June 16, 200521 yr Note: This is not a rant. It's more of a suggestion or a question. If you have ever been in the wilderness, you know there a lot of mage pkers. Whether they use the Ice Barrage spell or teleblock, you always see plenty of them. How did they get those levels? Through having a lot of money to afford nature and law runes, or runecrafting their own. A question: when you go to "range train" at fire giants, blue dragons, wherever you go, what do you see? Rangers and "halberders". How come there is no mages there? Once in a while, you'll see someone using their fire strikes, but not only is that rare, but it's not smart nor fast leveling. You may agree COMMONLY that mage is everyone's lowest combat stat, apart from prayer. Why is this? A lot of players can't afford to level their magic without spending money on lots of law or nature runes. If you're one of the people who have their magic higher then their defence, whatever combat stat it may be, other then prayer, then you may agree that you make a lot of money and can afford to level your magic, or you're a pure (which still means you have money). The ideal leveling in magic is using High Level Alchemy, Camelot Teleport, or some Teleother spell. The Crumble Undead spell is the only combat spell that you see people truly using to gain their levels. However, Crumble Undead is used in such a secluded and uncommon area of RS. They may be in the Mage Guild basement or the Varrock Sewers, but you never see anyone truly using combat mage spells to level up. I think that Jagex should make mage leveling somewhat easier. Whether it be lower the experience of alchemy and teleports to even out my idea, whatever it may be. I think that training with staves (normal, battlestaves, or mystic) should give magic experience. What I mean is, somewhat like the controlled attack style, training with a staff should do, say, 3 exp per hit to what attack style you're using (this way you can still mystic staff train), 1 exp per hit to magic, and 1 exp per hit to hp. This is just an idea, but they can also add other combat maging spells that are cost efficient and training efficient. This way, maging won't be such a "wilderness"-style class and more of a primary class, for this is what Jagex has been trying to do since rsc: balance the classes. However, the warrior and range class are still stronger in the sense that they can train easily without having to pay a lot or spend a lot of time doing so, for sitting in a bank for hours at end or continuously clicking a spell and teleporting around isn't truly what this game is about.
June 16, 200521 yr I disagree this would completely make mages the superior class in the wilderness and would make people who spent time getting up their range high enoughb to fend off mages quite upset
June 16, 200521 yr I'd love to disagree with you, so i will. you can actually gain money from high alching. all you need is the lovely skill they call fletching. f2p is another story though.
June 17, 200521 yr I'd love to disagree with you, so i will. you can actually gain money from high alching. all you need is the lovely skill they call fletching. f2p is another story though. But repeatedly alching an item really has nothing to do with combat. When jagex first added that option, I doubt their intention was to have everyone level up using it. I completely agree with the post. Outside of the wilderness, magic isn't used at all because it's so expensive. Jagex seems to only look at mages as pkers, which I dislike. The only mage additions they've added in the past few months have been mainly to help mages pk easily. I want a spell that doesn't cost 500+gp per use that you can actually use to fight with. I think a good solution would be something like the ranger crystal bow. A crystal staff, which has to be charged, but actually hits decent and doesn't require runes. I doubt they could change anything enough to have people do regular magic attacks for xp, because it's so slow and if you want it to be fast it'll cost a lot of money. But a crystal staff that you pay for but doesn't require runes and hits pretty good would be nice.
June 17, 200521 yr Castle wars is a great way to train mage. Its not cheap though which I guess is the whole point of this thread lol Mana pool >>>>>>>> runes but they'll never change it.
June 17, 200521 yr I believe that jagex is doing a good job balancing the classes for pking as well as regular run of the mill fighting because they have add combined runes, but does it surprise you that jagex only sees mages as a pking class. Its not like this game requires you to do quest with other players in order to actually get one done does it? I guess the reason you don't see people using mage as a primary class is because mages don't have good weapons/armor. So adding a decent staff that is like the crystal bow would help, and maybe armor that has stronger def but weaker magic than spit bark would also help. But I think a simpler solution to the problem is to quickly add death and blood rune crafting to the game. This will lower the cost of runes almost nothing. To help ease the pain of making these runes and getting the lvls to do so they should also either: 1) shrink the lvls required to make runes, or 2) make death and blood rune crafting achivable at lower lvls then what the patterens shows, lets say 60 for death and 68 for blood. Or instead of fixing it with runescrafting they could also add 3 new staves to the game: Chaos, Death, and Blood, but I doubt they'll do that.
June 17, 200521 yr A question: when you go to "range train" at fire giants, blue dragons, wherever you go, what do you see? Rangers and "halberders". How come there is no mages there? Once in a while, you'll see someone using their fire strikes, As I said there is too much for a mage to train at thoes places. Most magese, that I see anyways, train at the wizard's tower on the lesser demon behind the cage because its impossible for them to die there :)
June 17, 200521 yr I don't think putting the blood and death runecrafting would help much. Laws went from 500 each to 350 - 400, and that's not a huge jump. We might see a bigger difference with the more common runes, but we might not. And if they were to upset the trend, just change the whole rc trend and set all the runecrafting levels down a little.
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