dragon246665 Posted January 17, 2009 Share Posted January 17, 2009 Well I was thinking to myself while pking that its annoying to no end when you don't get a good drop after a really cool kill. If only there was a way to fix this problem. Then I thought of a skill called Looting It would be where the higher level you had the higher percentage you had at getting your opponents actual items and not jagex generated junk. Because it would be such a different skill the xp would be rated in kills and for a 99 you would need like 20,000 kills (or higher?) because it would be a risky skill bots wouldn't be able to train it efficently. Discuss the potential pros/cons of this skill Link to comment Share on other sites More sharing options...
Recksash Posted January 17, 2009 Share Posted January 17, 2009 How would bots not be able to train efficiently? Wouldn't all you have to do is have multiple bots, near a spawn point, constantly dds specing each other to death, respawning, and then dying again? -Recksash Politics,n. Strife of interests masquerading as a conflict of principles. -Ambrose BierceBarrow drops:Verac's Helm Link to comment Share on other sites More sharing options...
Ezz Posted January 17, 2009 Share Posted January 17, 2009 How would bots not be able to train efficiently? Wouldn't all you have to do is have multiple bots, near a spawn point, constantly dds specing each other to death, respawning, and then dying again? -Recksash Think. They could make it so that if the same players kill each other again they'll gain less exp, and less exp for the next. [insert birds flying in a circle here]Yes, that sig was annoying. Link to comment Share on other sites More sharing options...
Atom Smash40 Posted January 17, 2009 Share Posted January 17, 2009 sounds vaguely like maplestory glory skill or whatever...lame game anyways. thats what row is for. and rare drops wouldnt be rare if everyone got them from having a high "looting" lvl... ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~ Link to comment Share on other sites More sharing options...
Sneldo Posted January 18, 2009 Share Posted January 18, 2009 How would bots not be able to train efficiently? Wouldn't all you have to do is have multiple bots, near a spawn point, constantly dds specing each other to death, respawning, and then dying again? -Recksash Mosh Pit! Fear one thing in all that is...Fear Sneldo. Link to comment Share on other sites More sharing options...
magzar Posted January 18, 2009 Share Posted January 18, 2009 jagex will never base a skill on pking ever [hide]Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-[/hide] Link to comment Share on other sites More sharing options...
Romy Posted January 18, 2009 Share Posted January 18, 2009 How would bots not be able to train efficiently? Wouldn't all you have to do is have multiple bots, near a spawn point, constantly dds specing each other to death, respawning, and then dying again? -Recksash Think. They could make it so that if the same players kill each other again they'll gain less exp, and less exp for the next. I just thought, and you could use more than 1 bot to level up, up to a point where you see 20 bots killing each other constantly, to avoid the loss of exp. jagex will never base a skill on pking ever True to that. Link to comment Share on other sites More sharing options...
dv_trainer Posted January 18, 2009 Share Posted January 18, 2009 This is total, utter garbage. Be original and think of something that isn't so lame and unecessary. Sorry for being blunt, but WOW. It's just awful. Boom! Dead Shot Link to comment Share on other sites More sharing options...
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