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ghosts

Featured Replies

I think the introduction of Revenants has made the "threat" aspect of being in the Wilderness laughable.

 

 

 

You freeze for a few seconds at most and they run slower than run speed so you're always going to get away. Sure they're annoying with their insta-heal but it's nothing like getting chased by a decent PKer.

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The stars are matter, we're matter, but it doesn't matter.

-Don Van Vliet

I think the introduction of Revenants has made the "threat" aspect of being in the Wilderness laughable.

 

 

 

+1

 

 

 

The easiest way to avoid them is to use d-hide armor and protect from range... Once you do that, they are almost completely harmless since they can't even freeze you in place (ranged attack). Revenants are a complete joke as a threat when it comes to mid-high level players.

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  • Author

but I don't carry black d'hide around when I go to train slayer at fire giants, I wear mele gear. so I don't have the good magic defense bonus and thusly am forced to defend from their more deadly magic attacks

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It's not going to kill you to go to Waterfall/Brimhaven dungeon. Going to the wild Fire Giant location might though.

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

What annoys me is that they attack people in the Wilderness Agility Course. I never knew of ANY PK'er who would do the same. Plus, they can do the obstacles. Though I can beat them, they're a drain on my resources. And at that depth of Wilderness, the Knights and Dragons can attack...

 

not only that they can attack in middle of a obstical had a ork on the log just pwning the hell out of me and i couldnt get to it to attack it

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Revs in the agility course are easy. I killed 2 orks in one trip using only dds.

 

 

 

Though they can get annoying sometimes. I was doing spirit of summer, I switch back over to the real world to empty the bucket and get teamed by an ork and a knight. Wouldn't have been a problem if I wasn't lazy and brought a msb with rune arrows and 5 sharks. Missed my grave by 10 seconds >.>

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  • 2 weeks later...

The rev's are a pain all you have to do is run away and keep switching prayer. As long as you are 2 squares away you can turn on the prayer depending on what attack it is using.

 

WARNING (By jamesrules90) REVS HAVE THE SAME RULE AS PLAYERS WITH PROTECT PRAYER I was attacked by a rev knight by ardy tele lever I turned prayer (it was a rev knight) it hit a 28 on me instant death ( I had been doing agility course was posined had bearly and hp left) luckily I had no stuff on me but revs should be took with caution and prayer might not do that much good...

My username is jamesrules90 NOT jimmyjames227.

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A nice undieable one!!!

revs are really ennoying, while they are generally easy to escape from. before i didnt need to bring food into wild to do clues now i do, pkers never attacked me since im not wearing any armor. but revs attack u way before u can see them on the screen, poison u for 7 and teleblock u for 5 mins and can be potentially deadly in deep wild. its extremely ennoying to wait 5 mins for the teleblock to lift when u want to get to the next clue location

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