April 23, 200917 yr Author Tried getting the Excel mining timer thing. It doesn't work :( GRRR stupid Media Fire!!! Its been breaking the download link like crazy... Changed the file host for the Excel spreadsheet to a new service. Try it now :) (be sure to watch the tut first, sometimes people forget to enter the world pop number in increments of 100!) Ladyy, is it possible to make it to where it auto-grabs the world population, using Google Documents? I'm not really sure, but it would help a hell load tbh :P ~Knotch Sadly Google Docs can't handle the time stamp code I came up with. The time stamp code I used in Excel uses whats called a "circular reference." Google decided to disallow circular references for Google Docs (which really peeves me :x). I'm sure there's a way to mimic what I did with the time stamp, the addition of the respawn minutes, and achieve the auto-world pop grab you described but I have yet to find a way to do so. However, I'm not exactly that much of a kick butt coder. Any coders out there want to play around with this in either Excel, Google Docs...heck maybe a JavaScript :D (wishes she was familiar with Java)?! ~Retired 13-July-2010~Thanks for the great memories folks :).
April 23, 200917 yr there could be an easier idea rather than timing it though..and it could involve generosity...why not just give the ores to noobs...it'd probably reduce the begging...and it'd start some new players off on the right foot
April 23, 200917 yr This guide stinks. In a good way, like EarthBound did. The guide itself is well organized, presented nicely, compact, and very informative and detailed. The pictures aren't under or over use and nicely compliment the information. The Sheet is what sets this guide apart from the others, I hope the tool would one day be featured on the mainsite soon. I also hope that you'll continue to expand on this guide, especially with you going to become fully P2P and I hope you update the guide to accommodate both F2P and P2P future 99 Miners alike. I nominate for AOW.
April 23, 200917 yr Author I also hope that you'll continue to expand on this guide, especially with you going to become fully P2P and I hope you update the guide to accommodate both F2P and P2P future 99 Miners alike. This one is definitely happening ;)... ~Retired 13-July-2010~Thanks for the great memories folks :).
April 23, 200917 yr I also hope that you'll continue to expand on this guide, especially with you going to become fully P2P and I hope you update the guide to accommodate both F2P and P2P future 99 Miners alike. This one is definitely happening ;)... psh... when i get 99 i'm writing a guide mine will be loads better. :mrgreen: My Gamercard | Click for Blog | Mining Guide | Illumination
April 23, 200917 yr Author I also hope that you'll continue to expand on this guide, especially with you going to become fully P2P and I hope you update the guide to accommodate both F2P and P2P future 99 Miners alike. This one is definitely happening ;)... psh... when i get 99 i'm writing a guide mine will be loads better. :mrgreen: Tiaras are always better than knotches y'know... JK! The more mining converts we get the better, I'm all for it :). The stigma around mining needs to be quashed as it truly isn't as horrifying as it seems to be! We must inform the masses young padawan...we must! ~Retired 13-July-2010~Thanks for the great memories folks :).
April 24, 200917 yr I also hope that you'll continue to expand on this guide, especially with you going to become fully P2P and I hope you update the guide to accommodate both F2P and P2P future 99 Miners alike. This one is definitely happening ;)... psh... when i get 99 i'm writing a guide mine will be loads better. :mrgreen: Tiaras are always better than knotches y'know... JK! The more mining converts we get the better, I'm all for it :). The stigma around mining needs to be quashed as it truly isn't as horrifying as it seems to be! We must inform the masses young padawan...we must! It's horrible 'til I get 99. Then everyone spring to the quarries and mines! My Gamercard | Click for Blog | Mining Guide | Illumination
April 27, 200917 yr Nice guide, but I want to add another spot for powermining iron: the Steel Mine. It is located in Level 7 Wildy, just slightly north of Edgeville. Almost no one mines there, and because it is low-level wilderness, the risk of meeting an aggressive revenant is low, and it is also quite close to Edgeville bank. The only threat there are the Level 25 skeletons, but since it is single-combat, AND that they are easy to kill, it isn't much of a problem. Add that spot in, and I'll give your guide a 10/10 (especially the runite ore info!). :thumbsup: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
May 3, 200917 yr Nice guide, but I want to add another spot for powermining iron: the Steel Mine. It is located in Level 7 Wildy, just slightly north of Edgeville. Almost no one mines there, and because it is low-level wilderness, the risk of meeting an aggressive revenant is low, and it is also quite close to Edgeville bank. The only threat there are the Level 25 skeletons, but since it is single-combat, AND that they are easy to kill, it isn't much of a problem. Add that spot in, and I'll give your guide a 10/10 (especially the runite ore info!). :thumbsup: If I could just add to that: You could go to a PVP world and mine here, taking advantage of the free exp bonuses, brawling gloves here would be ownage, especially as they protect over iron ore, so just take a rune pickaxe, and your brawlers, and if you happen to come across a PKer dieing is fine. You could even take it one step ffurther and get some ownage Drop potential there.
