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The Yellow Un-Repellable Orb Project...


Juhnie

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I like the actual game, moving orbs and competing but it's just so unfair, the yellow spawns are so easy to get and many more so everyone joins yellow, and the people on green drop out.

 

this makes it so it's near-impossible to get on the yellow team

 

it's total bs, this game could not be more unfair (unless green team wasn't allowed to use their wands at all :lol: )

 

 

 

skill has some part in it but mostly it's all in the numbers and being on yellow, the more people you have the more likely you are to win, but even so, yellow can still win.

 

 

 

and then worst of all, there is the waiting.

 

it takes forever for a game to start and if you log out accidentally or lag or something you have to wait even longer.

 

you have to wait extra long if you are trying to get on yellow team too.

 

if i am wasting my time, being bored waiting, i'm better off just runecrafting the normal way.

 

 

 

overall a good game ruined by the unfairness of it all.

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The unbalanceness of the teams seems to have changed, I played some more rounds of the game on both teams, it was completely unpredictable that which team will win. A really good thing.

 

 

 

However, there's a new problem introduced.. Betrayers. People who come on your team, and push your orbs away, drag the other team's orbs towards the altar and do everything to stop you from winning. Sometimes these people are friends of some people on the other team and they are there to help their friends on getting tokens, but sometimes they just do this to see the annoyance of their "teammates". FFS, why can't they just play by the rules? <.<

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  • 2 weeks later...

First of all, to everyone saying that the Great Orb Project is unfair, you are WRONG.

 

1)all orbs spawn in pairs e.g. 3 yellow and 3 green. When you score, another orb of the same kind is spawned immediately

 

2)all orbs have the same chance to spawn in "nerfed" places

 

3)all orbs possess the same kind of pull and push physics.

 

 

 

What is worth ranting about:

 

1)five people on one orb. Seriously, five people pulling does NOT bring it back more quickly. It is better for everyone to grab their own orbs

 

2)not switch wands. Sometimes this doesn't happen. This is VERY annoying when you accidentally push instead of pull.

 

3)no one uses barriers. Yes, they DO work.

 

4)idiots who literally dance instead of help you.

 

5)not getting tokens for having a complete loss. I believe you get Y=10x tokens for the amount of orbs scored. But a complete loss nets you 0 tokens. Likewise, a complete win nets you only 1k tokens without the added bonuses for partial wins/losses.

 

 

 

Other than that, just remember:

 

Join the green team!!! We like dinosaurs and have cookies!!!

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yup totally agreed to this minigame imbalance. yellow orbs seems to be alot easier to drag.. i got crushed badly in green..

 

believe me, i spent 2 evening (mostly in green due to yellow being hogged).. i got a miserable 1.8k tokens.. and its irritating to keep losing no matter how u play the game.. and on top of it.. u get spammed a loser, a nub.. and many more.. :evil:

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I always win by score with green. Some are complete wins, some are 4:2 or 5:1 but I rarelly loose with green.

 

 

 

And no, a complete win used to give 950 tokens I think now it gives 750 tokens.

RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003

 

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teamwork is absolutely necessary. u got to have pple out there bringing the orbs towards the centre and others to pull them towards the altar..

 

tbh,i had a remarkable team last evening where some seek out the orbs and some do the pulling towards.

 

what i did was standing @ one end and try pulling in all the orbs my teammate 'fished' in from far the far end.

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Plenty of people join the green team. We've gone quite a few games without losing. It's all the world you are in.

 

 

 

Your problem with the orbs, when moving an orb the player with the higher RC level moves it. So if you attempt to repel an orb and are 60rc, you will not do anything if the attracter is 70rc. Also you cannot attract/repel opponent's orbs in the last 30 seconds of the game.

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mmm........ yellow was the destroyer team the first week or so the minigame was released. i admit i went on that team and got a RIDICULOUS amount of tokens. it must've amount up to 20k. i do love the green team now because it's different. and usually the teams are one team oriented. but most people have yellow robes i guess because they realized earlier that yellow was the way to go. but some one with robes on can EASILY take over the course of a game. i've demolished multiple other teams that had 2 players more than mine and won by ridiculous points. i think that the robes is a good way to even out things. it's like having a team of 2 level 50's with a lvl 110 against a team of 5 level 50's as a comparison for you. i consider it that useful. i think that because the yellow orbs are bigger than green ones that it makes people want to join yellow instead of green. your eyes naturally (don't quote me on this) more naturally get attracted to yellow than green. plus, there's more green around in these alters than yellow so you figure, again your eyes will find yellow easier than green.

 

 

 

if you know how to use every ones weakness as well like when they start to try to take your orb when you got it near the alter then you can make the team work like a well oiled machine.

 

 

 

useless stuff about early rc guild stuff vvvvv

 

(bought some unnessecary stuff. like robe parts that i allready had *accident* and bought a yellow team hat just for the cabbage of it.) i have 5.6k tokens in my bank now and, gosh, at least like 3k pure essence(none saved from the game itself). had bought some telly tabs for the guild and the law alter. law alter was a mistake. had also bought some talismans that i couldn't buy off of ge. (got omni-talisman ftw)

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