Pawn Posted July 27, 2008 Share Posted July 27, 2008 That's right it isn't! The only people it is dead to are those kid's who could only buy rune full helms at 25k and sell at 30k. I believe people call it 'investing' now, and let me tell you, it beats merchanting by a long shot. I'm so angry as to why so many kid's keep spamming the RS forums and in game over this? I have friends making 10-50M a week, old style merchanting doesn't go anywhere close to that! Why don't they try it and stop spamming and making such a big deal over a 8 month old update! Is it because it is to much for them to perdict when item's are gonna go up? Or is it to hard for them to buy something come back next day and sell without putting in any effort? It does take more knowledge, but merchanting or whatever is not dead. Link to comment Share on other sites More sharing options...
henrysslee Posted July 27, 2008 Share Posted July 27, 2008 merchanting is dead! but investing isnt. yeh i do think investing is better then merchanting but the prices varies alot in ge and is quite hard to predict .but merchanting before it was much easier cos u sell at your own prices instead of the ge guide .but if you are good at stock market in real life you'll be good at investing. Learn how to do 15+ barrow chest per run :My guide http://forum.tip.it/viewtopic.php?f=113&t=800457Barrow drops : Dhorak helm x1 ,guthan body x1 verac helm x2 verac brassad , karil coif , guthan helmx2 , torag body Guthan skirt Link to comment Share on other sites More sharing options...
fenrir321 Posted July 28, 2008 Share Posted July 28, 2008 Merchanting before trade update = constantly buying and selling stocks. Who in the stock market wold do this? No one. They continue to buy when the price is in a trench and then sell them a week later when they are at a peak. Investing = true merchanting old school merchanting = bad idea Link to comment Share on other sites More sharing options...
hitman76 Posted July 28, 2008 Share Posted July 28, 2008 Investing = true merchanting old school merchanting = bad idea That is exactly what i wanted to say, just summed up to like 2 phrases and not 4 paragraphs that i was about to type. Merchanting is semi-dead because not everyone can "merch" anymore. to be able to use the new "merching" you have to have quiet alot of cash to start off with otherwise it will be terribly slow and pointless. but i agree, i hate how everyone is saying merching is dead. imo its much easier now that g.e is here... : [Thank you very much Skull_Emblem For the Beutiful Sig And Jopie for doing the Text] Link to comment Share on other sites More sharing options...
Pawn Posted July 28, 2008 Author Share Posted July 28, 2008 hehe, yup fenrir summed it up quite well! Link to comment Share on other sites More sharing options...
anim7 Posted July 28, 2008 Share Posted July 28, 2008 Old school merchanting was not a bad idea. I dont know why people keep hating on it. It is how I made my money and tbh it requires a few sleazy (yet legal) techniques to pull it off. On topic: It is dead. But now, merchants become speculators. 100% F2P85 Mining achieved on Dec 4, 200785 Smithing achieved on May 28, 2009 Link to comment Share on other sites More sharing options...
fenrir321 Posted July 29, 2008 Share Posted July 29, 2008 Old school merchanting was not a bad idea. I dont know why people keep hating on it. It is how I made my money and tbh it requires a few sleazy (yet legal) techniques to pull it off. On topic: It is dead. But now, merchants become speculators. Speculators own old school merchants. Let's say you buy 100 items for 300k ea. That costs 30m, but if you sell them a month later for 500k ea, that's 20m income. Pretty good if you ask me. : Link to comment Share on other sites More sharing options...
bongo_man Posted July 29, 2008 Share Posted July 29, 2008 Pfft, I've never had a good history with merchanting -.- I can't count how many times I've bought a load of [yews] for about 1m worth and left them in my bank for about a month, hoping they'd go up in value...nope. I lost about 3m worth in about a 4 month span investing in items which later dropped in value, which in that time I could've made well over 3m with skilling :wall: Guess merchanting was never my thing...ah well, I'll stick to hunting :D [If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Link to comment Share on other sites More sharing options...
fenrir321 Posted July 29, 2008 Share Posted July 29, 2008 Pfft, I've never had a good history with merchanting -.- I can't count how many times I've bought a load of [yews] for about 1m worth and left them in my bank for about a month, hoping they'd go up in value...nope. I lost about 3m worth in about a 4 month span investing in items which later dropped in value, which in that time I could've made well over 3m with skilling :wall: Guess merchanting was never my thing...ah well, I'll stick to hunting :D Well, you can't just hope for items to go up. Behind the Scenes articles are very good indicators of what to stock up on. Blk masks were good investments before june, same thing with leaf-bladed swords after the update. Guthix, I just wish I had gotten about 5 of those, I would have made a TON of cash #-o Link to comment Share on other sites More sharing options...
