

 

 

 

I have a small suggestion to replace those nwbish red blobs that come up on the screen whenever you hit something. Instead of getting a red blob with a number in it, how about if we hit a monster we get a number that appears and floats upwards and disappears.

 

 

 

For instance, if you hit a 15 on a monster, a yellow -15 would appear on it, and rise up and disappears when the next hit is taken. If you hit nothing, then just a 0 will come out e.c.t. If you manage to poison the person, then a green number will rise out with the amount of poison damage dealt.

 

 

 

Support, Suggestions and Constructive Criticism are welcome. If you don't like my idea, please explain why.

 

 

 

Happy Posting People

 

~ Sibmaster

 

 

 

Supprters:

 

- Georgelemmons

Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663

lol123et5.jpg

sibmaster93.png

me no support, because the red blub is easier to see ::'

sig2-3.jpg

 

Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.

  • Author

just to say, the numbers would be easily recognised and would stand out well.

Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663

lol123et5.jpg

sibmaster93.png

Sounds like an ok idea, it's just that I don't think it would be really necessary. I am personally ok with the red blobs as they are.

Legil_galad2.png

 

Woodcutting does not raise your combat level because most people do not play as yew trees.

I think that people are more used to splats, but I do agree that they aren't good enough for the graphics we have right now. Maybe just make them appear better, vary the shape according to the style hit (slash, stab, magic), and also change the '0' splats so they are shaped to show the reason for the block (simply defending, or prayer). Something to provide more info so you can adjust accordingly.

 

 

 

I think that the 'rising number' might be too hard to see and wouldn't be much of an improvement.

~ W ~

 

sigzi.png

Well first off it can't be yellow, that's for disease.

 

 

 

But I like what you're thinking. I guess it'd be helpful.

actually, orange is for disease... But I still think that regular hits should be red. Other than that, I support!

1ekn0o.jpg

Thanks to Uno for the awsome sig <3

actually, orange is for disease... But I still think that regular hits should be red. Other than that, I support!

 

 

 

Looks yellow to me.

 

 

 

Either way, the color would be too similar.

Nah, I prefer the hits the way they are. If they were like that, they would be too much like most other MMORPGs.

j0xPu5R.png

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