June 24, 200917 yr I've just finished a small Java application that allows the user to set the time when a Runite ore has been mined to the current time, display the time when that ore will next respawn with a countdown timer, and provide a notification by a generic tone and a small popup window as to when the user should switch worlds. World populations are dynamically parsed from the unsigned applet world select page at http://www.runescape.com/slu.ws, and the respawn time is calculated for a world once its "Set" button has been pressed. Once you mine an ore in any world, click the "Set" button for that world and just continue searching for more ore. The program will let you know when you should switch to that world again. Full worlds are treated as having a population of 2000, offline worlds have a population of 0, and the respawn time function is assumed to be a step function and not continuous. The "Reset and Update" button ends all current timers and updates all of the world populations, so do not press it if you don't want your timers ended. To run the application, simply double click on the executable .jar file. Any version of Java SE 6 or higher must be installed for the application to work correctly. The source is also provided in a .jar file should anyone be interested. If you do choose to use the source for whatever reason, that is fine, although credit would be nice. If there are any bugs or if you have any suggestions, feel free to let me know or, if you would like, edit the source provided, which is fairly well commented, and patch any bug/implement any new functionality. The application and source can be found at: http://drop.io/runerespawn. Enjoy! :) P.S. Java != JavaScript. It bothers me when the two are thought of being equal. This should not be taken personally, but this is one of my pet peeves.
June 24, 200917 yr Wait. So you just wrote a Java application that doesn't automatically update to check world populations by itself, without you having to click a button? I don't know about you, but that's pretty simple. In essense all you created was an online timer, which there are many of already. It's a start, and there's always room for improvement. Good luck with it, and just a P.S.S, no same programming language is the same. Every different one has it's own framework that is different. :
June 24, 200917 yr That Java applet was exactly what I was thinking of creating, but you select which worlds appear, ie, upon start up you have an args set with a checkbox, and just click the ones you want to appear once the applet loads. Oh and Shahdie eventhoughmyguideisbetterthanhers;) My Gamercard | Click for Blog | Mining Guide | Illumination
June 24, 200917 yr Wait. So you just wrote a Java application that doesn't automatically update to check world populations by itself, without you having to click a button? I don't know about you, but that's pretty simple. In essense all you created was an online timer, which there are many of already. It's a start, and there's always room for improvement. Good luck with it, and just a P.S.S, no same programming language is the same. Every different one has it's own framework that is different. : I'll probably just add an update method that retrieves the population of a specified world and have that method called when any of the "Set" buttons are clicked. With an automatic updater, I would run into the problem of updating those worlds where a timer had already been started. If, for example, the population of a world drops from 1905 to 1895 after the ore has been mined, i.e., after a timer has been created, how should the timer be altered, if at all? If nothing else, I'll just have the updater exclude any worlds that already have a timer. I am also going to try to have any worlds with a timer automatically placed at the top of the list, so that one need not scroll to find their worlds. I guess the program is in essence a timer, though it does have the benefit of calculating the amount of time until the next respawn for you. I'll see what I can implement, as I am not great with Java, but nonetheless, thank you for the suggestions. That Java applet was exactly what I was thinking of creating, but you select which worlds appear, ie, upon start up you have an args set with a checkbox, and just click the ones you want to appear once the applet loads. I could probably do this, though having all of the worlds with timers being placed at the top of the list would prevent scrolling once the worlds had been selected once, so I'm not sure whether the selection mechanism you described would still be necessary. Any world that previously had a timer would also appear at the top of the list. Still, I would appreciate an opinion as to whether only this method of sorting worlds would be sufficient. UPDATE: The newest version of the program at http://drop.io/runerespawn now automatically updates all of the world populations, except for those worlds with an active timer, before creating a new timer. An update button, to update the world populations manually, has also been added, and tool tips have been added to all of the buttons. Finally, whenever a world has a timer created, that world is moved to the top of the list. Any world that has had a timer created will also remain at the top of the scroll pane for easy access. As always, comments and suggestions are appreciated. Enjoy! : UPDATE2: In the last update, I accidentally broke something such that the program would not update the world populations for worlds with active timers when the timers were reset -.-, so made the program update the populations for all worlds, including those with timers, when the update function is called. However, the respawn calculation for the timer is not called again unless the corresponding set button is pressed. Hopefully this will work correctly...
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