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agility training.

Featured Replies

My agility is lv 41 I want at least lv 65 or 70. I was thinking of training it at the AGILITY PRYAMID.

 

 

 

Q: what lvl agility do i need to stop falling at agility pryamid( about 1k exp per lap)?

 

 

 

Q: where do you recommend me training?

Especially at level 41, not recommended. I hated that arena, I just went to the Barb outpost one until I could sip an agil pot and use the one at wildy.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

  • Author

okay.. how long did it take you from 41-wildy?

I got bored of the Barb arena often because I already memorized another lap for a different arena. I was on/off with it, took about a week.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

  • Author

okay. what other arena did you use?

I used wildy to 71, but I hear Ape Atoll is better at 70+.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

  • Author

oh..wildy takes lv 52 to enter right? So, if i get lv 47 at bar outpost and eat a "summer pie" (+5 agil) can i enter?

Yup, only the gate has the requirement

 

 

 

[hide=]http://www.tip.it/runescape/?page=agility_guide.htm#wild

 

 

 

Wilderness Course

 

This course is located deep in the members' area of the Wilderness, from level 52-56. You will need Level 52 agility to cross the ridge and gain access to the course. If you use an Agility Potion to enter, you will be able to cross the obstacles at your natural level, just not the entrance. Doing this, there is a possibility that you will slip into a pit of White Wolves. Beware, often there will be revenants preying on the course (they can even navigate the obstacles!), so taking the risk is up to you. The reward equals the risk however, and there is plenty of xp to be gained.

 

Like the Barbarian Outpost Course, you are at risk from failing obstacles. If you fall into the [bleep]e pit, you will have to dodge the skeletons and make a dash for the ladder. If you want to navigate the course be sure to bring along a stock of food. Do not forget about the revenants! Decide whether to wear good armour and defend yourself using weapons and potions, or simply bring as few valuables as possible to minimise death losses.

[/hide]

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

  • Author

but then will i be able to use all the obstacles at like original lvl? (47) without pie.

EDIT: Sorry, I just noticed you said "Summer Pie".

 

 

 

Most likely you'll be able to, because I heard that only the entrance has the req.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

  • Author

okay. So, when the pie wears off ill still be able to use to obstacles inside without problems( might fall a couple).

  • Author

I've got a question. If i have 65 agil and use a summer pie +5 aglil= 70 can i be able to use the shortcut to blue drgs in mems dung?

Just get the recommended level for entering the wildy course. At 60+ I failed quite a few times over the course of an hour. So for sub 60 I can only see it hurting your exp/hour total severely , especially if you are entering without the requirements.

Apparently, my signature was to big.

Use the wildy, but bring a lot of food...

 

 

 

I'm not sure about the wilderness one, though.

 

 

 

If you need the stat boost to get in, what about when you want to leave? It's too high to use a tele...so do you have to die by skeleton (or revenant) or can you attempt the walk back even though you know you are going to fail and fall? I know you might have an extra dose left, but the game can't possibly force you to keep that potion bottle in your inventory or keep you from using your last dose.

 

 

 

Anyone tried this?

[hide=My Stats]Attack:86/Hitpoints:88/Mining:74

Strength:86/Agility:76/Smithing:75

Defence:86/Herblore:74/Fishing:78

Ranged:86/Thieving:73/Cooking:92

Prayer:78/Crafting:82/Firemaking:86

Magic:85/Fletching:77/Woodcutting:88

Runecraft:71/Slayer:80/Farming:88

Construction:70/Hunter:70/Summoning:69

Dungeoneering:18

Total level: 1936

295/303 Quest Points

Combat Level: 117[/hide]

[hide=Interesting Links]My Blog

SportsGuy's Short Guide to Ghostly Warriors

Familiarisation Reward Research[/hide]

Use the wildy, but bring a lot of food...

 

 

 

I'm not sure about the wilderness one, though.

 

 

 

If you need the stat boost to get in, what about when you want to leave? It's too high to use a tele...so do you have to die by skeleton (or revenant) or can you attempt the walk back even though you know you are going to fail and fall? I know you might have an extra dose left, but the game can't possibly force you to keep that potion bottle in your inventory or keep you from using your last dose.

 

 

 

Anyone tried this?

 

 

 

When you leave you just fall if you are below the requirement. However a summer pie is in 2 parts, so if you keep half of it, you could always eat the 2nd half when you want to leave. There's no reason why you'd want to (since actually falling is a quicker exit towards the nearest teleport lever), but, if for some reason you did want to, you could.

Duckie_Wins.png

Here are my recommendations (despite what everyone says):

 

Up to 43 agility in barb arena (bar crawl will help you in some quests later).

 

Up to 52 agility in brimhaven agility mini-game. Use karamja gloves if you have them for additional xp. Only trade in the max amount of tickets.

 

52-75 in wilderness course. If you fail an obstacle, repeat it (the swing may be missed) or you get no lap bonus. Unless you're 75 in ape atoll you have a chance to lose the full lap bonus, so don't gamble, even that the chances to succeed are high. Every little bit of xp counts towards the 1st place in agility.

 

75-99 in ape atoll, using super energy potions. You can use baths in ooglog, but IMO these breaks take too much time and do not save decent amounts of money.

savormix.gif
R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

Here are my recommendations (despite what everyone says):

 

Up to 43 agility in barb arena (bar crawl will help you in some quests later).

 

Up to 52 agility in brimhaven agility mini-game. Use karamja gloves if you have them for additional xp. Only trade in the max amount of tickets.

 

52-75 in wilderness course. If you fail an obstacle, repeat it (the swing may be missed) or you get no lap bonus. Unless you're 75 in ape atoll you have a chance to lose the full lap bonus, so don't gamble, even that the chances to succeed are high. Every little bit of xp counts towards the 1st place in agility.

 

75-99 in ape atoll, using super energy potions. You can use baths in ooglog, but IMO these breaks take too much time and do not save decent amounts of money.

 

 

 

True except from 90/92+ the Dorgesh-kaan course is recommended.

Duckie_Wins.png

i kinda liked brimhaven.. yup. was still doing it at agility 60. well, actually i havent tried the wilderness course yet, so i cant really compare btw them.

 

 

 

;)

  • Author

i think you all misunderstood i was asking " IF i get 65 agility and eat a SUMMER PIE +5 agility and have lv 70 can i go through the MEMBERS DUNG SHORTCUT TO BLUE DRGS?

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