katsuro0 Posted July 6, 2005 Share Posted July 6, 2005 first off, no, I am not talking about introducing new npcs for f2p. read the post. Whenever a player fights a monster, it gets exp. Eventually, players get enough exp to gain a level. After a few levels, that player will gain a combat level. (duh) Now what if the same thing happened for npcs? As they fight more and more players, they gain levels. This would give both f2p and p2p higher leveled npcs without creating new monsters. Of course we can't let goblins get to level 126, so maybe twice or thrice a day the levels would reset. CC please. Link to comment Share on other sites More sharing options...
Blaze The Movie Fan Posted July 6, 2005 Share Posted July 6, 2005 Greater Demons are the worst enemies in free-player's world. If you don't feel like losing full rune due to pkers, try Lesser Demons. Link to comment Share on other sites More sharing options...
katsuro0 Posted July 6, 2005 Author Share Posted July 6, 2005 did that have anything to do with the topic? :? Link to comment Share on other sites More sharing options...
Vengeance72 Posted July 6, 2005 Share Posted July 6, 2005 I don't want to be bringing super def pots to earth warriors.. :? Link to comment Share on other sites More sharing options...
willyhenriksen Posted July 6, 2005 Share Posted July 6, 2005 would be fun to see level 15s get killed by a levell 17 goblin! :lol: R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
wallyweams Posted July 6, 2005 Share Posted July 6, 2005 Interesting idea.. To do it right I think that Jagex would have to make it only a few select monsters in specific locations and they would gain levels only if they kill the pesky humans that attacked it. If this is done to only a few monsters then you don't have to reset their levels. Also, Jagex could increase the loot as the monster leveled up. :D Kinda off topic but, another game has announced an expansion that will let you play as a monster!. So, you could, for awhile, play as a Lesser Demon or White knight or Goblin or whatever. Imagine playing as a Greater Demon and chasing the wildy PKers to get revenge! Now that could be fun! Link to comment Share on other sites More sharing options...
idiot911 Posted July 6, 2005 Share Posted July 6, 2005 I like the idea, but it probably would be a new p2p monster attribute rather than a thing to all monsters. I think jagex should release the ability to play as a monster, that would be aweseme. Proud member of 'the' clan for 5 years.Join 'the' clan today Link to comment Share on other sites More sharing options...
lpinkus Posted July 6, 2005 Share Posted July 6, 2005 No offense, but I don't really understand the benefit of this idea. If a monster can level up, doesn't that mean every monster would eventually reach 125? Even with resetting the levels every so often, there are already plenty of monsters of various levels. JAGeX balances Runescape rather well-this would harm that balance. lpinkus Link to comment Share on other sites More sharing options...
wallyweams Posted July 6, 2005 Share Posted July 6, 2005 No offense, but I don't really understand the benefit of this idea. If a monster can level up, doesn't that mean every monster would eventually reach 125? No The monster could be made to gain exp only when it killed humans. Also, it could only be a few select monsters. ...there are already plenty of monsters of various levels. No In F2P, there are only 11 monsters above level 35 that you can train on. There are only 5 above level 45 to train on. ...JAGeX balances Runescape rather well-this would harm that balance. A lot of players would probably question how well Runescape is balanced. Look at the number of level 99 fletchers compared to 99 prayer. But, regardless, if Jagex was careful about how they implemented it, then it need not unbalance the game. Link to comment Share on other sites More sharing options...
Crim_nimora Posted July 6, 2005 Share Posted July 6, 2005 what about random events? Link to comment Share on other sites More sharing options...
katsuro0 Posted July 6, 2005 Author Share Posted July 6, 2005 hmm, maybe there would be a max level that an npc could reach? Like a goblin could get to level 10, then it would reset. A lesser demon could reach lvl 95 or something be4 it resets. Link to comment Share on other sites More sharing options...
Crim_nimora Posted July 6, 2005 Share Posted July 6, 2005 no dice cause then it would have to be set for every individual lvl of the npc since there are already goblins over lvl 10 in p2p. and I dont think the JAGeX would want to go over every lvl of every monster in the game. Link to comment Share on other sites More sharing options...
