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suggestion: skill cape improvements

Poll

  1. 1. Poll

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Featured Replies

When Jagex released skill capes in October 2006, there was criticism that the temporary +1 boost to the skill was pretty meager compared to the difficulty of reaching level 99. I'm proposing some abilities that each skill cape should have. I spent quite a bit of time coming up with ideas that would reward the players for their hard work and keep the game balanced at the same time.

 

 

 

Attack cape: +5 to melee bonuses

 

Trimmed: +8 to melee bonuses

 

 

 

Defense cape: +14 instead of +9 melee, ranged and summoning defense; +11 instead of +9 magic defense

 

Trimmed: +18 instead of +9 melee, ranged and summoning defense; +13 instead of +9 magic defense

 

 

 

Strength cape: +3 strength bonus

 

Trimmed: +5 strength bonus

 

 

 

Hitpoints cape: heals 50 HP twice a day

 

Trimmed: heals 50 HP three times a day

 

 

 

Prayer cape: +3 prayer; two daily 100% refills of prayer

 

Trimmed: +7 instead of +4 prayer; three daily 100% refills of prayer; unlimited teleports to the monastery

 

 

 

Magic cape: +5 magic bonus and +14 instead of +9 magic defense; 10% chance of casting spell for free (player still needs in inventory)

 

Trimmed: +8 magic bonus and +18 instead of +9 magic defense; 15% chance of casting spell for free; unlimited teleports to magic guild

 

 

 

Ranged cape: +5 ranged bonus

 

Trimmed: +8 ranged bonus; unlimited teleports to ranged guild

 

 

 

Runecrafting cape: allows access to the elemental altars; 15% chance of making an extra rune; three daily teleports to any altar

 

Trimmed: allows access to the elemental, mind and body altars; 25% chance of making an extra rune; five daily teleports to any altar

 

 

 

Cooking cape: gurantees no burns

 

Trimmed: gurantees no burns; unlimited teleports to cooking guild

 

 

 

Firemaking cape: fires last a minute longer

 

Trimmed: fires last two minutes longer

 

 

 

Fletching cape: 10% discount from Hickton's store

 

Trimmed: 10% discount from Hickton's store; five daily teleports to Hickton's store

 

 

 

Crafting cape: free tanning of cow hides; half price for tanning dragon hides

 

Trimmed: free tanning of all hides

 

 

 

Woodcutting cape: 10% chance of getting two logs at once

 

Trimmed: 15% chance of getting two logs at once

 

 

 

Mining cape: increased chance of getting gems; 10% chance of getting an ore instantly

 

Trimmed: increased chance of getting gems; 15% chance of getting an ore instantly

 

 

 

Smithing cape: 60% success rate for smelting iron; 5% chance of using only half the required coal when smelting steel, mithril, adamantite or runite

 

Trimmed: 75% success rate for smelting iron; 10% chance of using only half the required coal when smelting steel, mithril, adamantite or runite

 

 

 

Herblore cape: 10% chance of making a four-dose potion; two daily teleports to Taverly

 

Trimmed: 15% chance of making a four-dose potion; three daily teleports to Taverly

 

 

 

Summoning cape: two daily summoning refills

 

Trimmed: three daily summoning refills; allow player to understand any familiar

 

 

 

Farming cape: +20% harvest; three daily teleports to any farming patch

 

Trimmed: +30% harvest; five daily teleports to any farming patch

 

 

 

Slayer cape: +10% attack and defense against current assignment monsters

 

Trimmed: +15% attack and defense against current assignment monsters

 

 

 

Fishing cape: chance of catching two fish at once

 

Trimmed: chance of catching two fish at once; unlimited teleports to fishing guild

 

 

 

Thieving cape: reduces stun time and stun damage by 1

 

Trimmed: reduces stun time and stun damage by 2

 

 

 

Hunter cape: decreased failure rate for traps

 

Trimmed: decreased failure rate for traps; unlimited teleports to the Feldip Hills hunting expert

 

 

 

Construction cape: lets player move their house at half price; 10% discount for converting wood into planks; Advisor Ghrim buys flatpacks at 35% of the original cost

 

Trimmed: lets player move their house for free; 15% discount for converting wood into planks; Advisor Ghrim buys flatpacks at half the original cost

 

 

 

Agility cape: -6 kg when worn; two daily 100% refills of run meter

 

Trimmed: -8 kg when worn; three daily 100% refills of run meter

 

 

 

Quest cape: better rewards for NPC jobs; more EXP from Tears of Guthix (the EXP players normally get is 2 * skill level * tears for up to level 30; this level 30 is removed)

ixfd64.png

 

ARENAscape:

 

Baratus [AS] max hit: 166 with Moon Battle Hammer

ixfd64 [AS] max hit: 116 with (untitled spell #2)

NO this would make the capes too over powered, if the power was lower then it might work

Act as one for the whole, not as one for yourself.

 

Skill Outfits;

Sous Chef: 5/5 Completed 11/30/2012

Artisan: 5/5 Completed 11/30/2012

Blacksmith: 4/5

Bontanist: 3/5

Why does everything need to be connected to skillcapes nowadays? :|

  • Author
NO this would make the capes too over poweredm if the power was lower then it might work

 

 

 

Well, when you've spent a lot of time on getting a skill to 99, you'll want the reward to be good, right?

ixfd64.png

 

ARENAscape:

 

Baratus [AS] max hit: 166 with Moon Battle Hammer

ixfd64 [AS] max hit: 116 with (untitled spell #2)

ya, right now i'm working for lvl 70 wc, but when you reach lvl 99 is there really any difference between lvl 99 and 70? really i dont know

Act as one for the whole, not as one for yourself.

 

Skill Outfits;

Sous Chef: 5/5 Completed 11/30/2012

Artisan: 5/5 Completed 11/30/2012

Blacksmith: 4/5

Bontanist: 3/5

its an OK idea...but i agree. it would make the capes too powerful. it might be an incentive to get a certain cape, but then those capes would be the next fletch/fm/cook capes...

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

  • Author

Could you please be specific on which capes you think are overpowered?

ixfd64.png

 

ARENAscape:

 

Baratus [AS] max hit: 166 with Moon Battle Hammer

ixfd64 [AS] max hit: 116 with (untitled spell #2)

pray and hp

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

Ok, please dont take offense at this. I understand it mustve taken you forever to come up with these, but I must admit they are pretty ridiculous. I mean, cooking cape: no burns? Any cape: unlimited teleports to its guild? And the skill bonuses are way too high. All these differences in capes would screw everything up and make it so complicated, besides, there already is a reward - the pride in knowing your one of the best in the game in that skill! Jagex gave us skillcapes, Im content with that. Small bonus is fine as it is, but not insane abilities like free unlimited teleports and all that.

copyofsunny2hy0tp7.jpg

This_Evening.png

I like your idea's but like everyone else has been saying,

 

some of them seem really overpowered.

 

 

 

for the tele to guild ideas mabey just 1 tele instead of unlimited?

Zaroterasu.png

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