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Max mage bonus?


Crazymonster

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Hey

 

 

 

I'm thinking about going back to those lovely rock lobsters, to train some fast magic and get some charms for 88+ summon.

 

So since i will be doing a lot of attacking why not have the highest possible magic attack bonus?

 

So my question to you is, what should i buy these days, to get if not max, then as close to max as possible? (:

 

 

 

//Crazy

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Dragon: Platelegs[3] Plateskirts[4] D boots[46] Shield left halfs[2] D long (D imp)[1] D arrowtips (D imp)[202]

GWD Splits: Shards [2] GWD Solo: Shards [1]

Slayer: Black masks[1] G Mauls[10] Whips[4]

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Barrows gloves, Full ahrim, master wand, mage book, god cape, seers ring, 3a ammy, infinity boots

 

 

 

Well 3rd age ammy is a little over my budget :b, also master wand wouldn't be a very good idea for ancient magics :b

 

But thanks for the input anyway, you confirmed some of my so far outfit:

 

 

 

mageoutfit1.jpgmageoutfit2.jpg

crazymonster.png

Dragon: Platelegs[3] Plateskirts[4] D boots[46] Shield left halfs[2] D long (D imp)[1] D arrowtips (D imp)[202]

GWD Splits: Shards [2] GWD Solo: Shards [1]

Slayer: Black masks[1] G Mauls[10] Whips[4]

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Why not get infinity gloves instead of barrows gloves? They give an extra 2+ magic attack bonus, don't they?

 

 

 

EDIT: and an amulet of glory gives better defensive stats and the same magic boost plus arguably the most convenient teleport to the bank and GE.

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Why not get infinity gloves instead of barrows gloves? They give an extra 2+ magic attack bonus, don't they?

 

 

 

EDIT: and an amulet of glory gives better defensive stats and the same magic boost plus arguably the most convenient teleport to the bank and GE.

 

 

 

If hes going to go with a glory for the added def he might as well go with a fury since its gives a lot better def bonus, glory barely adds any to begin with. And teleporting should be too much of a worry with tele tabs only taking one space

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Well the MAX possible(with ancient staff) would be...

 

 

 

-ahrim hood

 

-ahrim top

 

-ahrim robe

 

-3a ammy

 

-infinity boots

 

-barrows gloves

 

-arena cape

 

-ancient staff

 

-seer's ring

 

-arcane(or w/e the magic attack spirit shield is)

 

 

 

BUT, for a reasonable price, glory/fury and zam book should get swapped in. I wore a wealth the few times that I went, still don't know about the actual difference tha it makes, though.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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I think i read somewhere that your magic bonus just has to be around 70+ to hit good on the lobster. Therefore you could wear prayer boosting gear instead: mitre instead of ahrim's hood/farseer helmet, stole instead of fury/glory/3a, trimmed skill cape/god cloak instead of godcape etc etc.

 

 

 

Edit: Yep here it is:

 

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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