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MAGE EXP 85 - 94

Featured Replies

hai, my current level is 85 and i am looking for a mixture of ways of getting to my target level of 94.

 

 

 

i am open to any method!

 

money or time is not a problem, thanks

 

 

 

EDIT is there a calculator to calculate yew long alch loss

 

 

 

EDIT2 why is my stats sig not changing!??!!

Miseryism | Completionist

 

There's always alching, you can only lose a few gp on a few things, but that tends to be excruciatingly boring :ohnoes:

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  • Author

i dont mind clicking :P i was looking for more exotic ways

Miseryism | Completionist

 

1) String Ammy

 

2) Enchant Diamond bolts

 

3) Onyx enchant @ MTA

 

4) Fire wave @ Vets Pc (spend points on mage)

 

5) Superglass make (profits)

 

6) Superplank make (breaks even, usually)

 

7) Superheat -mith- (breaks even or minimal loss)

 

8) Superheat -iron-

 

 

 

All of those are more xp/hour than alching and most are cheaper. High alchemy is overrated. Even in f2p, superheating iron is better xp and superheating mith is more efficient gp-wise.

You could make air orbs :D. You make profit if you buy the supplies and then sell the orbs, I think it's about 300 gp per orb.

 

 

 

You could also make the orbs or turn them into air battlestaffs and then alch. It won't make as much, but you will get more exp :).

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  • Author

so whats the process of superheating then? anyone?

Miseryism | Completionist

 

so whats the process of superheating then? anyone?

 

 

 

You cast the spell on an ore in your invent and you make a bar. Pretty straightforward.

so whats the process of superheating then? anyone?

 

Buy mith ore and nats, and put coal on 100% in MTK (much cheaper than buying). Superheat the ores into bars, and sell the bars. You can break even with a bit of merching.

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Thanks to Uno for the awsome sig <3

so whats the process of superheating then? anyone?

 

Buy mith ore and nats, and put coal on 100% in MTK (much cheaper than buying). Superheat the ores into bars, and sell the bars. You can break even with a bit of merching.

 

 

 

The MTK is better spent on fish or flax. You'll make more money, even after you buy the coal.

EDIT2 why is my stats sig not changing!??!!

 

Stat sigs update once every 12 hours - not right away.

Thanks, that explains a lot.

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Pureprayer, you're awesome.
  • Author

yeh that does explain alot, thanks:)

Miseryism | Completionist

 

Sorry to steal your topic, but i need to know this cause i want 94 magic too:

 

 

 

String Ammy - Which is the xp/hr, how much i lose?

 

Superplank make - Which is the xp/hr, how much i lose?

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  • Author
Sorry to steal your topic, but i need to know this cause i want 94 magic too:

 

 

 

String Ammy - Which is the xp/hr, how much i lose?

 

Superplank make - Which is the xp/hr, how much i lose?

 

 

 

yeh it would be interesting to know this too, :)

Miseryism | Completionist

 

When I used String Ammy intensively (end of 2008), I averaged 134k xp per hour, at a loss of around 3.5-4 gp per xp (with selling the resulting ammies to the Rogue trader guy; ~6 gp/xp otherwise).

 

 

 

I can't help on Plank Make, but I do recommend String Ammy! :)

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When I used String Ammy intensively (end of 2008), I averaged 134k xp per hour, at a loss of around 3.5-4 gp per xp (with selling the resulting ammies to the Rogue trader guy; ~6 gp/xp otherwise).

 

 

 

I can't help on Plank Make, but I do recommend String Ammy! :)

 

 

 

Thats very good xp, what you used to string?

pinguim0310.png
  • Author
When I used String Ammy intensively (end of 2008), I averaged 134k xp per hour, at a loss of around 3.5-4 gp per xp (with selling the resulting ammies to the Rogue trader guy; ~6 gp/xp otherwise).

 

 

 

I can't help on Plank Make, but I do recommend String Ammy! :)

 

 

 

yeah this sounds like a good idea.

 

 

 

after doing my research, ive found that high alch exp is approximatly, 1.3gp to 1exp

 

 

 

and you can can obtain around 65k to 70k an hour

Miseryism | Completionist

 

High alc can be as low as 0.3-0.5 gp/xp

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Pureprayer, you're awesome.
Thats very good xp, what you used to string?

 

I used plain gold ammies, as these were the cheapest to buy in bulk on the GE. Luckily, the mage xp doesn't depend on the type of ammy used.

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Thats very good xp, what you used to string?

 

I used plain gold ammies, as these were the cheapest to buy in bulk on the GE. Luckily, the mage xp doesn't depend on the type of ammy used.

 

 

 

But its not boring to all the time have to bank & cast once?

pinguim0310.png
  • Author
High alc can be as low as 0.3-0.5 gp/xp

 

 

 

i was basing mine on yew longs, what were you doing it on?

Miseryism | Completionist

 

But its not boring to all the time have to bank & cast once?

 

It's actually much less boring, because the spell casts itself automatically until you run of of unstrung ammies in your inventory. You just equip a mud staff, have a stack of astrals in the bank, and fill up with 27 unstrung ammies. Click the spell once, and it'll cast itself 27 times automatically. So you end up clicking a lot less compared to alching or planking.

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But its not boring to all the time have to bank & cast once?

 

It's actually much less boring, because the spell casts itself automatically until you run of of unstrung ammies in your inventory. You just equip a mud staff, have a stack of astrals in the bank, and fill up with 27 unstrung ammies. Click the spell once, and it'll cast itself 27 times automatically. So you end up clicking a lot less compared to alching or planking.

 

 

 

But you get the 83 xp per string or for the full invo?

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But you get the 83 xp per string or for the full invo?

 

83 per cast, so 2241 xp per invo.

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