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Unarmed training for magic and ranged


elk

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I agree with crim.

 

 

 

The rocks would never go into your inventory, they go from the ground into your unarmed hand and instantly towards the enemy

 

 

 

 

 

 

 

If that's the idea, fine, I got it. I just don't see it happening. Why allow such easy xp? I know there are people who agree out there, they must not like this idea in general so they're not posting.

 

 

 

 

 

 

 

lpinkus

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mage kinda is unarmed anyway.... if u use gloves, then that IS armed combat!

 

 

 

 

 

 

 

When i first read the title i was thinking... yeah! rangers can spit at ppl!

 

 

 

 

 

 

 

Unarmed yes, since you don't have to use a staff to cast spells. Still, you have to carry runes! The ranging being suggested in this idea would mean a player with nothing in their inventory could use a ranged attack. I don't think I'll bother saying it again...NO :)

 

 

 

 

 

 

 

lpinkus

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Do you realsie how weak the bolts will be? 0-5 damage will be max on plated armour..

 

 

 

 

 

 

 

Also, attack style could be changed in the player controls menu (Running\emotes menu) so no equiping rocks :-D

 

 

 

 

 

 

 

Sorry, I never realized that was a response to something I said. I don't think it matters how small the damage/xp is. It doesn't fit in with the current system. Also, attack styles and the player control menu have nothing to do with physical items that you are not holding. YOU MUST HOLD THE ROCKS TO THROW ROCKS.

 

 

 

 

 

 

 

The whole idea, come to think of it, is almost a little too realistic. What I mean by that is, okay, you can now pick up rocks and throw them if you have no weapon. Well, why no be able to pick up branches, too? Or why not bricks? Or why can't you hit another character with a chair? Or throw a pot at him? Or knock his table over? Not every item in the game needs to be a possible weapon. In real life, yes, you can pick up anything and throw it at someone, whether it's a stapler, your car keys, or a thermos. Runescape has to be a little bit simpler, guys.

 

 

 

 

 

 

 

lpinkus

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But this IS a simple concept.

 

 

 

 

 

 

 

Yes it is, but it doesn't work with the inventory system as it currently functions. If you ever concede to actually picking up (or, clicking up) the rocks, I'd say yes. Now, no :)

 

 

 

 

 

 

 

lpinkus

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No dude look the rocks wouldn't have to be real items. You choose to ranged and then when you attack something you player would bend over look like hes picking something up, and then throw it.

 

 

 

 

 

 

 

If it goes in your inventory then you would have to click several times and it would also mean, that you pick the rock up put it in your backpack take it out and throw it, see?

 

 

 

 

 

 

 

I understand what you said. I'm saying that it's not likely to be implemented since it's different than any other form of attack. Runescape takes a lot of clicking, as you may have noticed :)

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

The idea is about unarmed combat.

 

 

 

 

 

 

 

Melee=Punching\kicking"blocking"

 

 

 

range=picking up stones\sticks\twigs and throwing them (not a real item)

 

 

 

magic=small bolts, like what the zammy mages use sometimes

 

 

 

 

 

 

 

I think the confusion with range is that we'r all used to the normal range system: you pick up arrows, you weild them, you fire them. Unarmed ranged would be: You set combat type to "ranged", and whenever you click "attack" when your unarmed, you pick up "invisable" objects and throw them.

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But this IS a simple concept.

 

 

 

 

 

 

 

Yes it is, but it doesn't work with the inventory system as it currently functions. If you ever concede to actually picking up (or, clicking up) the rocks, I'd say yes. Now, no :)

 

 

 

 

 

 

 

lpinkus

 

 

 

Unarmed... UNARMED attacking.. I'm sorry, but I don't see why we need to *click* pick up item. *click* weild item. *click* fire!... 0..... *click*...

 

 

 

 

 

 

 

The inventory system has nothign to do with the combat system. Your charector bends down quickly, scoops up something,........And throws it! Wow! :-D (Sorry for the sarcasm there :lol:)

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Red dots are not an issue, you pick them up and throw them, and at no point would they go into your inventory.

 

 

 

 

 

 

 

Elk I think you may want to bring down the max damage on the bolts though, the max hit you can do with air strike is 2, and thats with runes.

 

 

 

 

 

 

 

Heh heh, bolt strength is equivelent to your magic :-) thats why the max is so high

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unarmed melee doesnt require multiple clicks, why should range or magic?? (if it was implemented without weapons)

 

 

 

 

 

 

 

Reread what you just said. UNARMED melee. UNARMED. You need no inventory spot for your fists/feet. Come to think of it, you already can pick up rocks and chunks of rocks, as found at the digsite. If you want "throwing rocks," stackable or not, they oughta be in the inventory. Like I've said twice now, everything else in runescape --->(except unarmed melee)<--- works this way; pick up, use.

