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Not a anime tag D:.


VjuliusT

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One moar post for 2000 Julius. :ohnoes:

 

 

 

Anyway, good job on the signature, here we go again. :D

 

 

 

Good IMO:

 

The whole left side and the area around the render, I think the effects there work well.

 

Blending, not much to say but it's good.

 

Render placement/focal points: I like how both his hand and his face are sort of a focal point. Good use of the rule of thirds too.

 

 

 

Not so good IMO:

 

The right side seems to lack depth (I've been saying that to lots of people lately :-?), which I think is mainly due to the lack of foreground effects (yes, Thru).

 

How to fix: Add something to it, a displaced/smudged/liquified (can't spell) effect C4D would work quite well I think, but obviously it's up to you.

 

The signature is slightly monotone. The blue thing on the guy's shoulder stands out quite a lot because it's the only thing in the whole sig that isn't orange/yellow/red-ish.

 

How to fix: I'd try to get some more blue in there, maybe by adding a blue C4D to it (see the above point).

 

The hand also stands out a lot, mainly because the area around it is pretty bright and that particular part of the render isn't.

 

How to fix: Putting some lightness on top of his hand would make it look more natural, it's definitely not a major thing though.

 

 

 

I'm not sure about the text; I wouldn't say it's great but it doesn't really bother me either so I just left it out of the C/Cness.

 

 

 

And oops, wrote this before I read dsavi's post. So yeah, basically I agree with him on the monotoneness.

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pixel avvy by me deviantART

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One moar post for 2000 Julius. :ohnoes:

 

 

 

Anyway, good job on the signature, here we go again. :D

 

 

 

Good IMO:

 

The whole left side and the area around the render, I think the effects there work well.

 

Blending, not much to say but it's good.

 

Render placement/focal points: I like how both his hand and his face are sort of a focal point. Good use of the rule of thirds too.

 

 

 

Not so good IMO:

 

The right side seems to lack depth (I've been saying that to lots of people lately :-?), which I think is mainly due to the lack of foreground effects (yes, Thru).

 

How to fix: Add something to it, a displaced/smudged/liquified (can't spell) effect C4D would work quite well I think, but obviously it's up to you.

 

The signature is slightly monotone. The blue thing on the guy's shoulder stands out quite a lot because it's the only thing in the whole sig that isn't orange/yellow/red-ish.

 

How to fix: I'd try to get some more blue in there, maybe by adding a blue C4D to it (see the above point).

 

The hand also stands out a lot, mainly because the area around it is pretty bright and that particular part of the render isn't.

 

How to fix: Putting some lightness on top of his hand would make it look more natural, it's definitely not a major thing though.

 

 

 

I'm not sure about the text; I wouldn't say it's great but it doesn't really bother me either so I just left it out of the C/Cness.

 

 

 

And oops, wrote this before I read dsavi's post. So yeah, basically I agree with him on the monotoneness.

 

 

 

Good:

 

Lighting

 

Decent composition

 

Blending

 

 

 

Not too good:

 

No depth

 

Text

 

Colours

 

right side is too empty, which throws the composition out.

 

Noise.

 

 

 

Good smudging.

 

Try using topaz, in moderation, caus this is too rough.

28u7f5g.jpg

danke Schon Sam!^^

"Blood runs thicker, oh were thick as thieves you know"

-Carl Barât

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Nice one Julius. Jopie and thru and Dsavi have covered pretty much most of I was going to say. Read there posts. Good smudging, good colours (Needs a little variety), good composition, but as said, the right said is lacking in depth and fg effects. Moar effct c4d pl10x

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