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magzar

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Everything posted by magzar

  1. but seriously is anyone available to lend a quick hand with finishing heroes quest? I need someone who was in phoenix gang to kill this stupid guard so i can get the keys game name is daragotha pm me please or i will shoot myself with a cheese shotgun for real
  2. If there is anyone here who was in the phoenix gang, I'd hugely appreciate your help in finishing heroes quest. My in game name is daragotha, please message me if you have a few minutes to spare, even if you already did the quest.
  3. So does anyone even play anymore? I went looking for a game so i could do quiet before the storm on my new character, and nope no one there.....
  4. just wondering if anyone can tell me the current tip.it clan channel(s)
  5. i get those a lot, but my account was hacked through some other means. I just recovered it yesterday =D
  6. magzar

    Stupid hackers

    nvm 6m worth of infernal ashes
  7. magzar

    Stupid hackers

    well i wish they would have at least left me some of the gold. I have like 70k -.-
  8. magzar

    Stupid hackers

    Well I just got my account back yesterday after it being hacked and losing interest awhile back. And now I find my combat skills are all 98, but all my money seems to be gone. So much for getting 99 slayer first. To be honest I'm a bit confused as to what the point was in the first place, because the rest of my bank is pretty much the same, I'm just broke and a higher level. honestly what was the point?
  9. yeh i've been playing for ages, used to be really active, but lately i've had more pressing things to attend to. Thanks a lot by the way.
  10. hey guys, been on hiatus for quite awhile. Can anyone clue me in on what the unofficial tip.it clan chat is now?
  11. I agree that since we do pay, it would be nice if we didn't have to spend out money to stay a member while waiting out delayed updates. I think Jagex should add kind of an "Away Mode." Basically if you're already paid up for a month, but you won't be playing, whether it's because of school, a vacation, or just waiting for a particular update, then you turn on away mode and your membership time doesn't count down. Obviously this could be abused so it would certainly need some limitations which I haven't really thought much about. I do think it's a good concept. Also from a couple pages back, the reason to play RS in secret if you're in college is so that you have even the slightest chance of getting laid.
  12. It was illogical, unfair to those without boots piled up, brought a lot of money in the game which due to other peoples panic buying will cause inflation. Yet, all of this could have easily been avoided simply by removing the price cap on Boots in the ge, yet the developers behind this update fail to understand the sheer stupidity of this update, and despite MANY people giving just reasoning and present valid points, they still hold their ground with statistics that seem highly unlikely and haven't been able to yet provide anything even close to a logical reason to raising the alch value and price of these boots to the amount they did. They feel this update was good and logical, when it wasn't even close to either. Do you honestly believe that Jagex doesn't put any consideration into updates like this? Yes, they knew how many players would make instant cash from the boots. Yes, they knew that it could unbalance the game. Know what? They made the change anyway. They did this after considering all aspects of it. I can understand/respect that you disagree with the rationale. Ah well, that's bound to happen. After all, we've all got our own opinions. Shouldn't they at least provide a good, solid reason as to why the rock climbing boots change is a 'better' solution compared to removing price cap on the old boots? It's this kind of explanation "We knew how many players would make instant cash from the boots. Yes, We knew that it could unbalance the game. We did this after considering all aspects of it." that I detest the most, because it barely clears the doubt of any player. No one is asking for an account of every content developers' train of thought for every single update, and I'd have thought that answering to this controversial update was the minimal they could do. Either show us the light on that 'all aspects' you talk about, or just apologise for the overlook. <_< You honestly need a reason why removing the price cap is a stupid idea? Well ok. Hmm, let's see, could it possibly be because you could buy them from the sherpa and then turn around and sell them on the G.E. for way more if the price were allowed to rise above the cap allowing for a brand new level of convenience in RWT? No that couldn't possibly be it right, because I mean no one would ever think of that. Look at that, more proof Jagex is smarter than the average player. Danq, your post is exactly how I feel about things. Jagex has made a game that offers more that ANY other game out there. There are hours upon hours of playable content with new content being added every couple weeks. While I think some of Jagex's decisions have been questionable the fact remains that despite complaints they have one of the largest player and fanbases ever. They built a great game, and though every single update may not be great, they continue releasing enjoyable content. The problem to me lies in the immaturity of the players in honestly believing that they know better. Players don't seem to realize that they have no idea what future releases might have impacted upon their decisions in the way they do things, or of the possible ramifications of doing them differently. It's just proved by people suggesting removing the price cap on an item you can buy for 12 gp from an NPC. You want to talk about arrogance and idiocy, well there it is.