 

 

 

 

 

 

 

Crim is right. It would be just like unarmed melee, except under some menu (prob the one where you choose kick, punch, block) Then the character would simply bend over, do a scooping motion, and throw, simple as that. Whoever suggested snow balls in snowy areas, that is a great idea. This is overall a great idea, and would be fun, if not practical, idea.

 

 

 

 

 

 

 

Again, it can't be just like unarmed mellee as far as I'm concerned. And, if you want snowballs, too, sure! But guess what? Yup. First you pick up the snow, then select "form snowball," (I bet some of you will want crafting xp for that), then "wield snowball" or "use snowball with/throw snowball at noob87763."

 

 

 

 

 

 

 

I already said I like this ranging idea, but not the magic one. Still, it needs this extra step or the xp comes too easy, even if it's minimal.

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

Let me break it down to the SIMPLEST form i can for you...

 

 

 

 

 

 

 

Step 1: IN the player controls\ unarmed combat (punching+kicking) menu, there would be 3 little buttons... they are labeled: Melee, Ranged and magic.

 

 

 

Step 2:click on one of the little buttons.

 

 

 

Step3:when you click melee then "attack" a monster unarmed, your char attacks with hands and feet, like it is now. If you click on "ranged" and click "attack", you --->BEND over... SCOOP up... T-H-R-O-W... an object, not an item, no cliking on it to pick it up, at NO time does it enter your inventory, worn inventory, or anything else. It is invisible until your char throws it...............<--- If you click magic, your charector casts the same zappy-thingy-spell as the zamorak mages do. yep. the one that makes the sound go "zzzzt". NO using runes. NO nothing enterign your inventory or worn inventory.

 

 

 

 

 

 

 

PLease to god tell me you understand... PLease? :roll:

 

 

 

 

 

 

 

PS: go make your own thread with your own system on this idea if you want. go ahead. I wont stop you. BUt im pretty sure people dont wanna click more for range than they do for melee.

 

 

 

 

 

 

 

PSS:If you still dont understand my system of it.. I suggest you get some proffesional help.. seriously, it's scary!

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and I'll put it on the suggestion board (with kudos to elk of course)

 

 

 

Yay..! kudos to elk..! (I'm a member but I'm banned from the rs forums sooooo...... Thanks :-)

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very good idea...my idea on magic was basicly the exact same thing....only I got flamed by people who didnt even understand what i was saying..... :(

 

 

 

 

 

 

 

WHICH seems to be the problem I'm having here :-(

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WOW Ok I'm shutting up for the night, just gonna give this one last bump.................. ~Bump~..!

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PLease to god tell me you understand... PLease? :roll:

 

 

 

 

 

 

 

PS: go make your own thread with your own system on this idea if you want. go ahead. I wont stop you. BUt im pretty sure people dont wanna click more for range than they do for melee.

 

 

 

 

 

 

 

PSS:If you still dont understand my system of it.. I suggest you get some proffesional help.. seriously, it's scary!

 

 

 

 

 

 

 

Elk. Elk, Elk, Elk :) I understood EXACTLY what you all *wanted* from the inital post. In fact, I never said I didn't understand how it works. I said that this "unarmed" range idea differs from the current system, and too much, in my opinion. And the difference is...

 

 

 

 

 

 

 

...you'd be able to throw things that you did not have to click to pick up.

 

 

 

 

 

 

 

Things. "Things" is the operative word here, man. Everything you equip, smelt, mine, trade, etc., must be clicked on. Runescape involves a lot of clicking already, by the way.

 

 

 

 

 

 

 

Seriously, I get it. Please, take my word for it, I smelled it the second I read this idea. I just don't see it happening.

 

 

 

 

 

 

 

Oh, and saying I need professional help neither wins you this argument nor will make JAGeX add this attack style :)

 

 

 

 

 

 

 

lpinkus

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Right-O.. Sorry :-) I was just exasperated :-D

 

 

 

 

 

 

 

Allrighty, I repsect your opinion :)

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PLease to god tell me you understand... PLease? :roll:

 

 

 

 

 

 

 

PS: go make your own thread with your own system on this idea if you want. go ahead. I wont stop you. BUt im pretty sure people dont wanna click more for range than they do for melee.

 

 

 

 

 

 

 

PSS:If you still dont understand my system of it.. I suggest you get some proffesional help.. seriously, it's scary!

 

 

 

 

 

 

 

Elk. Elk, Elk, Elk :) I understood EXACTLY what you all *wanted* from the inital post. In fact, I never said I didn't understand how it works. I said that this "unarmed" range idea differs from the current system, and too much, in my opinion. And the difference is...

 

 

 

 

 

 

 

...you'd be able to throw things that you did not have to click to pick up.

 

 

 

 

 

 

 

Things. "Things" is the operative word here, man. Everything you equip, smelt, mine, trade, etc., must be clicked on. Runescape involves a lot of clicking already, by the way.

 

 

 

 

 

 

 

Seriously, I get it. Please, take my word for it, I smelled it the second I read this idea. I just don't see it happening.

