civie Posted January 29, 2009 Share Posted January 29, 2009 Necromancy According to Wikipedia, Necromancy is a form of divination in which the practitioner seeks to summon "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. A sub-skill of Summoning, this will have its own level-up methods, new monsters with new abilities, new clothing, and staffs. Availability of Necromancy Necromancy is a dangerous skill, and as such it is only allowed to those that have proven themselves capable to control basic summoning skills, a.k.a. you need a Summoning level of at least 50. Also, the only person you can teach you the art of Necromancy are the Necromancer south of Ardougne and Malignus Mortifier, which both will not do so unless you earned the right to. The New Quest Length: Medium Difficulty: Medium Requirements Skills: 50 Summoning, 75 HitPoints Requirements Quests: Swan Song, Summers End, Ghosts Ahoy Requirements Items: Pot, Pot lid, 2 Vials, 2 normal Bones, Raw rat meat, 20 Spirit Shards Recommended Items: Explorers Ring, EctoPhial, Ardougne Teleport, Jennicas Ring (to escape from the Wilderness in case of an emergency) Teaser of the Quest: Malignus Mortifier is running out of ingredients for his practice of necromance, and needs your help. If you can complete his trials, you even might find him so kind to reward you with some of his knowledge! Outline: Part 1: Start Get to Malignus Mortifier (quickest way is either Rimmington House or Explorers Ring Cabbage-port) and talk to him about teaching you the art of Necromancy. He will tell you that he will not do this, unless you help him with a few tasks. He will ask you to get some bonemeal of normal bones. He will also tell you will have to close the pot with a lid during transport, or the meal will be contaminated. Part 2: Bone Meal for Malignus Bank: get out means of travel to Port Phasmatys, the normal bones, a pot, a pot lid and means to travel back to Malignus (no magic teleport, but Cabbage-port is allowed) Use the EctoPhial, or travel to Port Phasmatys in a way and get to the upper floor. USE the Bones on the grinder and get the bonemeal into the pot. Close it with the lid, and travel back to Malignus. Part 3: Ethereal Liquids Bank: 2 vials, good armour, good weapon, some food for people with high health but low combat stats. He will thank you for bringing the bonemeal, but he has another task for you. He now wants you to get a vial of Red Ethereal Liquid and Blank Ethereal Liquid. Go to the skeleton dungeon from Defender of Varrock and kill a skeleton. Take its Red Mist, now named Red Ethereal Liquid. Bank if needed. Now go to the Graveyard of Shadows (I believe) and slay one of the level 79 Ghosts that wander around the tombs until you get Blank Mist, use your remaining vial on it to get Blank Ethereal Liquid. Return to Malignus. Part 4: An introduction to Summoning Bank: raw rat meat, normal bones, 20 spirit shards Malignus will thank you for bringing you all the items he asked. He will now ask you to get the ingredients for your first attempt at summoning a simple zombie: a zombie rat. When you have the three items, talk again and a cutscene will occur. [cutscene] Malignus explains the basics of Necromancy, which is that you can have the ingredients for a creature in your inventory and only need to cast a simple vocal spell (gives no magic exp, magic level 0 required). The items will fuse and the monster will be summoned in front of you. You try it out, but you fail and summon fungi instead. Malignus says that it doesnt matter, because he had it so often. [/cutscene] Congratulations! Quest Complete! Reward: 1 Quest Point The ability to practice Necromancy 5000 Summoning Experience or 2500 Necromancy Experience (talk to Malignus to choose) Access to Necromancers and Summoners Robes. Training As said in the quest, Necromancy will be trained by using bones (physical beings, like skeletons and zombies) or ethereal essence (ethereal beings, such as ghosts) with secondary ingredients. These bones/essence will be common to extremely rare, depending on the