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Fastest Runecrafting exp.


Johannas

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...I've always used ZMI to runecraft, but with the realease of the spirit kyatt earlier on this year (which i just unlocked) i hear some people use this, or is that just to make proft?

 

I have no clue about the runecrafting guild either, so if someone could just tell me the fastest exp (regardless of cost) i would appreciate it

 

 

 

Thanks

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spirit kyatt is used for summoning not rc

 

its one of the others (which i forgot name of>.<) that is used to tele you close to nature altar

 

 

 

and as for the rc guild is not bad exp but i find normal rc better although rc guild is good money

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spirit kyatt is used for summoning not rc

 

its one of the others (which i forgot name of>.<) that is used to tele you close to nature altar

 

 

 

and as for the rc guild is not bad exp but i find normal rc better although rc guild is good money

It's the spirit graahk.

 

With 50-75 rc, you can craft about 2400 essence per hour, making about 170k profit/hour if you calculate in the cost of graahks/super energies, and getting about 22k rc xp.

 

 

 

I used zmi recently for 72-73, and I didn't think it was all that good. About 30k rc xp/hour and like 80k profit/hour. These figures will probably be lower for you.

 

 

 

If you have a good source of income besides rc, just do zmi. If not, craft natures using a graahk. At 65, deaths become better than the graahk at about 20k xp/hour and 240k profit.

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Don't do zmi your missing out on huge profits.

 

 

 

Do the graahk if you want some speed and a decent income but do laws if you want a better profit while losing some speed. Remember to do astrals from 82-91 they are fast and a huge profit 8-)

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If you collect enough tokens in the RC guild by the minigame, you can use them to buy tele-tabs to certain altars. This makes RC even faster.

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I don't care about profit, just wanted to know the fastest exp - so i get the general impression it's ZMI yeah?

 

 

 

ZMI is the FASTEST xp, and you should ALWAYS use it. This is because it almost about the xp of other rc methods, such as ghraak and abyss. The time you save can be spent rcing double nats (if going for 91), and overall you'd gain more money. The same holds true if you don't go for 91, and have a way to make money which is better than 500k per hour.

 

 

 

There is one exception. At LOWER LEVELS, Steam runes with Magic Imbue and Binding Necklace is better xp than ZMI, however it will cost you 200-300k per hour (from what I remember).

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spirit kyatt is used for summoning not rc

 

its one of the others (which i forgot name of>.<) that is used to tele you close to nature altar

 

 

 

and as for the rc guild is not bad exp but i find normal rc better although rc guild is good money

It's the spirit graahk.

 

With 50-75 rc, you can craft about 2400 essence per hour, making about 170k profit/hour if you calculate in the cost of graahks/super energies, and getting about 22k rc xp.

 

 

 

I used zmi recently for 72-73, and I didn't think it was all that good. About 30k rc xp/hour and like 80k profit/hour. These figures will probably be lower for you.

 

 

 

If you have a good source of income besides rc, just do zmi. If not, craft natures using a graahk. At 65, deaths become better than the graahk at about 20k xp/hour and 240k profit.

 

 

 

ZMI = 30k XP\80k profit per hour.

 

Deaths = 20k XP\240k profit

 

 

 

10k XP for 160k cost

 

20 minutes at ZMI will get the 10k XP plus a further 27k profit

 

 

 

So your losing 20 minutes to earn 133k profit

 

 

 

If you make 400k+ per hour with alternate methods (Avansies is 400k plus a bunch of range XP, for example.. GWD is closer to 1m), ZMI is better then deaths.

 

 

 

At 81 astrals become better, assuming the market is OK and they sell.

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