 

 

 

 

 

 

 

Oh, and saying I need professional help neither wins you this argument nor will make JAGeX add this attack style :)

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

But phisical combat is allowed without weapons, and it doesnt require a massive amout of clicking. And I realise your fists dont require invenory spots, but in no way does that remove them from the noun category.

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But phisical combat is allowed without weapons, and it doesnt require a massive amout of clicking. And I realise your fists dont require invenory spots, but in no way does that remove them from the noun category.

 

 

 

 

 

 

 

For the record, I really do like the idea of throwing rocks. That's the only reason I keep posting on this topic :) I just insist on picking them up.

 

 

 

 

 

 

 

The rock-throwing would not have to involve, as you said, "a massive amount of clicking." You would just equip the rocks just as you'd equip arrows.

 

 

 

 

 

 

 

And, even though your fists are nouns, they are attatched to your body. Rocks, for the most part, do not come attatched to human beings :)

 

 

 

 

 

 

 

lpinkus

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But phisical combat is allowed without weapons, and it doesnt require a massive amout of clicking. And I realise your fists dont require invenory spots, but in no way does that remove them from the noun category.

 

 

 

 

 

 

 

For the record, I really do like the idea of throwing rocks. That's the only reason I keep posting on this topic :) I just insist on picking them up.

 

 

 

 

 

 

 

The rock-throwing would not have to involve, as you said, "a massive amount of clicking." You would just equip the rocks just as you'd equip arrows.

 

 

 

 

 

 

 

And, even though your fists are nouns, they are attatched to your body. Rocks, for the most part, do not come attatched to human beings :)

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

Um.. Actually, I was trying to make it so all 3 combat types were equal wwith unarmed attacks, none of which being used differently than the other.

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Actually, I was trying to make it so all 3 combat types were equal wwith unarmed attacks, none of which being used differently than the other.

 

 

 

 

 

 

 

I can understand that, since the triangle balance thing seems to be important to people. Seriously, tho, since you first get a weapon to wield, how many times do you *choose* to fight unarmed? There are quests and certain areas that require it, but few and far in between.

 

 

 

 

 

 

 

lpinkus

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You never choose to fight unarmed except for fun, or poorness, or the other examples you said. The unarmed range would be for fun. And i still dont think you have to put something your inventory slot. I think, howevr, there should be a limit to the amount of stuff that you can pick up in an area. Otherwise you could afk train for hours without wasting any items, or have a fear of dieing. Or they could just add a random event where you pick up a scorpian or centipede or ant by mistake that bites or poinsons you...

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You never choose to fight unarmed except for fun, or poorness, or the other examples you said. The unarmed range would be for fun. And i still dont think you have to put something your inventory slot. I think, howevr, there should be a limit to the amount of stuff that you can pick up in an area. Otherwise you could afk train for hours without wasting any items, or have a fear of dieing. Or they could just add a random event where you pick up a scorpian or centipede or ant by mistake that bites or poinsons you...

 

 

 

 

 

 

 

You just made my point yourself, but I'll reiterate it. This idea would too much easy xp, even if it's a small amount. And a small amount still has a pretty big effect on getting lvls 1-10. That's why I think actually picking up the rocks is necessary-it keeps you from getting levels too fast.

 

 

 

 

 

 

 

By the way, if you wish this to be *purely* for fun, like the rubber chickens (no xp, no damage), then fine, no inventory slot :)

 

 

 

 

 

 

 

lpinkus

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You never choose to fight unarmed except for fun, or poorness, or the other examples you said. The unarmed range would be for fun. And i still dont think you have to put something your inventory slot. I think, howevr, there should be a limit to the amount of stuff that you can pick up in an area. Otherwise you could afk train for hours without wasting any items, or have a fear of dieing. Or they could just add a random event where you pick up a scorpian or centipede or ant by mistake that bites or poinsons you...

 

 

 

 

 

 

 

You just made my point yourself, but I'll reiterate it. This idea would too much easy xp, even if it's a small amount. And a small amount still has a pretty big effect on getting lvls 1-10. That's why I think actually picking up the rocks is necessary-it keeps you from getting levels too fast.

 

 

 

 

 

 

 

By the way, if you wish this to be *purely* for fun, like the rubber chickens (no xp, no damage), then fine, no inventory slot :)

 

 

 

 

 

 

 

lpinkus

 

 

 

 

 

 

 

Before i quit RS, i went to wildies wiith my rubber chicken, and i hit a 5 on a lvl 80 :/. Anyways, i thought of something better. Maybe the rocks won't give exp, but when you throw them, 5% of the time it will stun the opponent, and he/she will have mooses flying over their head. They cannot attack or move, and they can't be attacked either. You can only do this in the wilderness. Wait, maybe we can turn this into an entirely new game. ROCK WARS!!!! Yes, an arena full of rocks on the ground, only this time you can do damage on other people. Last runescaper standing wins.

Sup noobs.

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