type of bone/essence and the monster you kill, just like charms and normal drops. An example chart for the training of Necromancy (Necromancy is capped at level 50, due to it starting at Summoning level 50) Spirit Shard formula is (level required)x10. For example, the Zombie Rat is level 2 and therefore needs 20 Shards. Exceptions are the Fungi and the Dead Tree. The tree requires no shards. Level Monster Ingredients Experience Combat Level and/or Special Effect 1 Fungi None, comes when failed None None 2 Zombie Rat Raw rat meat, bones 8 5, melee 3 Dead Tree Logs (any kind) 12 See note 1 4 Zombie Cow Raw beef, bones 16 7, melee 5 Will-o-Wisp 5 fire runes 10, 10 magic exp See note 2. 7 Ghost Blank Ethereal Liquid 30 12, magic 15 Ghost 2x Blank Ethereal Liquid 60 23, magic 20 Skeleton 3 bones 80 27, melee 25 Zombie 1 bones, 2 meat of any kind, any javelin 100 29, ranged 28 Armed Skeleton 3 bones, iron sword 120 49, melee 33 Armed Zombie 1 bones, 2 meat, javelins steel or up 130 51, ranged 37 Armored Skeleton 3 bones, iron sword, iron platebody 140 71, melee 40 Armored Zombie 1 bones, 2 meat, javelins mithril and up, leather hardbody 160 73, ranged 41 Spirit of Vanguished Foes Slayer´s Spirit, 2 bones 150 Cannot fight. When summoned, you gain 10% stacked fighting power against the monster. 45 Ghost of Vanguished Foes 2 Slayer´s Spirit, Blank Ethereal Liquid 180 Summons a random Ghost Version of a Slayer beast you are able to kill. Attack Style depends on the monster that is summoned. 47 Skeleton of Vanguished Foes 2 Slayer´s Spirit, 4 bones 190 Summons a random Skeleton Version of a Slayer beast you are able to kill. Attack Style depends on the monster that is summoned. 48 Zombie of Vanguished Foes 2 Slayer´s Spirit, 2 bones, 2 meat of any kind 195 Summons a random Zombie Version of a Slayer beast you are able to kill. Attack Style depends on the monster that is summoned. 50 Apocalypse Rider of War 2x Blank Ethereal Liquid, Red Ethereal Liquid, 5 Bones, Battleaxe and Sword (any kind) 500 100, boosts your Melee stats by 15%, does not stack. 50 Apocalypse Rider of Famine 2x Blank Ethereal Liquid, Ethereal Liquid, 5 Bones, 1 Mort Myre Twig, Mort Myre Fungi 500 100, can change your opponents food to rotten food. 50 Apocalypse Rider of Pestilence 2x Blank Ethereal Liquid, Green Ethereal Liquid, 5 Bones, 2 Rotten Food 500 100, can inflict desease upon your enemy 50 Apocalypse Rider of Death 2x Blank Ethereal Liquid, Black Ethereal Liquid, 5 Bones, Dead Meat (see note 3), Broken Bond (see note 4) 1000 100, can deal up to four times your current hitpoints. This has a higher chance to happen when you have less than 25% HP left. Note 1: When casted in the Spirit Realm, you have a slim chance of creating a tree in the living world. Up to and including Magic Trees. Note 2: Can only be cast on other players, which will take damage over time. Formula for the amount of damage is (necromancy level)+(magic level)/10. This lowers by 1 every time it does damage. Note 3: Dead Meat can be obtained from the Corporeal Beast as a medium/rare drop. Note 4: Broken Bond can be obtained from the Corporeal Beast as a medium/rare drop. Note on coloured Ethereal Liquids: these are very rare drops from the Corporeal Beast, very, very rare drops from the Tormented Wraith. The Black Ethereal Liquid is the most rare of the four, being extremely rare from the Tormented Wraith and very, very rare from the Corporeal Beast. This is to make the arrival of the Apocalypse Riders rare, and less overpowered in my opinion. The experience chart for Necromancy uses double the normal exp required. So, for level 2, you need 166 experience instead of 83 experience. Level 99's[hide]Mining level 99 achieved November 2010Smithing level 99 achieved February 2011Fishing level 99 achieved April 2011Cooking level 99 achieved May 2011[/hide]Goals[hide][/hide]Drops:Miscellanious: 1x Draconic Visage , 5x Focus Sight, 3x Abbysal Whip Offering Effigy Assistance in Herblore, Crafting. Contact me ingame by pm. Link to comment Share on other sites More sharing options...
