Here's my verdict: Conflict - 4/10 - A tutorial at best, it really takes minimal strategy to defeat any opponent. Having two death dots and placing them on special terrain pretty much makes you invincible. Yes, some of you might say you can counter this, but most others cannot. Siege - 6/10 - Too much micromanagement, but besides that it's pretty fun. If units that collected rocks continued to collect rocks after dropping, then the player versus player aspect could be done without failing to keep your catapult at maximum usage. Hoard - 8/10 - My personal favorite, simply because it's where the 'distractor' special unit is best played. This is one mode where every special unit can be of serious use though, and with a quick start and simple strategies I am able to defeat my opponents before they get 60,000 gold in their ships. Rescue - 8/10 - A good game, but I feel the map is too small. A larger map (with the same about of TzHaar spawns) would cause thieving to be more of a challenge and require strategy to do. As of now just sending a few quick units when you're five TzHaar from winning ends the game. Overall Minigame - 7/10 - As from what I can tell of the rewards, the very high levels one will be quite good, which is why I'm saving all my reward funds. As JaGex said, they can either improve on what they have or try something new and go with it, and this wasn't a bad first try, considering they had to flex with a completely different camera and your ability to control more than one person/unit. Ideally their next Minigame based off this type will be much better.