July 4, 200521 yr Don't you think they should ad more monsters after 85 that drop better items then a WHIP. Maybe like at 95 slayer a new monster with D Plate or some new Dragon Armor
July 4, 200521 yr Well, I suppose higher than 85 slayer should yield some even better items, but there aren't enough players at that lvl for JAGeX to do anything about it yet. Besides, what's wrong with using/selling whips? I'm not tired of dragon weapons yet. lpinkus
July 4, 200521 yr It could happen but I doubt it would this year. Also, Jagex would have to be careful about another whip situation, when they started at like 30mill. This is how much you all raised for charity. Thank you.
July 4, 200521 yr Don't you think they should ad more monsters after 85 that drop better items then a WHIP. Maybe like at 95 slayer a new monster with D Plate or some new Dragon Armornow tell me the point of training after level 99 in a skill or getting above 43 pray ect 485th person to ever play RuneScapeBlue107- perm banned 10/12/2007. $300 USD reward if you can get me in contact with someone who will take 5 seconds to look at evidence and get my original character unbanned.
July 4, 200521 yr Don't you think they should ad more monsters after 85 that drop better items then a WHIP. Maybe like at 95 slayer a new monster with D Plate or some new Dragon Armornow tell me the point of training after level 99 in a skill or getting above 43 pray ect the point of lvling after 43 pray is longer lasting prayer, and the point of training after lvl 99 is being the no. 1 in hi scores
July 4, 200521 yr 85 slayer is pointless ingeneral, Jagex already ruined the whip. Stop crying over whips. Slayer 85 still worth... Simply $$$$! :roll:
July 5, 200521 yr 85 slayer is pointless ingeneral, Jagex already ruined the whip. Stop crying over whips. Slayer 85 still worth... Simply $$$$! :roll: Very True. Back to P2p soon!
July 5, 200521 yr Point of training skills to 99: high-scores if you care - possibility of Jagex releasing new stuff at higher lvl Combat skills: self-explanatory, even for magic (more chance of successful spell + magic def based on mage lvl) Prayer: the only reason is that a dose of pray pot restores a percentage of your total lvl, so the higher you are, the more money you save (or the less you spend to be precise) on pray pots. If it wasn't for that, there would be no point in going to 99, except for saving a few doses when using prayer fully charged compared to someone who's 43. Runecrafting: no point past 91. That's when you get double nats. And you can make every kind of rune at 90. You get extra body, water and mind per essence at 92, 95 and 98 respectively, but that's not really a huge interest. Agility: restores faster. Herblore: no point past 78 (highest pot) Thieving: get caught less. Crafting: no point past 84 (highest craftable item) Fletching: no point past 85 (highest fletchable item) Slayer: no point past 85 (highest available monster) Mining: higher success Smithing: highest item is at 99 Fishing: catch faster Cooking: burn less Firemaking: no point past 80 (magic pyre logs) Woodcutting: cut faster Goes to show there are quite a few skills not worth getting to 99 if you don't consider my first line in this post. And I didn't even include the drinks that temporarily raise your stats, which means 99 smithing isn't actually necessary. You'll also notice that the skills worth training are those that have a luck or speed parameter.
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