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Future Armour Suggestions


sees_all1

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Here's the deal. New weapon/armour updates for melee, range, and even magic threaten to turn PVP into a 2 hit or less KO fest. Any higher hits and PVP will be pure luck, and less skill. I think that this direction is unacceptable.

 

What I propose is similar to the idea that Jagex raises the HP cap - except in a different fashion. Jagex should make a new way to improve armour by giving it HP, similar to shields in many different games.

 

 

 

The potential for this idea might be limitless - new ways to use smithing, crafting, prayer, magic, farming, and herblore.

 

Plus, the requirements for this new type of armour could be a combination of HP and Defence.

 

 

 

Other features to consider:

 

HP bonus degrades after a certain period of time.

 

Armour is able to be rebuilt for a certain fee.

 

Stuff used to rebuild armour could be new type of drop? Or could be similar to the cornucopia.

 

Armour would be P2P, as F2P doesn't need it.

 

 

 

Blood Argon had a better explanation of what I had in mind. Numbers could be fiddled with...

 

Looks like a good basis.

 

Perhaps a system of new armors where they give a bonus to a new stat category (slash, stab, crush, etc.) only its called 'hitpoints'.

 

This would put your hitpoints to xxx/your level. So 150/90. This would allow you to take more hits. Once these hits are gone, the bonus on the armor goes away. (This is proven to be capable from the SC tools charge percentage and barrows. Each item CAN have a changeable statistic.) The armor is only trade able at full charge. The armor iteslf is rare, however, the recharging is common.

 

The armor would be dropped in PvP only, as a semi-rare drop.

 

The crystals would be dropped in PvP as slightly above medium and from monsters at the rune drop rate.

 

 

 

There would be 5 tiers of this armor.

 

Each tier would give additional HP bonuses, and allow for a higher cap.

 

 

 

1 - 5 bonus hp

 

2 - 6 bonus hp

 

3 - 7 bonus hp

 

4 - 8 bonus hp

 

5 - 9 bonus hp

 

 

 

There would be plate, helm, legs, and kite. Each peice would have the relative bonus. Tier 5 would allow for a maximum of 36 additional hitpoints.

 

 

 

To recharge the armor, you use the crystal with the piece. This has a magic requirement relative to the tier.

 

1 - 50

 

2 - 70

 

3 - 80

 

4 - 85

 

5 - 90

 

 

 

This is non assistable.

 

 

 

This is just a basic idea, feel free to take it an expand on it.

 

 

 

Discussion:

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Looks like a good basis.

 

Perhaps a system of new armors where they give a bonus to a new stat category (slash, stab, crush, etc.) only its called 'hitpoints'.

 

This would put your hitpoints to xxx/your level. So 150/90. This would allow you to take more hits. Once these hits are gone, the bonus on the armor goes away. (This is proven to be capable from the SC tools charge percentage and barrows. Each item CAN have a changeable statistic.) The armor is only trade able at full charge. The armor iteslf is rare, however, the recharging is common.

 

The armor would be dropped in PvP only, as a semi-rare drop.

 

The crystals would be dropped in PvP as slightly above medium and from monsters at the rune drop rate.

 

 

 

There would be 5 tiers of this armor.

 

Each tier would give additional HP bonuses, and allow for a higher cap.

 

 

 

1 - 5 bonus hp

 

2 - 6 bonus hp

 

3 - 7 bonus hp

 

4 - 8 bonus hp

 

5 - 9 bonus hp

 

 

 

There would be plate, helm, legs, and kite. Each peice would have the relative bonus. Tier 5 would allow for a maximum of 36 additional hitpoints.

 

 

 

To recharge the armor, you use the crystal with the piece. This has a magic requirement relative to the tier.

 

1 - 50

 

2 - 70

 

3 - 80

 

4 - 85

 

5 - 90

 

 

 

This is non assistable.

 

 

 

This is just a basic idea, feel free to take it an expand on it.

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

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This is just a basic idea, feel free to take it an expand on it.

 

Actually, this sounds very similar to what I had in mind, but I feel like you did a better job explaining it.

 

Thank you. :)

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Share on other sites

This is just a basic idea, feel free to take it an expand on it.

 

Actually, this sounds very similar to what I had in mind, but I feel like you did a better job explaining it.

 

Thank you. :)

 

 

 

No problem. Your welcome to put it in your main post.

 

Just put some credits for my help at the bottom :P

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

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its a good idea, but is this thing going to add on to a players health for each additional piece he is wearing?

 

 

 

this reminds me of enchanting in Oblivion, is this similar? like giving your armor a blessing or improved attributes

 

because this seems like a character buffer similar to potions or prayers

tyluke.png

Tyluke.png

only 2 skills below level 50 :)

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this reminds me of enchanting in Oblivion, is this similar? like giving your armor a blessing or improved attributes

 

because this seems like a character buffer similar to potions or prayers

 

I'm not familiar with Oblivion, so I couldn't answer. I will tell you that this idea is not independent, however, as I did receive inspiration from (believe it or not) Golden Eye on N64 - pick up the shields for a health bonus (There may be other games similar, but I personally don't own any game counsels, and RS is my only major game).

 

 

 

If you, or someone else would care to explain Oblivion to me, please do.

 

This would give your character a "buffer" - as a way to max over stats.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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this reminds me of enchanting in Oblivion, is this similar? like giving your armor a blessing or improved attributes

 

because this seems like a character buffer similar to potions or prayers

 

I'm not familiar with Oblivion, so I couldn't answer. I will tell you that this idea is not independent, however, as I did receive inspiration from (believe it or not) Golden Eye on N64 - pick up the shields for a health bonus (There may be other games similar, but I personally don't own any game counsels, and RS is my only major game).

 

 

 

If you, or someone else would care to explain Oblivion to me, please do.

 

This would give your character a "buffer" - as a way to max over stats.

 

 

 

I am familiar with Oblivion. And, yes, it is.

 

The armors have extra attributes that will increase your max health, but as your new maxed health degrades, so do the extra attributes, and thus recharging like mentioned above.

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

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