  13. Not going to pointlessly quote the entire thing... Anyway, if they come from Frenskae, to say that they're based off of human designs would mean both that they're not exactly "ancient" as we have actually heard in back stories and in game, and also that whoever made them went back and forth between the two worlds, which I don't believe they've ever hinted at, making it sound rather that it was a one-time migration. You are right though, it's possible that there are actually human smiths capable of working Dragonite, although I think they specified it was equipment brought from the other realm... _______ And let me try once more. It takes high levels to get Dragon Claws yourself! It takes moderate levels to get any Dragon equipment YOURSELF. It doesn't matter if someone can buy any of it, it's the point that the original source that someone would have had to go to to get it originally required that someone to be a moderate or high level. As for the Dungeoneering requirement, that's basically what I said before - that Dungeoneering would either have the ability to get Dragon Defenders as a drop (as a token reward) OR unlock that dungeon with that Cyclops boss monster that drops them. But of course, it doesn't have to be tied in any way to Dungeoneering! And I think people just want it to be a quest reward so they can use a guide and click through dialogue and story and be done in 30 minutes and back to their stupid Slayer tasks. Give me a break. Jagex scrapped the whole Frenskae/marhajarret dragon weapon origin a long time ago, now its from the dragonkin, and next year who knows what they will change to fit their new idea. sorry i know jagex fails at lore. Do you have a source for Dragon coming from the Dragonkin? To me it still seems they're going for the Mahjarrat. I mean TD's drop claws and I believe that's where the lumps of the plate came from as well which would suggest that since Lucien summoned them that they may have originated on Frenskrae, and that that is where dragon metal comes from. Where's Hippodo when we need him?
  14. tl;dr lrn2....something but seriously, i think it varies from person to person greatly. Some people play to PK so they won't care when they max and they'll go right along. Same thing for people who care more about their cashpile. I do dread maxing though, although i doubt i ever will. I think at that point i would quit for awhile and only play holiday events. One there's a list of 20 or thirty new quests I'd log on and do those then probably quit again. Once you've maxed stats, completed every quest, unlocked every piece of content and completed it, I really don't know what's left. For those who have multiple accounts I guess they think differently, but I play on just one. Personally I'll be sad the day I do max because I've been playing since about the end of January 01 which makes me one of the oldest active players around. I imagine it will be something like losing a friend who's been in your life for a long time. I'm definitely not looking forward to it.
  15. I think a similar effect as the ferocius ring or fire cape on ice strykes would make more sence(something like +10 damage) as defenders are rather used as offencive equipment. Your idea would only work if the defenders were actually rare and not everyone could afford to use them in wildy. I think we already have enough damage increasing items. People have been clamoring for damage reduction for awhile. I think something to partially protect from specs would probably be a lot more popular than another damage booster.
  16. Damn I was hoping someone would have feedback for my idea of the dragon defender having spec damage reduction.
  17. So are you saying that the actual price people were paying before was wrong, and 75k should be the real price of it? Well I guess we should all figure out the prices of every item based on usefullness instead of the price people are willing to pay for it. Gf rares. I don't think they're worth 75k, in fact I think they're worth [cabbage] all because I've never used them. However a lot of people do and their price relative to their usefulness was horribly out of balance. Rares will always be out of balance because they're rares, but for such a common item to have such a distorted price doesn't make a lot of sense. I can understand the reasoning behind the update, even if i don't feel it was necessary. To be honest the boots have already dropped about 10k and i suspect they'll keep falling and eventually settle around their alch price. 45k really isn't too bad for boots between addy and rune in my opinion, though i think with the change they might have upgraded the defense stats on the boots a bit to make them worth their new price. To be honest if you can't come up with 45k in 10-15 minutes or less then you should probably just quit runescape. You are wrong, end of story. They are, were, and will be worth under 10k, except in extreme cases. Hell, you don't even PK, how would you know? I'm sorry, did I at any point say I thought they were worth 45k? I said I find them completely useless in my playing style. Furthermore I said I think that they should have had their stats boosted to make them worth the 45k. Your reading comprehension skills are sorely lacking.
  18. So are you saying that the actual price people were paying before was wrong, and 75k should be the real price of it? Well I guess we should all figure out the prices of every item based on usefullness instead of the price people are willing to pay for it. Gf rares. I don't think they're worth 75k, in fact I think they're worth [cabbage] all because I've never used them. However a lot of people do and their price relative to their usefulness was horribly out of balance. Rares will always be out of balance because they're rares, but for such a common item to have such a distorted price doesn't make a lot of sense. I can understand the reasoning behind the update, even if i don't feel it was necessary. To be honest the boots have already dropped about 10k and i suspect they'll keep falling and eventually settle around their alch price. 45k really isn't too bad for boots between addy and rune in my opinion, though i think with the change they might have upgraded the defense stats on the boots a bit to make them worth their new price. To be honest if you can't come up with 45k in 10-15 minutes or less then you should probably just quit runescape.
