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magzar

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Everything posted by magzar

  1. Try having a penis. It never gets you food, and likes to say hello at the most inappropriate times during adolescence.

  2. yeh, i guess i just tend to automatically assume everyone who plays runescape is male unless their name is something really gender specific. kudos on the breasts ovaries and uterus though.

  3. wow you're a girl 0.o i just realized that.... nice

  4. ouch looks like i gotta go fletch and head to ape atoll -.-
  5. So THAT's what the FoG druids are doing... building an A-bomb to wipe out humanity. Sneaky. You think too small. There's also dwarfanity, goblinanity, elfanity, gnomanity, fairieanity, Vyranity, dragonkinanity, mahjarratanity, and who knows what else. (Also, I'm well aware none of those are real words.) Let's also not forget the almighty chicken house. Very dangerous that,
  6. I think you misunderstand the meaning of a radical follower. Our character is neutral. Though we lean more towards good, we are not averse to helping the forces of evil if it benefits us. Though we act in some sort of balance, we are not followers of guthixian precepts. A radical follower would seek balance at any cost, and without intelligent life on runescape, the world would return to a natural balance. Therefore it's entirely plausible that a radical follower of Guthix would seek to destroy all intelligent life on runescape.
  7. I do not agree. Bandos is not a mage so transferring magical energy into an amulet would be difficult for him and the avatar could only be killed by a recently developed weapon. Without that weapon, he would be impossible to kill and eventually win somehow i doubt "being a mage" as you put it factors in in anyway. remember we're not talking about a magic impaired race like the dwarves, we're talking about a god. granted it was only a newly formed avatar, but still wiping out one human shouldn't be that difficult fo a god of any significant power. bandos was a total pushover.
  8. I think people are set to be disappointed when they find out that names will still have to be unique. I doubt they'll find it any easier to get numberless names than it was when they chose their current names. In fact it will probably be harder.
  9. I wouldn't expect it for at least another 6 months.
  10. Even Guthix himself isn't fully impartial, because he sometimes favours life over death. He created life on Gielinor by populating it with many races, and I believe Guthix wouldn't want to give up his little project so lightly. But those things are of minor influence on his philosophy, and in my eyes he truly can be named the God of Balance. All in all the image of a God is a very relative case, and we mortals cannot even begin to fathom their ways. [/wall of text] I just wanted to bring up a couple things. 1. I disagree with your equation of chance to chaos. I don't believe they're even remotely the same thing. Chance is rolling a six-sided die and then reading the result. Chaos would be covering your eyes, spinning in circles, throwing the die in the air, and then trying to find it, all while someone throws hand grenades at you. 2. Does anyone else find it interesting that Guthix would choose tho bring human life to a planet? The greatest upset to balance is introducing new intelligent life. A world devoid of sentient life will balance itself. A god truly seeking supreme balance would seek to destroy all sentient life, leaving only nature to balance itself. I think that would be a great basis for a future questline. We've seen radicals from several gods before. We've never seen a radical follower of Guthix. Imagine if some tried to trigger the apocalypse to bring about balance.
  11. When your with veldanban trying to get to the cave, the dwarven boater/ferryman ask veldanban if he's going to the mines to visit is father. Maybe valdanban's father is the dwarf with expensive balls? I never saw that bit of dialogue when I did the quest. So the connection is merely in the reward and not in the quest. Looks like even more future proofing for the next quest. I'm guessing demoliboy went round the long way using the boats instead of using the newly placed door in the northside of the guard tower, which there a big cutscene showing when u first went there. I think there may have been a large amount of dialogue which could be easily missed during this quest. The ferryman's dialogue with Veldaban, the conversation about grimmson during the pub scene, and possibly others. I know I missed both. This just points more towards mod John's inability to produce a successful quest. Personally I hope Mod John doesn't create anymore quests as I've been underwhelmed by the ones he has created to date.
  12. Exactly, the quest itself was going fine. It may have been light on details, but the first 20 minutes of quests tend to be the setup. It just seemed to end halfway through. I understand that this was part of a series, but each part should still have its own climax and resolution. This quest didn't have that. In my opinion neither did The Chosen Commander. I really have to agree that the quests released this year have been sorely lacking in the quality provided by some of the older ones. Quests are what I play the game for, I love the storylines and feeling that there is a purpose to what I'm doing rather than grinding for levels or money. To be honest this quest took me less time to complete than raising the 3 firemaking levels i needed to complete it. I'm just not satisfied with a quest I can finish in 20 minutes. Give me a quest that gives a detailed story, with some good puzzles and a decent boss, and make it take an hour or more to complete, and I'll be happy. @JoeDaStudd - The area where you put out the fire and go into the cave is only accessible after completing between a rock. That cave is right next to the one from this quest. (if I'm not mistaken.) Wrong the cave is south of that. The cave from between a rock is directly west from the guard tower area, not south then west. As I said Also post quest if you to the north mine it has a guard who lets u in/refuses access. Dialogue says Donkadon(sp?) bought the mine after making his fortune from breaking the gold rock and after hearing how ur saved the city is eltting u use it Hmm, makes sense. I just remember the cave with the cannonballs is directly north of the new cave so I assumed you couldn't get to it without doing between a rock
