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Being able to attack multiple players/monsters...


kaibani

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Concept of Attacking multiple Players and Monsters/NPC's

 

 

 

 

 

 

 

Sometimes multiple NPC's or Players may jump you, and you'll be put in a sticky situation. This idea would give those players a chance to escape, or win. The idea is to allow players at certain times to use a set of special skills to damage multiple opponents. There are also some requirements listed below:

 

 

 

 

 

 

 

Lvl 37-43 prayer: After you obtain a protection prayer, the multiple attack prayer for that base (mage, archer, warrior). The prayer draining rate will also be increased by 50%. The prayer auto shuts off after 10 seconds you execute a multiple attack skill. If you run out of prayer points before then, then the auto shut off will stop.

 

 

 

 

 

 

 

It will appear as follows.

 

 

 

 

 

 

 

prayer24ay.th.png

 

 

 

 

 

 

 

:::Mage Spirit:::Archer Spirit:::Warrior Spirit:::

 

 

 

 

 

 

 

 

 

 

 

>Warrior spirit requirements before activation: melee weapon equipped

 

 

 

 

 

 

 

>Mage spirit requirements before activation: staff/magic weapon equipped

 

 

 

 

 

 

 

>Archer spirit requirements before activation: bow/crossbow equipped

 

 

 

 

 

 

 

After you meet the requirements for each prayer, 3 new skills will appear in the attack menu.

 

 

 

 

 

 

 

For Mages:

 

 

 

atkmenu35cr.th.png

 

 

 

 

 

 

 

You can only use this skill when you are being attacked by 2 or more enemies. Does up to 15 damage each, also slows down enemy's attack for 20 seconds. Cool down: 10 min

 

 

 

 

 

 

 

For Archers:

 

 

 

atkmenu44ud.th.png

 

 

 

 

 

 

 

You can only use this skill when you are being attacked by 2 or more enemies. Does up to 10 damage each, also poisons every attacking enemy for 1 min. Cool Down: 15 min

 

 

 

 

 

 

 

For Warriors:

 

 

 

atkmenu25pr.th.png

 

 

 

 

 

 

 

You can only use this skill when you are being attacked by 2 or more enemies. Does damage according to your highest possible hit from your strength. It also stuns all attacking melee enemies for 10 seconds so they are unable to move (can still attack), silences mages for 5 seconds, and decreases 5 range lvls for all rangers for 15 seconds. Cool down: 15 min

 

 

 

 

 

 

 

*You cannot switch weapons and execute another skill right after. You must follow the cool down time for each one, even if it's not the same skill.

 

 

 

 

 

 

 

That's about it. Any suggestions or comments are welcomed. :evil:

 

 

 

 

 

 

 

Edit:

 

 

 

I forgot to note that for the pictures for the special attacks, i didn't have anything equipped. That's because i created a noob account a long time ago and gave up on it, and eventually brought all my stuff into wildies and died for fun. So basically i was broke and couldn't afford the simplest necessities. Just imagine you have the required equipment on for each of the skills. If you call me a noob because i have 5 prayer as well, i will cry. It's not even funny.

Sup noobs.

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i like it can you also include it in free to play? if you thought about it for members only , the free players have also the needs for it to use it.

Known in-game as Mister evil9(lvl 93)(P2P).

Modding gta2(making maps, scripts,editing it).

On world 54 mostly.

Made a nice GTA2 site!

A little in-active...

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Nice idea, I can see you put a lot of thought into it with the pictures and explanations. This would be extremely helpful and it'd help even the odds when against multiple opponents.

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

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Nice idea pal. The only thing I'd suggest though is that when attacking mutiple people, your max damage is divided by the number you're fighting. Example: You can hit 12s and are fighting 2 people, you can only hit 6s on both.

 

 

 

For me I feel it would stop very high levels from simply obliterating everything in sight, while still giving the advantages you mention.

 

 

 

 

 

 

 

What say you?

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Nice idea pal. The only thing I'd suggest though is that when attacking mutiple people, your max damage is divided by the number you're fighting. Example: You can hit 12s and are fighting 2 people, you can only hit 6s on both.

 

 

 

For me I feel it would stop very high levels from simply obliterating everything in sight, while still giving the advantages you mention.

 

 

 

 

 

 

 

What say you?

 

 

 

 

 

 

 

Ya, you're right. High lvls would get alot of advantage. Maybe a 25% decrease in power?

Sup noobs.

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The dragon halberd special has an attack that can attack multiple targets which use up 1 square in a multi combat zone, and this attack does seem to be forgoten, mainly because there aren't many multi areas with abundant targets.

No longer playing Runescape, I caught the WoW bug.

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Sorry but I don't see it as a great idea. As has been said you can already attack multiple targets with the mage barrages and dragon halberd.

 

 

 

 

 

 

 

And besides I think me and many others would rather just conentrate on killing one thing so that it can't hurt you instead of wearing down multiples at a time.

 

 

 

 

 

 

 

Good effort though :)

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Sorry but I don't see it as a great idea. As has been said you can already attack multiple targets with the mage barrages and dragon halberd.

 

 

 

 

 

 

 

And besides I think me and many others would rather just conentrate on killing one thing so that it can't hurt you instead of wearing down multiples at a time.

 

 

 

 

 

 

 

Good effort though :)

 

 

 

 

 

 

 

Actually, those attacks are MAINLY for letting you to create an escape or a diversion. It's really just meant for the wilderness too, and it's not like anyone would take on 5 of their same lvls now would they? :wink: Thanks for the commment though.

Sup noobs.

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