RayOxide Posted November 14, 2008 Share Posted November 14, 2008 Well, as we all know, this Minigame is extremely fun and skill-based, makes for a very nice game! But, why is there no XP from this? The items are pretty lame, but theres no XP?! So I've decided to come up for a ratio of xp you can get. Idea is this: John grabs a level 1 (ITEM. Lets say.. Harpoon for now), and he finds a level 1 Pool. He begins to fish. Every level 1 clay piece he finds gives him 5xp. Jack, on the other hand, grabs a level 2 (ITEM. Lets say.. Butterfly net for this one), and he finds a level 2 Swarm. He begins to 'catch' clay. Every level 2 clay piece he finds gives him 10xp! Basically, the level of the clay you get = 5x for the xp. 1 = 5 2 = 10 3 = 15 4 = 20 5 = 25. When you create an item, depending on what the thing you create is, you will get 10xp per clay. (Except for runecrafting, and fletching arrows, you will get the same level clay as for xp.) Anyone agree with this? Post your XP ideas too! I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
ikeforever Posted November 14, 2008 Share Posted November 14, 2008 i like it, but it's too low of exp for the higher lvl clay....i think this is more like it lvl 1 = 5 exp lvl 2 = 10 exp lvl 3 = 25 exp lvl 4 = 50 exp lvl 5 = 100 exp <---this is lvl 80 stuff you know Link to comment Share on other sites More sharing options...
RayOxide Posted November 14, 2008 Author Share Posted November 14, 2008 Yes but then thats 28k xp per inventory of clay. Plus making items out of it. Kinda a bit much since 80 gets lv 5 at the same speed 20 gets lv 1. :geek: I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
ikeforever Posted November 14, 2008 Share Posted November 14, 2008 Yes but then thats 28k xp per inventory of clay. Plus making items out of it. Kinda a bit much since 80 gets lv 5 at the same speed 20 gets lv 1. :geek: not trying to be rude, but check your calculations again... 28k per inventory would be monstrous... 100 exp each x 28 spots in inventory is 2.8k exp, not 28k.... that more reasonable? :| Link to comment Share on other sites More sharing options...
RayOxide Posted November 14, 2008 Author Share Posted November 14, 2008 O snap lol thought you said 1000. But yeah 100 would be nice ... the speed that you get an item, avg 1 every 2 shots = pretty quick though. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Juhnie Posted November 15, 2008 Share Posted November 15, 2008 No, no, no. Sorry. I don't want to see masses of players swarming this minigame to grind up their skills. We all saw what happened with FoG - people swarmed it to train Magic just for the sake it's free. Besides, all minigames aren't just about the rewards, they are about the fun. The armor pieces from Stealing Creation are junk - the tools are the only worthwhile items for high level players. And I don't really think low-leveled people will try to get the armor - it takes ages from them to build up the points. Unless they glitch the game with the withdraw-deposit thing. :P Master of Attack ~ August 29th, 2010Proud to have served the awesome Tip.It Crew <3 Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 15, 2008 Share Posted November 15, 2008 Yes, I agree. There should be some xp. As to the above poster, how would this ruin the minigame? Isn't the entire POINT of the minigame to use your non-combat skills to collect clay? Oh no, people are doing what they are supposed to do in the minigame for xp!!! I mean, if they are powertraining there, let them. They're doing what the minigame was intended for, getting clay. Fog was different. The point was to collect charges, not to cast magic spells. See the difference? Skillers are supposed to collect clay, why not give a better incentive? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
tard53 Posted November 15, 2008 Share Posted November 15, 2008 Yes, I agree. There should be some xp. As to the above poster, how would this ruin the minigame? Isn't the entire POINT of the minigame to use your non-combat skills to collect clay? Oh no, people are doing what they are supposed to do in the minigame for xp!!! I mean, if they are powertraining there, let them. They're doing what the minigame was intended for, getting clay. Fog was different. The point was to collect charges, not to cast magic spells. See the difference? Skillers are supposed to collect clay, why not give a better incentive? everything of what he says is true :ugeek: no one SAYS you have to use magic in FoG but to collect clay and actually win the game you MUST USE YOUR SKILLS TO COLLECT CLAY!! therefor there should be experience. support Link to comment Share on other sites More sharing options...
ikeforever Posted November 15, 2008 Share Posted November 15, 2008 If there's no exp gained in the minigame, or no exp rewards with the points, I thnk this minigame will all be forgotten in two weeks... There just has to be exp besides combat Link to comment Share on other sites More sharing options...
RayOxide Posted November 16, 2008 Author Share Posted November 16, 2008 ^Tbh the Morphing tools are really epic. Although they do seriously need to give some xp into this. Agreed with Zaaps and Tard. Anyway this post is more-or-less a bump I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
hzwquy Posted November 16, 2008 Share Posted November 16, 2008 Maybe they could add an option like a skillers verision of PC points? Link to comment Share on other sites More sharing options...
Gandorf61 Posted November 16, 2008 Share Posted November 16, 2008 Well the Morphic and Voitile tools give skillers a nice bonus xp for skilling using the items. Although I would like it if skillers also got xp in the game, not a whole lot but at least a bit. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
RayOxide Posted November 17, 2008 Author Share Posted November 17, 2008 Imo, Ikes idea on the xp is actually realistic.. Kinda. I mean, 60 to get level 4 items, 50xp each, thats pretty quick xp. And people would probably epicly spam this. I think it should be kinda like, Mining a rock is half coal xp (40), half mith (60), etc Fishing at a pool is half tuna xp (40), swordfish (60), shark (80). Etc etc. That rate would be more realistic. Plus, just imagine someone using something with Ikes XP rating and just using the familiar to bank it! 28 x 50 = 1400xp per inventory. 1 min per inv, 20 x 1400 = 28000xp. Thats almost 28k xp at best if you have the place to yourself and the corrosponding item level. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted November 17, 2008 Share Posted November 17, 2008 i agree that you should get some skills xp, even if its small. its not fair that you get combat xp but not skill! :wall: [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
RayOxide Posted November 21, 2008 Author Share Posted November 21, 2008 ^And to think its a skill based minigame. -.- I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
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