  13. Exactly, the quest itself was going fine. It may have been light on details, but the first 20 minutes of quests tend to be the setup. It just seemed to end halfway through. I understand that this was part of a series, but each part should still have its own climax and resolution. This quest didn't have that. In my opinion neither did The Chosen Commander. I really have to agree that the quests released this year have been sorely lacking in the quality provided by some of the older ones. Quests are what I play the game for, I love the storylines and feeling that there is a purpose to what I'm doing rather than grinding for levels or money. To be honest this quest took me less time to complete than raising the 3 firemaking levels i needed to complete it. I'm just not satisfied with a quest I can finish in 20 minutes. Give me a quest that gives a detailed story, with some good puzzles and a decent boss, and make it take an hour or more to complete, and I'll be happy. @JoeDaStudd - The area where you put out the fire and go into the cave is only accessible after completing between a rock. That cave is right next to the one from this quest. (if I'm not mistaken.)
  14. quest was just a filler? I think he did brilliant work. he both continued with the obvious line of finding out the mysteries place we forgot and what happends there, but the main addition to this plot that time is Hilda, the chaos dwarf that we killed in the start of the quest, and helped us getting back there, while we found out how commander veldabian (sp?) was connected to her. furthemore, we get to know about earlier war between the dwarfes and trolls, about glim(something) who get crazy at middle of content and disapearing - joining the red axe. I'm sure we're going to find out what happend to him on that battle on the 4th part. The ONLY addition to the story was Hilda. Most of that information wasn't in the quest, so I assume you read the Lores and Histories post associated with it. I haven't done that. While I'm sure it's enlightening and furthers the story much more, that in and of itself is separate from the quest, and i was referring to the information given by the quest itself. Let's take a look at the content itself shall we? we learned that they're creating chaos dwarves with the help of a gnome and a Dwogre. While this is interesting it's not really anything we hadn't worked out for ourselves already. We learned that Veldaban had also been there and had his memory wiped, as well as his ladyfriend taken and made into a chaos Dwarf. Great but as far as I'm concerned this is really just what my 8th grade english teacher liked to refer to as fluff. It's information that really isn't necessary but is thrown in to fill space. There was one puzzle which took maybe five minutes to complete and required only a bit of trial and error. There was no boss fight, and really only one "creep" as it were, that we were forced to kill. It was shorter and revealed less than any of the previous dwarf quests. Now that it's completed we really don't have any more insight that we did before. Certainly our character has rediscovered what he or she knew before his or her memory was wiped, but as we are not our characters, and our memories could not possibly be wiped, it didn't further the story in our own minds. In the end we're still at the exact same point that we were at the end of the last quest. We know the Red Axe is leading an army of chaos dwarves. We still don't know what their intention is. We already knew gnomes and ogres(now classed as dwogres) were involved. Honestly the only new information outside of the fact that the Red Axe is making normal dwarves into chaos dwarves, is pure fluff. it's like reading a book and 3/4 through, the writer decides to stop and add an insert to say, "oh yeh by the way this guy's girlfriend is now working as a double agent but he forgot that and the main character killed her by accident so that they could stumble onto the bad guy's master plan. I can't tell you what the master plan is though, but if you read seven more chapters then you'll find out, so keep reading mmk?" Then you realize that the book ends there and that the author is still working on writing the next part.
  15. I was personally once again disappointed by Mod John A's attempt at making a quest. I felt he dropped the ball on the dorgeshuun finisher, and I don't think he did any better on this one. The rewards were quite good, however the quest really was just filler. It was devoid of suspense and lacked a concrete climax. It really didn't answer any questions, and it really didn't raise any new ones either. It looked good and had good rewards, otherwise it was totally unremarkable.
  16. Millions of peaches? peaches for me? Millions of peaches.....PEACHES FOR FREE!!!!!!!!! i just hope George of the Jungle doesn't show up......
  17. Chaos elemental clues have led us to believe that a third part to the elemental workshop series will be released something in the not so distant future.
  18. Oh man, does this mean I'll actually have to play the fail minigame for the quest/update? :ohnoes: Damn I was one word off. Still it's nice to know that no one had suggested either Nomad or soul wars until i presented the possibility. It always feels good to be on the cutting edge of a good riddle.
  19. found this on the RSOF thought I would post since i see no sign of it on this thread yet. ~Gantail EDIT: Also on RSOF Another EDIT: it seems the ZZZ stands for 'zimberfizz' (the nomads imp) as it has 3 Z's in the name. But then what does that drawing meen now (the scale thing)? I posted the main shorthand translation, so I know it's on the RSOF thread. That's was my translation lulz.
  20. I think it's meant the opposite of guthix sleeping AKA guthix is awake. -> Epic quest, anyone? When Guthix goes to the fridge. :thumbup: =D> What haven't we found out yet? ME WANTS A RECAP! The Shorthand text one ;) and the "All at one place" isn't right What's the most likely correct answer for the shorthand so far? in my opinion: You've been warned about soul wars. Nomad is to be freed.
  21. Sliske? More likely Kharshai or Wahiesietel, but I wouldn't rule it out. On another note I don't think the balance symbol on the note is for Guthix. I think, judging by the triangle which could be taken as an alchemical(elemental) symbol that it could be a symbol for the balance elemental. I do think it could be a clue to the sequel to while guthix sleeps though.
  22. Just posted by Unkwn 2 posts up nice to see so many got uncovered so quick I'm honestly 100% sure that unkwns theory about all in one place is right. Just the shorthand to go I posted this in the RSOF thread, but i think it works out to: You've been warned about Soul Wars. Nomad is to be freed. i'm thinking the third symbol is a combination of the symbol for the word to which is just a T and B which is the symbol for be. The top curve is removed possibly to symbolize that it's two words instead of one. My thoughts are that Nomad is a Mahjarrat trapped in human form attempting to gather souls to gain enough power to change his form and keep from being sacrificed for the ritual.
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