quelmotz Posted June 24, 2009 Share Posted June 24, 2009 Full support! :thumbsup: I like the scale idea a lot. It stops mages from being able to have the luxury of 6 slots at level 1, but also rewards mages as they get higher in level. Something simpler maybe. Lvl 1: 1 slot Lvl 19: 2 slots Lvl 41: 3 slots Lvl 59: 4 slots Lvl 75: 5 slots Lvl 85: 6 slots (requires quest) Lvl 95: 7 slots (requires quest) The last two might need a quest to stop it from being overpowered. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
ClimberKid Posted June 24, 2009 Share Posted June 24, 2009 This is not meant to sound offensive, but why are you all selling yourselves short? 3 Slots? So you only want to be able to have one spell loaded at a time? Granted you may get a few other spells loaded based on the 3 Runes you pick, but still you are selling yourselves short. Think outside of just High Alchs and Teleports. Look at the bigger picture. You may get much more use out of Magic with this idea. I understand that 6 may sound like alot, but look at the properties of Runes. Runes have no use alone. You have to have at a bare minimum of 2 Runes to make at least 1 Spell. Or a Staff equipped. Rangers do use multiple bolts/arrows, but its something I rarely see. The most common being Mith Emmy and Addy Diamond for their effects. When it comes to regular Arrows, you usually use the cost effective ones or best you can use. You don't see Rangers using combinations of Bronze through Rune Arrows for various effects. Rangers also have the (awful) Bolt Pouch. But at least its something. And like the Bolt Pouch, I was thinking of maybe putting a cap on how many Runes you can have equipped. Not sure how many yet (500?). The main purpose of this idea is to help save Inventory Space. If it were cut down to 3, for Slayer, I would have Astral, Cosmics, Laws in the slots for Spellbook Swap and maybe High Alch Runes in my Inventory with a House Teletab. That greatly reduces the versatility of the idea. It doesn't allow for the mixed combinations of Runes outside of the Inventory and the potential they would bring. You would again, have to fill up your inventory with the other Runes just to try and get the effect, which essentially defeats the purpose of this idea. I can see where your coming from, I just don't think that 6 is a realisic amount. After all, rangers only have the one slot for arrows. Yes there is the bolt pouch as well, but that has limits. I think 3, maybe 4, is a very practical and realistic amount to suggest. Don't get me wrong, 6 would be perfect. It would make clues, skilling, slayer much much easier and efficiant, but I think 6 would make it TOO easy. Current Goal Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted June 25, 2009 Share Posted June 25, 2009 I have to agree with the majority on this one and say 6 is too many. However, 3-4 would be fine and I would fully support that :thumbup: I would also support the scale idea of opening more up as you level (with possible quests for the last 2, even if said quests are P2P since F2P don't have as many runes) :thumbup: Link to comment Share on other sites More sharing options...
Sir_Kurity Posted June 25, 2009 Share Posted June 25, 2009 Don't make it to many slots, otherwise combination runes will be furthered in there uselessness. O.O Link to comment Share on other sites More sharing options...
quelmotz Posted June 25, 2009 Share Posted June 25, 2009 I have to agree with the majority on this one and say 6 is too many. However, 3-4 would be fine and I would fully support that :thumbup: I would also support the scale idea of opening more up as you level (with possible quests for the last 2, even if said quests are P2P since F2P don't have as many runes) :thumbup: What about this: Lvl 1: 1 slot Lvl 20: 2 slots Lvl 40: 3 slots Lvl 60: 4 slots Lvl 80: 5 slots (requires quest) Lvl 90: 6 slots (requires quest) And the quest should be a tough one, a hard/master quest (p2p?) with high requirements. This way, most players will only have 4 slots, and only those who spend time doing the quest and training magic to high levels will be able to access more slots. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
ClimberKid Posted June 25, 2009 Share Posted June 25, 2009 What about this: Lvl 1: 1 slot Lvl 20: 2 slots Lvl 40: 3 slots Lvl 60: 4 slots Lvl 80: 5 slots (requires quest) Lvl 90: 6 slots (requires quest) And the quest should be a tough one, a hard/master quest (p2p?) with high requirements. This way, most players will only have 4 slots, and only those who spend time doing the quest and training magic to high levels will be able to access more slots. I like this idea. It's a nice way of introducing some high level content to an update. Current Goal Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted June 25, 2009 Share Posted June 25, 2009 What about this: Lvl 1: 1 slot Lvl 20: 2 slots Lvl 40: 3 slots Lvl 60: 4 slots Lvl 80: 5 slots (requires quest) Lvl 90: 6 slots (requires quest) And the quest should be a tough one, a hard/master quest (p2p?) with high requirements. This way, most players will only have 4 slots, and only those who spend time doing the quest and training magic to high levels will be able to access more slots. That would be fine with me. It gives me 4 slots, which is plenty for me. :thumbup: Link to comment Share on other sites More sharing options...