ShadowSam19 Posted July 6, 2005 Share Posted July 6, 2005 Kinda off topic but, another game has announced an expansion that will let you play as a monster!. So, you could, for awhile, play as a Lesser Demon or White knight or Goblin or whatever. Imagine playing as a Greater Demon and chasing the wildy PKers to get revenge! Now that could be fun! I think jagex should release the ability to play as a monster, that would be aweseme. http://forum.tip.it/viewtopic.php?t=275560&highlight= Theres a thread about it, go take a look. Link to comment Share on other sites More sharing options...
Jonas19 Posted July 6, 2005 Share Posted July 6, 2005 Not too many monsters get to kill any players. F2p does have too few higher lvl monsters, and the easiest way to fix this would be to make a p2p monster or 2 available to everyone. Link to comment Share on other sites More sharing options...
lpinkus Posted July 7, 2005 Share Posted July 7, 2005 No offense, but I don't really understand the benefit of this idea. If a monster can level up, doesn't that mean every monster would eventually reach 125? No The monster could be made to gain exp only when it killed humans. Also, it could only be a few select monsters. Yes, but given an infinite amount of time of killing humans, the monster would obtain lvl 125. ...there are already plenty of monsters of various levels. No In F2P, there are only 11 monsters above level 35 that you can train on. There are only 5 above level 45 to train on. Yep, that's about right. JAGeX has f2p set up so that one will want to become a member so that there are more, higher lvl monsters to fight. Really, I feel sorry if you want to become a member and can't get a parent's permission, etc., but JAGeX is a company. They don't produce Runescape for free. I'm not saying that nastily, I'm just presenting the fact that JAGeX is a business. ...JAGeX balances Runescape rather well-this would harm that balance. A lot of players would probably question how well Runescape is balanced. Look at the number of level 99 fletchers compared to 99 prayer. But, regardless, if Jagex was careful about how they implemented it, then it need not unbalance the game. If you work hard/long enough, you can get 99 prayer, fletching, or whatever. Those numbers look "unbalanced" because most players would rather have 99 fletching than 99 prayer. And, if people feel Runescape is so unbalanced, why play it? Why not switch to another online game with an extensive world, monster database, and quest list that costs only 5 bucks a month to play? Oh, right :) lpinkus Link to comment Share on other sites More sharing options...
Kedai Posted July 8, 2005 Share Posted July 8, 2005 first off, no, I am not talking about introducing new npcs for f2p. read the post. Whenever a player fights a monster, it gets exp. Eventually, players get enough exp to gain a level. After a few levels, that player will gain a combat level. (duh) Now what if the same thing happened for npcs? As they fight more and more players, they gain levels. This would give both f2p and p2p higher leveled npcs without creating new monsters. Of course we can't let goblins get to level 126, so maybe twice or thrice a day the levels would reset. CC please. but if every1 kills the goblin that gets xp, wouldnt there be a problem? like this: man: hits goblin, gets xp goblin: hits man, gets xp, gets lvl, man: kills goblin so, the levels of goblins wouldnt have to be reset a few times a day, because they would all die. Link to comment Share on other sites More sharing options...
katsuro0 Posted July 8, 2005 Author Share Posted July 8, 2005 first off, no, I am not talking about introducing new npcs for f2p. read the post. Whenever a player fights a monster, it gets exp. Eventually, players get enough exp to gain a level. After a few levels, that player will gain a combat level. (duh) Now what if the same thing happened for npcs? As they fight more and more players, they gain levels. This would give both f2p and p2p higher leveled npcs without creating new monsters. Of course we can't let goblins get to level 126, so maybe twice or thrice a day the levels would reset. CC please. but if every1 kills the goblin that gets xp, wouldnt there be a problem? like this: man: hits goblin, gets xp goblin: hits man, gets xp, gets lvl, man: kills goblin so, the levels of goblins wouldnt have to be reset a few times a day, because they would all die. players die and they still keep their lvls :? . i dont see what you're trying to say Link to comment Share on other sites More sharing options...
weirdalshow8 Posted July 8, 2005 Share Posted July 8, 2005 lol this would be funny but it would increase the deaths of lvl 3s coming out of lumby(if u have ever walked there a free world in lumby u would no wat i mean) Link to comment Share on other sites More sharing options...
Crim_nimora Posted July 8, 2005 Share Posted July 8, 2005 well you know not many of us have ever been to lumbridge in a f2p server.....(brutal sarcasm) Link to comment Share on other sites More sharing options...
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