  19. Ok, I'm really sick of this whole thing. So here are my thoughts on the matter. 1 - I'm not sure the update was necessary and I think things were fine before. 2 - The reasoning behind it which no one seems to grasp, and neither did I until I did a little price checking does make sense. Basically people used them for the cheap strength boost and I believe they're generally considered to be more useful than addy boots, but less so than rune, but were more widely used simply because they were far cheaper. Now for a pair of boots that the general public considers to be between addy and rune in it's usefulness to be basically dirt cheap doesn't make much sense. So looking at prices, addy boots run about 6k, and rune run about 106k. So putting their price somewhere between the two based on their usefulness does make sense. 3 - Everyone saying Jagex is lying to us should just shut the hell up. Let me make one thing clear. A business lying to its customers is called business fraud. If they were lying to use they would be committing a crime, and would quickly be OUT OF BUSINESS. Now you can think they're incompetent and out of touch all you want, but they're not stupid enough to lie to their customers and get themselves into legal trouble over some trivial little update like this. 4 - Stop acting like 8 year olds who didn't get your way. It's a game and 1/10th of the daily increase in global networth really is a tiny drop of water in a big bloody ocean. I know some of you think you're smarter and know more than Jagex and could do a better job. So start your own game company in a basement and turn it into a multimillion dollar business on the back of a single game, then you can run your mouth. The fact remains you don't have all the information so you have no room to run your mouths. Cry me a river, build a bridge, and get the hell over it you pathetic whining little crybabies.
  20. Ok just a few quick points. 1: Dragon items can't come from dungeoneering. Metal taken into dungeoneering became too heavy to carry, and any taken out was warped by whatever power is down there so it stands to reason that a metal found on the surface couldn't come from there. 2: Unless I'm mistaken you're all forgetting dragon items don't come from the dragonkin. Dragon items originated on Freneskrae. I'm sure one of the Mahjarrat gave us that info at some point. Hence why the tormented demons drop claws and whatnot. So rule out dragonkin. 3: 500k tokens?!?! Are you bloody insane?!?! $: Defenders have all been untradeable so far so the Dragon Defender had damn well better be untradeable as well. (angryface) My idea is as follows; I like the idea of a boss cyclops. It would be opened by a quest. In the quest you're contacted by the warrior's guild who inform you they've captured a new more powerful cyclops, but it's somehow escaped en route to the guild. So you're shipped off to an island where it's wandered into a cave beneath a dormant volcano(here's where you can have a dung requirement to get in if you like) and it's your job to go in and help them recapture it. Once you've somehow managed to do so you find that the Warrior's Guild now has a 4th floor and you use tokens to go in and fight the bossish cyclops who sometimes drops the rare dragon defender. Now I know everyone is up in arms about how this will further overpower melee, but i have a solution. Considering all dragon weapons have a spec I see no reason for the defender not to have a special ability as well, however since it's a defensive item it wouldn't be like a normal spec using a spec bar, it would just be a passive ability that's always on. What is this ability you ask? Wait for it you impatient jerks!!! In order to make it a valuable tool to every corner of the triangle, the Dragon Defender's special ability would be the reduction of damage sustained by any and all specs! So say goodbye to being claw or DDS rushed! This would usher in a whole new format in PKing as well as the defender's godly stats being perfect for your day do day monster slaying
  21. That's a bit out of context. there's nothing showing that he was replying to that question. Definitely, considering the chat in MMG's is going a mile a minute, and the fact that he was talking about something else in-between implies that he was following a seperate line of thought. On the topic of the economical viewpoint, I see two arguments going on here. Some people appear to claim that the boots update is not nearly as catastrophic as people think. Others point out that the panic-buying has begun, which was in turn caused by this update. Different viewpoints. I think the ge database points out that there's been some panic-buying going on. :/ I think the panic buying is going to cause a lot more problems than the update itself. That's always going to be a problem with the playerbase being as young as it is though. Undereducated and underinformed kids afraid of losing their geepees is a bigger threat than anything Jagex can muddle their way into.
  22. That's a bit out of context. there's nothing showing that he was replying to that question.