quelmotz Posted June 30, 2009 Share Posted June 30, 2009 Bump. I think this is a great idea so I'm bumping it. If you don't want me to do so, just tell me. :) Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
quelmotz Posted July 6, 2009 Share Posted July 6, 2009 bump Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
unjustblood Posted July 6, 2009 Share Posted July 6, 2009 Lets compare the size of arrows and runes. Arrows are long, and not very compact, so they take up a lot of space. Runes, small, compact, round, can fit a decent amount in a small area. You cannot argue that stacks make them more runes, because no one carries around 100k pennies in their pocket on a daily basis. So technically, 6 runes could probably take up around the same amount of space as arrows, so, this seems pretty logical. And for the "most spells only use 3 runes" What about high alch and a teleport? Or multiple types of enchantments. Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted July 6, 2009 Share Posted July 6, 2009 Lets compare the size of arrows and runes. Arrows are long, and not very compact, so they take up a lot of space. Runes, small, compact, round, can fit a decent amount in a small area. You cannot argue that stacks make them more runes, because no one carries around 100k pennies in their pocket on a daily basis. So technically, 6 runes could probably take up around the same amount of space as arrows, so, this seems pretty logical. And for the "most spells only use 3 runes" What about high alch and a teleport? Or multiple types of enchantments. Multiple enchantments aren't really necessary to keep with you. And with 4, you could have Varrock teleport and alchemy together. Link to comment Share on other sites More sharing options...
sirlonewolf Posted July 7, 2009 Share Posted July 7, 2009 I support Here is what i will add F2p: Lvl 1: 1 slot F2p: Lvl 20: 2 slots P2p: Lvl 40: 3 slots P2p: Lvl 60: 4 slots P2p: Lvl 80: 5 slots (requires quest) P2P: Lvl 90: 6 slots (requires quest) Proud owner of the Quest Cape from 28-03-08[hide=I proudly support these threads]A challenge for those of you who want a challenge.101 SuggestionsContemporary S&Q, NEW SPELLS.Skill Capes and F2p - A Real Suggestion.Champion's Challenge in dire need of an updateExpanding the POH Costume Room.Nechryaels, the 80 Slayer monster, deserve better DropsReviving Smithing: Divine Equipment [Armor Update]ps: Sorry cannot support more[/hide] Link to comment Share on other sites More sharing options...
quelmotz Posted July 7, 2009 Share Posted July 7, 2009 I support Here is what i will add F2p: Lvl 1: 1 slot F2p: Lvl 20: 2 slots P2p: Lvl 40: 3 slots P2p: Lvl 60: 4 slots P2p: Lvl 80: 5 slots (requires quest) P2P: Lvl 90: 6 slots (requires quest) That's kinda what I suggested... Great minds think alike, huh? :? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted July 7, 2009 Share Posted July 7, 2009 I support Here is what i will add F2p: Lvl 1: 1 slot F2p: Lvl 20: 2 slots F2p: Lvl 40: 3 slots P2p: Lvl 60: 4 slots P2p: Lvl 80: 5 slots (requires quest) P2P: Lvl 90: 6 slots (requires quest) Changed it to my thoughts on the subject. Link to comment Share on other sites More sharing options...
Beethovens29 Posted July 7, 2009 Share Posted July 7, 2009 i think instead of adding slots, just have runes equipable in the arrow slot. having 6 slots is too overpowered. plus, we already have staves that give certain unlimited runes. so if you r weilding a combined rune staff, and u hav another type of rune in ur inventory, thts 3 types of runes not taking up ur inventory space Link to comment Share on other sites More sharing options...
nerdboyxxx Posted July 8, 2009 Share Posted July 8, 2009 This looks really good :D I like the idea. I can see why you have 6 slots, and the way you have thought it out is good. Support. Link to comment Share on other sites More sharing options...
quelmotz Posted July 8, 2009 Share Posted July 8, 2009 i think instead of adding slots, just have runes equipable in the arrow slot. having 6 slots is too overpowered. plus, we already have staves that give certain unlimited runes. so if you r weilding a combined rune staff, and u hav another type of rune in ur inventory, thts 3 types of runes not taking up ur inventory space Rubbish. How good are combined rune staffs, seriously? One rune slot is just absurd. When you have 99 magic, one rune slot is outrageously stupid, as you'll be able to cast a huge assortment of spells. But its quite stupid for a level 1 magic person to have 6 slots, which is why I think the scale idea is the best. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
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