Koo Posted July 29, 2008 Share Posted July 29, 2008 Personally, I find merchanting MUCH easier thanks to the GE. Instead of standing around for hours in Varrock I can actually get some training done whilst I'm making a profit. The Database is really handy aswell. ^dds'er in progress =D Link to comment Share on other sites More sharing options...
snake6man Posted July 30, 2008 Share Posted July 30, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. Whats your average lv? viewtopic.php?t=615571&start=0&pos Link to comment Share on other sites More sharing options...
FairiesWearBoots Posted July 30, 2008 Share Posted July 30, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. The ge and equal trade pretty much demolished the buy low sell high system, but it left some remnants: buying within a range. Your fire rune system is, along with the other ranges, the reason why merchanting is alive. It's more like an eternal coma, but who's counting? Link to comment Share on other sites More sharing options...
compfreak847 Posted July 31, 2008 Share Posted July 31, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. Then why do you only have 50m in your sig? Have you only played for 8 hours so far? (Just kidding, I know how money gets eaten up and numbers grow...) Investing is bad, flipping is good. Investing you make a max of 5% a day, with flipping 20M I can easily make 7-8% a day (That percentage drops somewhat as the cash goes up, but its still not bad). Sure, I'm only making 1.5-1.7m a day, but consider that its ~5-10 minutes of work (Buy\Flip 1-2 times, check a few times in between), I'm making anywhere from 9-20m an hour, but that number is meaningless considering I have a daily limit. And so lies the tradeoffs of GE merching - I could make at least 20-40M a day without the limits (Although merchers would probably go crazy if they were taken off). One item I was buying I could get 10k for min price in a few minutes, and after the limit it sold for max in ~10 minutes. A ~400k profit in 15 minutes, if it wasn't for limits. Although the GE would be in shambles without them, and too many merchers would flood the markets, so its a good thing that they're there. (Sorry for partially incoherent post, I'm typing this at 2:30 AM) Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
robbyfighter Posted July 31, 2008 Share Posted July 31, 2008 Personally, I find merchanting MUCH easier thanks to the GE. Instead of standing around for hours in Varrock I can actually get some training done whilst I'm making a profit. The Database is really handy aswell. I agree. It used to be hard and annoying to sell stuff in a busy world , now it's not. Link to comment Share on other sites More sharing options...
fenrir321 Posted July 31, 2008 Share Posted July 31, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. Then why do you only have 50m in your sig? Have you only played for 8 hours so far? (Just kidding, I know how money gets eaten up and numbers grow...) Investing is bad, flipping is good. Investing you make a max of 5% a day, with flipping 20M I can easily make 7-8% a day (That percentage drops somewhat as the cash goes up, but its still not bad). Sure, I'm only making 1.5-1.7m a day, but consider that its ~5-10 minutes of work (Buy\Flip 1-2 times, check a few times in between), I'm making anywhere from 9-20m an hour, but that number is meaningless considering I have a daily limit. And so lies the tradeoffs of GE merching - I could make at least 20-40M a day without the limits (Although merchers would probably go crazy if they were taken off). One item I was buying I could get 10k for min price in a few minutes, and after the limit it sold for max in ~10 minutes. A ~400k profit in 15 minutes, if it wasn't for limits. Although the GE would be in shambles without them, and too many merchers would flood the markets, so its a good thing that they're there. (Sorry for partially incoherent post, I'm typing this at 2:30 AM) True, you only make 5% a day. But think of it like this: it actually more than just 5% of the original price. day 0, item is released at 100k ea day 1, item is now 105k ea day 2, item is now 110.25k ea day 3, item is now 115.76k ea day 4, item is now 121.55k ea ....... day 23, item is now 307.15k ea 23 x 5 = 115. So, instead of making 115% in 23 days of investing, you actually made ~207%. And these are relatively real examples (the leaf-bladed sword started at 70k ea and ended up at a peak of 400k ~30 days later. The blk mask behaved in a similar way.) Link to comment Share on other sites More sharing options...