  23. I seriously doubt that players who have most likely magnified their bank worth considerably will not spend their newly found wealth. Assuming that they won't is silly. well some of the merch clan leaders who got tipped off by jmods to this update probably have no need of it... but for the average pker, yes that money will be gone in seconds. I agree that the average PKer would turn around and spend that money quickly. However the average PKer is not going to have a big enough stack for it to really matter. The people I was meaning were thouse who already have huge cash piles sitting in their banks. These are the people who were most likely to have hoarded the boots. They already have more money than they can use. So they'll just have more coins gathering dust in their banks. Concerning the percentage of PKers to other players. If we assume the population of the PKing community is around 5% of the total community, that means the 5% of the community has potential to have stocks of climbing boots. However not ever PKer uses climbing boots. Richer PKers are likely not to. Also, there are a lot of players who, if they lost their boots would just run to the sherpa to get another pair rather than amass them in their banks, or just have a few pairs rather than a stack. So let's say that maybe a third of those players have more than 50 pairs. (please keep in mind I am speculating and not stating this as fact.) So a third of 64,000 is about 21,300, which is about 1.5% of the population. So let's remover the radical factors which are the players whose cash piles are already so huge as to never possibly be used, and whittle it down to about 1%. That leaves roughly 13,000. Now let's estimate that the average number of boots per player among those 13,000, is oh i dunno, maybe 350. That comes out to a cash influx of about 204.75B. That's an average of about 15.75M per person. If you split that pot between the entirety of the 1.5M players, each person would get a whopping 136.5K. I don't know about you, but I don't get out of bed for 136K. Catastrophic? Get real. You have absolutely no proof to suggest that the individuals who have most likely hoarded an obscene amount of boots were those who already have huge cash piles already sitting in their banks. Conversely, I myself have no proof to suggest that the individuals in questions were PKers who have a small bank networth. However, we can conclude that whichever individual had a large stockpile of boots, that they received GP that is disproportionate to the amount they should have received, which to be frank, isn't fair to the rest of the players and the spirit of the game.. something Jagex has been stressing for a while now. Although one of the main issues and concerns with this update is the amount of inflation, and how much of it will affect the economy, many players are forgetting the fact a few select players have received misconstrued and copious amounts of GP due to Jagex's inability to accurately place a proper price tag of the boots itself. Being a competitive game Runescape is, it's not right to turn a blind eye to it as it's money that should have never been. Quid Pro Quo is definitely not the case. Again, you are assuming that PKers were the only ones to purchase Climbing Boots, but this is not the case. It is a cheap, dispensable boots as I have said before - for this reason many people have used the boots as "welfare" gear in many dangerous situations, not only PKers. It is catastrophic. Not in the sense of an economic standpoint, but the many, many angry players that have received the short end of the update. In terms of player dissatisfaction, it's been compared to the 2007/2008 updates which were heavily criticized. I agree with you actually. The update was not well thought out and in poor taste. It gave some players an unfair advantage for the most part by sheer luck. I'm not debating that whatsoever. I'm simply stating that this doesn't have the outrageous ramifications that people are claiming. To me by the time you get to the point of getting climbing boots you should already have enough money to get better gear, so most players who don't PK aren't likely to use them, or if they do they're not likely to have multiple pairs. People who don't PK don't often mass gear simply due to the fact that they don't go out expecting to die at any time, so it's more likely that if they have more than one pair that the extra is just one for a placeholder. My reasoning behind saying that players who are already rich are the ones massing huge amounts is pretty elementary actually. What poor player in their right mind is going to go buy thousands of pairs of climbing boots at a little over 200gp each on the G.E., or spend an abundance of time buying them from the sherpa and hauling them back to their bank? It just isn't reasonable for players without a good supply of cash. Therefore I agree with Jagex's figures on this. The vast majority of higher leveled players (higher level generally equating to higher wealth) will be using dragon boots, or bandos, or maybe something i'm forgetting about. Lower leveled players are the ones likely to not have the money and will opt for the climbers, but won't have the money nor the inclination to buy large amounts. So basically what we're left with is about 1% of the population with over 50, probably averaging at best a few hundred each. @aeil - Yes I was making up numbers, which I admitted to by saying i was speculating. It's just rough estimates. I don't expect to be spot on. M reasoning behind saying rich players were the hoarders is who in their right mind masses thousands of one item if they don't have money to waste? A normal player will keep that money and put it towards something nice, like a godsword or DFS. Also I expected you to say the MErchers and PKers were separate, I know they are, I just lumped them together. But even if my figures are only half of the true figures it doesn't really matter because all that would mean is about 270k per person. Let's go a step further and say my average was only half of the actual average, and that puts the increase in money per person at about 500k. It's still not really significant. Go to Green drags, you'll make 500k in no time flat.
  24. in a nutshell: Basicly I got nothing against quests, I got nothing against players rewarded by the end. What I find pathetic in those quests, a player forced to finish it access new areas. you contradicted yourself..the new areas ARE PART OF THE REWARDS. Come on guys let's not be harsh, Obviously we should all have access to barrows without doing the quests to get into Canifis, and TOG without ever doing the quests to get into the cave.
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