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Simple question about MTK.

Featured Replies

For players whose membership is going to end, is it advisable to leave a sum of cash in Miscallania or withdraw everything out?

 

I am thinking since there's a period of time where I won't be able to have access to the islands, I won't be able to raise the popularity level to 100%.

 

 

 

Should I withdraw the cash or just leave it there? :?

I personally would Withdraw the cash.

 

 

 

Sure, if you left it in your coffers, you would still gain resources until the cash ran out, but since your Approval rating would deteriorate over time, you wouldn't be getting the most bang for your buck.

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haha. its up to you.. i left 7.5mil there before i left p2p, and i think i sold it off for about 15mil. =)

You can calculate it, but without doing that I can guess what to do. Fiugure out at what popularity level the kindom ceses to be proffitable (proffits even only by 1 gp). Idealy it does no worse than break even at the minimum 20% (or 40%?). The idea is, have you kingdom run out of money (or close to it) around the time it starts opperating at loss. That way the accumulated proffit shoudl stull be proffit when you return. You could also just take the money and run, and invest it to make more money.

 

 

 

 

 

Off the top of my head here are the basics for a proffitablility equation. Note that you can find kingdom item prices in the tip.it guide. I allso am goign to assume that you have 75k being spent each day.

 


Let y=proffit       Let x=days (days since you last tended to kingdom)

basic equation is y= proffit from sold produce - cost of materials gathered

proffit: (3*cost of swordfish)*[((1-(x*0.01))*50000)/1131.2] + (10*cost of tuna)*[((1-(x*0.01))*50000)/1131.2] + (cost fo flax)*[((1-(x*0.01))*25000)/40]

be carfull with order of opperations, keep the brackets where they should be, the cost of materials multiply the other stuff after the division



cost: 75000 per day



so for any given day:

y = {(3*cost of swordfish)*[((1-(x*0.01))*50000)/1131.2] + (10*cost of tuna)*[((1-(x*0.01))*50000)/1131.2] + (cost fo flax)*[((1-(x*0.01))*25000)/40]} - 75000

 

not easy to understand when written like that, but I doubt many if any people here can understand equation in (reverse)polar notation, a shame since it eliminates the need to brackets. Unfortunatly I am too rusty at it to even write somethign this complex, I think it woudl require storing a few things.

 

 

 

To help you do this right, I will do a few samples so you can check to see if you use the equation correctly. Assume tuna is 100gp ea, swordfish are 400ea and flax is 80ea. Also note you need a calculator that can do this all at once, or a pen and paper since this can't be done without using memory on a normal calculator (easily).

 

On the first day (x=0) y=71800 (I rounded 50000/1131.2 to 44)

 

On day 11(x=10) y=57560 (I rounded 45000/1131.2 to 39.8)

  • Author

Thanks to all who answered so far and thanks randox for writing out the equation~ I think I do understand a little bit on those calculations there. Anyway what's the 0.01? Is it referring to the percentage drop? Like how much it drops daily since x=number of days passed? And what is the 50000 and 1131.2 referring to?

 

 

 

Sorry for asking too much :D but I am really trying my best to understand this equation. It seems like I have to calculate this for every day till I make a loss to know how much money to place in there.

 

 

 

I am placing 5 workers to pick flax and 10 to help with fishing. I am guessing there's two factors involved here: the daily deduction of 75k gp and the dropping of approval rating by 1% each day?

 

 

 

Under what circumstances do the cost of gathering produce becomes greater than their selling price? Due to the approval rating? Or not enough funds for deduction? The resource prices that the workers buy are fixed right, regardless of ratings?

 

 

 

On Tipit, flax is 40 ea, tunas are ~ 56ea, swords are ~ 189ea. I still don't really understand how the mechanics of MTK works. :?

The x*0.01 is percent drop. 0.01 = 1%

 

50000 is the money that goes to the 10 fishing workers

 

25000 is the money going to the 5 flax workers

 

1131.2 is the money the kingdom spends to get 10 tuna and 3 swordfish (they are cought in that ratio accordint to tip.it)

 

40 is the cost teh kingdom pays per flax

 

 

 

If you want to know when it breaks even I suggest writing it out on paper and solving for y=0 (or use a graphing claulator/program).

 

If your good with Excel (or another spreadsheet program like openoffice calc) you could put the equation into it so that you enter the number of days and it calculates for you. If you work at it, it can be made to accout total proffit from day zero to whatever day you put in. I might figure out how to do it later, I don't have time at the moment. hope this helps.

Thanks to all who answered so far and thanks randox for writing out the equation~ I think I do understand a little bit on those calculations there. Anyway what's the 0.01? Is it referring to the percentage drop? Like how much it drops daily since x=number of days passed? And what is the 50000 and 1131.2 referring to?

 

 

 

Sorry for asking too much :D but I am really trying my best to understand this equation. It seems like I have to calculate this for every day till I make a loss to know how much money to place in there.

 

 

 

I am placing 5 workers to pick flax and 10 to help with fishing. I am guessing there's two factors involved here: the daily deduction of 75k gp and the dropping of approval rating by 1% each day?

 

 

 

Under what circumstances do the cost of gathering produce becomes greater than their selling price? Due to the approval rating? Or not enough funds for deduction? The resource prices that the workers buy are fixed right, regardless of ratings?

 

 

 

On Tipit, flax is 40 ea, tunas are ~ 56ea, swords are ~ 189ea. I still don't really understand how the mechanics of MTK works. :?

 

 

 

when i put 7.5m in it only took out 2.25m when i was gone from p2p for 145 days

 

 

 

made around 2m from doing nothing unless your going to be merchanting or actually needing that money or plan on not being p2p ever again dont put it in

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  • Author

:o When I solved for y=0, my x was -0.600? =P I guess I am not a math person. I let X= 1-(x*0.01) by the way and tried to solve on paper (I aint any good with programming or Excel) and that was the answer I got.

 

 

 

Do I do a summation of profits to decide the break-even point or something? I got my equation to something like this:

 

 

 

y+75000 = [(567)(X*44) + (560)(X*44) + (40)(X*625)]..

 

 

 

Isn't there a need to multiply something to the Cost of flax since I thought they collect about 600 per day? If I did (40*600) before that, my X turns out to be 0.753 and my x=24.7 days.

 

 

 

 

 

EDIT: Oh wait, after I posted this I noticed my mistake; I was multiplying the cost that takes the kingdom to produce the fishes instead of multiplying it with the selling price :oops: I gonna try work it again..

 

 

 

 

 

EDIT2: Ok here is my newer equation.. when y=0

 

 

 

y+75000 = [(1200)(44X) + (1000)(44X) + (40)(625X)]

 

 

 

-> 75000 = 121800X

 

-> X = 0.616

 

=> (1-0.01x) = 0.616

 

.'. x = 38.4 days :?

 

 

 

Asianboy's 145 days makes me feel as if my answer is incorrect :XD: ah nvm..

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