Pawn Posted July 31, 2008 Author Share Posted July 31, 2008 Love your feedback guys! Link to comment Share on other sites More sharing options...
compfreak847 Posted August 1, 2008 Share Posted August 1, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. Then why do you only have 50m in your sig? Have you only played for 8 hours so far? (Just kidding, I know how money gets eaten up and numbers grow...) Investing is bad, flipping is good. Investing you make a max of 5% a day, with flipping 20M I can easily make 7-8% a day (That percentage drops somewhat as the cash goes up, but its still not bad). Sure, I'm only making 1.5-1.7m a day, but consider that its ~5-10 minutes of work (Buy\Flip 1-2 times, check a few times in between), I'm making anywhere from 9-20m an hour, but that number is meaningless considering I have a daily limit. And so lies the tradeoffs of GE merching - I could make at least 20-40M a day without the limits (Although merchers would probably go crazy if they were taken off). One item I was buying I could get 10k for min price in a few minutes, and after the limit it sold for max in ~10 minutes. A ~400k profit in 15 minutes, if it wasn't for limits. Although the GE would be in shambles without them, and too many merchers would flood the markets, so its a good thing that they're there. (Sorry for partially incoherent post, I'm typing this at 2:30 AM) True, you only make 5% a day. But think of it like this: it actually more than just 5% of the original price. day 0, item is released at 100k ea day 1, item is now 105k ea day 2, item is now 110.25k ea day 3, item is now 115.76k ea day 4, item is now 121.55k ea ....... day 23, item is now 307.15k ea 23 x 5 = 115. So, instead of making 115% in 23 days of investing, you actually made ~207%. And these are relatively real examples (the leaf-bladed sword started at 70k ea and ended up at a peak of 400k ~30 days later. The blk mask behaved in a similar way.) Your logic is flawed. Flipping uses the same principal; you are increasing the cash you have, not the cash you had. Both types of merchenting benefit from this, so it does not help one or the other. Flipping is still better; my profits are increasing daily, and I'm still new at it! Besides, unless there is a major game change, few items actually climb at 5% a day for an extended period of time, then remain high long enough to sell. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
fenrir321 Posted August 1, 2008 Share Posted August 1, 2008 Yea, merchanting is actually much better now... I can make 6m an hour :) but im not gona tell how... sorry. but another ok way of making money is to buy 25k fire runes for 9 ea and sell for 10 ea. im not sure if that works anymore, but you can make about 150k or so a day off that, and there are many other itums similar to fire runes. and all it takes is money and a minute to set up. Then why do you only have 50m in your sig? Have you only played for 8 hours so far? (Just kidding, I know how money gets eaten up and numbers grow...) Investing is bad, flipping is good. Investing you make a max of 5% a day, with flipping 20M I can easily make 7-8% a day (That percentage drops somewhat as the cash goes up, but its still not bad). Sure, I'm only making 1.5-1.7m a day, but consider that its ~5-10 minutes of work (Buy\Flip 1-2 times, check a few times in between), I'm making anywhere from 9-20m an hour, but that number is meaningless considering I have a daily limit. And so lies the tradeoffs of GE merching - I could make at least 20-40M a day without the limits (Although merchers would probably go crazy if they were taken off). One item I was buying I could get 10k for min price in a few minutes, and after the limit it sold for max in ~10 minutes. A ~400k profit in 15 minutes, if it wasn't for limits. Although the GE would be in shambles without them, and too many merchers would flood the markets, so its a good thing that they're there. (Sorry for partially incoherent post, I'm typing this at 2:30 AM) True, you only make 5% a day. But think of it like this: it actually more than just 5% of the original price. day 0, item is released at 100k ea day 1, item is now 105k ea day 2, item is now 110.25k ea day 3, item is now 115.76k ea day 4, item is now 121.55k ea ....... day 23, item is now 307.15k ea 23 x 5 = 115. So, instead of making 115% in 23 days of investing, you actually made ~207%. And these are relatively real examples (the leaf-bladed sword started at 70k ea and ended up at a peak of 400k ~30 days later. The blk mask behaved in a similar way.) Your logic is flawed. Flipping uses the same principal; you are increasing the cash you have, not the cash you had. Both types of merchenting benefit from this, so it does not help one or the other. Flipping is still better; my profits are increasing daily, and I'm still new at it! Besides, unless there is a major game change, few items actually climb at 5% a day for an extended period of time, then remain high long enough to sell. Ok my bad :oops: But investing is better in my opinion because you don't risk as much money. for coal or lobsters to flip, you make 5% profit per day, but you have to risk all of your cash to make a 5% total profit. If you don't sell all of your "stock", you end up with a bunch of items you want to sell at a deficit. Also, this would mean you have to make sure that ALL of your offers are completed in 1 day for fluctuating items or else the prices could prevent you from making a profit/selling fairly quickly. Although I could probably have made the same amount of money by constantly buying and selling LBS in the above example, it means I would have many trades to complete. More trades = more chances for mistakes, bad luck, etc. I also would have only invested 70k in an item only to make 300% profit just for 70k, instead of constantly buying and selling the items and having to spend ALL of my money each time. Ask any financial adviser, they'll tell you that it's more economical to invest than to buy and sell constantly. There's a a word for "buying and selling stocks constantly", but I can't seem to find it!!! :evil: Link to comment Share on other sites More sharing options...
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