Jump to content

Mah Pixel - V2 up.


Hawks

Recommended Posts

With a pixel. Hopefully this will end up in a sig at some point (not a pixel sig... I'm not totally sure what I'm going to do yet)

 

 

 

So this would be V1, no shading yet, just the main colors and outline finished:

 

Pixel_hawk0078_WIP_by_hawkxs.png

 

He's supposed to be juggling, hopefully that's apparent? I might add in some 'action lines' or something like that later.

 

...He's also leaning... Because I drew this, scanned it, and pixelated it... And my drawings slant to the left because I'm right-handed... Will fix that in next version.

 

 

 

Alright, version 2. Just shading, I've decided that in my next pixel I'll work on the pose more, for now I'm focusing on shading. (since I have eight million layers, I'll rotate him when I'm done)

 

Pixel_hawk0078_WIP2_by_hawkxs.png

 

[hide=@ 400%]hawk0078400bx7.png

 

By hawkxs at 2008-12-13[/hide]

Link to comment
Share on other sites

Better (at least I think so). The colours are a definite improvement from last time. The arms and face look a little odd, but those will probably be fixed by shading. My only complaint is that you're basing it off runescape a little too much it seems, which takes away from the quality. Not too bad though.

 

 

 

 

 

I want to see you keep working on it. :)

15cbz0y.jpg
[bleep] the law, they can eat my dick that's word to Pimp

Link to comment
Share on other sites

Forearms are approximately waist height and parallel with each other when juggling.

 

 

 

Meaning I've got his hands up too high? I was trying the pose and it seemed to me that where his hands are is about right...

 

 

 

I was having a bit of an issue with his face... Basing it off of RS screenshots (bad idea, I know) and the hair looks weird when there's a hat on it... I'm not really sure yet, I think I'm going to add more hair behind his head, if that makes sense.

Link to comment
Share on other sites

Too high and too close together. Put your hands out like you're carrying a stack of firewood or something. That's where they should be. Trust me, it's hard to catch a ball going in an outward arc when you hands are clutched to your chest.

p2gq.jpg

Link to comment
Share on other sites

It's definately an improvement.

 

 

 

The colors are better, but could still use a bit of work. Try not to make such bright, inconsistant colors.

 

 

 

The anatomy is off. The arms aren't proportioned correctly, the head is too small, the shoulders aren't right, and the legs would use a bit of adjustment.

 

 

 

Getting better. ::'

cliffside1ra5.png
Link to comment
Share on other sites

Now I get what Nom's saying; I have issues drawing arms foreshortened like that... Yeah, I need to work on that. Added version 2, which is basically shading.

 

 

 

Also, I think adding the scarf caused some problems, I couldn't get it to drape right over his shoulders and wrap around his neck.

Link to comment
Share on other sites

^ I'm not totally sure about the shading... (I suck at it) But I think I was going for somewhere above the guy?... And then where natural light would give shadows (the edges of things... like on the shirt sleeves...)

 

 

 

I dunno, someone good at pixeling help with a light source please?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.