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Grasle

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    493
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About Grasle

  • Rank
    Retired Crew

Profile Information

  • Gender
    Male
  • Location
    Texas

RuneScape Information

  • RuneScape Status
    P2P
  • Clan Details
    solo dolo
  1. The official apology. Can't complain.
  2. If you really wanted no one to reply to this thread, why are you mincing words? Just say it. Find a random idea on the suggestions forum, add a big "What if" to the beginning, and then ask everyone's opinion at the end. When you're done, tell me what the difference between that and this is. I think what you are missing is that by adding what if, and asking people's opinions, makes the thread less of a suggestion and more of a discussion. And this forum, after all, is called general discussion. The suggestions board is a discussions board as well. The difference is that its focus is on hypothetical content. This thread is purely hypothetical. So as not to stray too far off topic - IMO I think permadeath PVP worlds would be an interesting experience if the XP and rare drops were increased exponentially. Such a world would have a radically different economy given the risks. I'm not sure how popular such a thing would be in the long-term.
  3. If you really wanted no one to reply to this thread, why are you mincing words? Just say it. Find a random idea on the suggestions forum, add a big "What if" to the beginning, and then ask everyone's opinion at the end. When you're done, tell me what the difference between that and this is.
  4. =P~ Lag has finally subsided. I've had nothing but a good time so far. :thumbup: I play with a few friends on Ehmry Bay. Working on an Asuran Engineer named "Vono" atm. Feel free to add me. Just more ways to help break monotony - totally optional but worth doing for the XP. They won't be overwhelming once you've played for several weeks/months. Honestly, I think it's awesome they have so many different ways to gain XP.
  5. Yeah, most polished game concept art is made in PS.
  6. Looks gorgeous. I'm glad to see them resolving the sudden biome change with those cliffs. Won't be missing that gate. The art is great too :thumbup:
  7. I showed him the thread and he agreed with you guys on sprite choice. :smile: I agree, and thanks! Lol sadly I'm not getting paid. Yeah, cartoony isn't my favorite either unless it's really well done. I actually tried to go a more detailed route but it took much longer. As the only artist atm, longer is bad :razz: And thanks! It's called Mavra. I appreciate it. I couldn't help but look him up. :razz: You were right. He did it purely as an art form which is pretty cool.
  8. Hey guys! I don't see a lot of this stuff around the gallery so I thought I'd leave it here. Recently I've started doing pixel art again, after a nearly 3 year hiatus, for a small 3-man 2D online RPG. The engine is made in C# using the XNA framework. The project is rather new so there's not a lot else to say about it. I've managed create a few tilesets (the building blocks for creating 2D environments) and sprites so far. They've changed for the better since I first started thanks to user feedback on another board. Therefore, if you guys have any suggestions, I'm all ears. <3: The final render will probably change thanks to the engine's alpha blending and particle effects. Mock-ups of a cave and the outdoors: Walking. and I'll finish up with a request for opinions. The current sprite is on the left. However, one of the guys wants something more chibi-style, which is on the right. Thoughts on preferences? Thanks for looking. :smile:
  9. Favorite kind of weather. I agree with Star. It looks to be a potentially lovely view, but the cars and barn take away from the panoramic.
  10. Stat-less outfits, titles, and outfits I'm not bothered by - but I personally don't like that some things, such as improved skilling animations, are only available through micro-transactions. It's not very far off from Jagex trying to capitalize on stuff that could instead improve the game as a whole. Whether or not we get to mine ore by banging our head on rocks isn't a game changer, but you catch my drift.
  11. From my little taste, it looks like Jagex has managed to imitate the same generic MMORPG combat formula that has existed for years. I can't remembere the last time I disliked an update, but the lack of innovation here shames me. Maybe my expectations were too high? Regardless, there is no way I'm face rolling my way to max combat. ...at least it's not long before Guild Wars 2.
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