civie Posted January 29, 2009 Author Share Posted January 29, 2009 Reserved for the clothing that is unlocked. Will be filled soon. Level 99's[hide]Mining level 99 achieved November 2010Smithing level 99 achieved February 2011Fishing level 99 achieved April 2011Cooking level 99 achieved May 2011[/hide]Goals[hide][/hide]Drops:Miscellanious: 1x Draconic Visage , 5x Focus Sight, 3x Abbysal Whip Offering Effigy Assistance in Herblore, Crafting. Contact me ingame by pm. Link to comment Share on other sites More sharing options...
Boris5000 Posted January 29, 2009 Share Posted January 29, 2009 Not really keen on the whole necromancy Idea's... The level boundaries will have to stay the same, there is no way people would bother to get 26m xp to get 99 necromancy :P Err, I guess I do not support. Luck be a Lady Link to comment Share on other sites More sharing options...
Outsanity Posted January 29, 2009 Share Posted January 29, 2009 Way overpowered, way too expensive to train, and serves no purpose. Don't waste a skill spot on something that can just be added to the Summoning Skill. :thumbdown: My vote is no. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
00hydro Posted January 29, 2009 Share Posted January 29, 2009 I don't get it and it seems weird to cap it at 50... No support. Link to comment Share on other sites More sharing options...
GameSock Posted January 29, 2009 Share Posted January 29, 2009 Way overpowered, way too expensive to train, and serves no purpose. Don't waste a skill spot on something that can just be added to the Summoning Skill. :thumbdown: My vote is no. +1 to everything you said. This is a good idea, but try not to suggest things that are in pretty much every other rpg. Link to comment Share on other sites More sharing options...
Outsanity Posted January 30, 2009 Share Posted January 30, 2009 God, please do NOT add "well thought out" to your title. In no way, shape or form is this idea thought out. If you had thought it out, you'd have made it a part of the summoning skill instead of making it it's own, wouldn't have capped it at level 50 (there will never be a skill that is capped at level 99, fyi) and you would have realized it's way too overpowered and rediculously hard to get hundreds of items to make one beast. I really don't care if the level 50 beasts can hit 4 times my Hp (which, by the way, is 396 at 99 hp and will NEVER happen in the history of Runescape so GET REAL), they are just too damn hard to make. This needs to be blown up with dynamite and re-constructed with some logic and balance. No one's going to go for this idea unless they're some newbie just starting out that thinks it would be cool to have such disgustingly powerful things in this game that would literally take all the fun and necessity out of training. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
Owned_Nex Posted January 31, 2009 Share Posted January 31, 2009 God, please do NOT add "well thought out" to your title. In no way, shape or form is this idea thought out. If you had thought it out, you'd have made it a part of the summoning skill instead of making it it's own, wouldn't have capped it at level 50 (there will never be a skill that is capped at level 99, fyi) and you would have realized it's way too overpowered and rediculously hard to get hundreds of items to make one beast. I really don't care if the level 50 beasts can hit 4 times my Hp (which, by the way, is 396 at 99 hp and will NEVER happen in the history of Runescape so GET REAL), they are just too damn hard to make. This needs to be blown up with dynamite and re-constructed with some logic and balance. No one's going to go for this idea unless they're some newbie just starting out that thinks it would be cool to have such disgustingly powerful things in this game that would literally take all the fun and necessity out of training. +1 First off, chaneg the title to spell necromancy correctly. Take out the "well thought out". Just because you muster up some random things does not make it well thought out. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
dv_trainer Posted February 1, 2009 Share Posted February 1, 2009 Name says it all I don't even give enough of a damn to repost a comment made from Outsanity to my skill idea =P Boom! Dead Shot Link to comment Share on other sites More sharing options...
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