fallout Posted January 10, 2009 Share Posted January 10, 2009 I guess I will mainly use the house for teleporting when I'm on lunar spells and I'm not going to use the altar since my prayer level is 1 and stays 1. Would this be any good? TAOTEGTLFTPQUFNUJMUMDUSHVEIVKIVNQ http://www.runehq.com/RHQCalcView.php?id=00736 Link to comment Share on other sites More sharing options...
Video_Tycoon Posted January 10, 2009 Share Posted January 10, 2009 I would say switch the study and the quest hall if you want so it is quicker to make tabs. Also on that blank space in the top left put a garden or a skill hall. Link to comment Share on other sites More sharing options...
fallout Posted January 10, 2009 Author Share Posted January 10, 2009 I would say switch the study and the quest hall if you want so it is quicker to make tabs. How so? I thought you use dining room to summon servant and get soft clay through him? Link to comment Share on other sites More sharing options...
SportsGuy Posted January 10, 2009 Share Posted January 10, 2009 You should try orienting the room in such a way that a mounted ammy of glory can be easily accessible. Two portal rooms right off that quest hall (north and south of it?) and your study (to the east?). Kitchen in the northwest next to bedroom (north of garden). Costume room immediately west. Dining room and workshop next to each other....just my two cents. [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
fallout Posted January 11, 2009 Author Share Posted January 11, 2009 Costume room immediately west. Dining room and workshop next to each other....just my two cents.Costume room next to the entering portal? I thought that it was the room that can be put as far away as possible because it has no use. And why workshop next to the dining? I think I'm only going to repair the Karil's crossbow there. Or is there any other useful activity to do? By the way how do you rotate rooms with that RHQ utility? Link to comment Share on other sites More sharing options...
Gandorf61 Posted January 11, 2009 Share Posted January 11, 2009 At the stop where it says room facing change the direction with the room you want selected. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
fallout Posted January 11, 2009 Author Share Posted January 11, 2009 I updated the layout so that all the rooms face in right direction. Made the glory location so that I have to walk shortest way to it when entering the house. Link to comment Share on other sites More sharing options...
fallout Posted January 11, 2009 Author Share Posted January 11, 2009 Any other suggestions? Link to comment Share on other sites More sharing options...
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