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PVP drop potential question.


Pitac83

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Could anyone tell me everything that affects your lsp in pvp? For example, does the combat of you and your opponent affect the drop you recieve? Does it matter how long or how high you hit when fighting someone? These are just some things that I know affect your LSP. Are there any other things that affect it? I know about the 76k that you have to risk in members and I think killing someone in a hotspot gives more potential then in a non hotspot for a better drop, right? Dunno if you understood that last comment :?

 

That's all for now, Thanks.

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on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :)

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on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :)

 

The reason I said the thing about combat levels is because when I used to do the pvp trick, my friend would get crummy drops and I would get sort of good drops. He was lower Combat then me. Also when I did the trick with this other guy that was way out of my range, I used a pouch and he got some really crummy loot :? Thanks for correcting me.

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never have the other person drop coins

 

always do armour + weapon fights, game detects no armour/weapons and puts reward around 50k even with potential

 

use all 3 comabt style + tb/binds to make fight more "skillfull"

 

enjoy drops :)

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You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops.

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Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

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You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops.

 

Sorry for being a nub, but what's "tb" ? :?

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You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops.

 

Sorry for being a nub, but what's "tb" ? :?

 

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if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch

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if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch

 

 

 

on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :)

 

Little confused now...does combat affect the drop or not? :?

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if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch

 

 

 

on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :)

 

Little confused now...does combat affect the drop or not? :?

 

Yes

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Higher the person who dies combat the better the drop is supposed to be.

 

 

 

More hotzone time better drops or decent drops for a longer period of time.

 

 

 

How much you've died with recently also effects drops coins however yield lower death potential.

 

 

 

The length of the fight effects the drops.

 

 

 

Also luck is the key factor ::'

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Hmm...thanks for all these tips.Two more question, would your potential or whatever increase if you risk more then 76k?

 

Also, let's say you're doing the pvp trick. Would the person getting the kill receive a better drop if the person dying risks more?

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Potential goes up if your risking 75k+ so no more wouldn't mean more. If your risking more when your killing you will get a better drop though.

 

 

 

Also no but the person has to die with over 25k in non GP because gp deaths don't count as much as a 25k item death would.

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Potential goes up if your risking 75k+ so no more wouldn't mean more. If your risking more when your killing you will get a better drop though.

 

 

 

Also no but the person has to die with over 25k in non GP because gp deaths don't count as much as a 25k item death would.

 

Oh wow...thanks. The last tip sounds very helpful :thumbup:

 

Does it matter if the person getting killed is risking junk like maple bows(u) ? You might not understand this question...I hardly understand it :?

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I doubt it but when I do it I bring 3 items that pray over a rune scimmy and lose the scimmy on death which usually yields very nice drops for the other person. I havn't tested with junk yet but you could try it and inform me :)

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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I doubt it but when I do it I bring 3 items that pray over a rune scimmy and lose the scimmy on death which usually yields very nice drops for the other person. I havn't tested with junk yet but you could try it and inform me :)

 

Lol, how bout you try it out for me? :twss:

 

I'll try to get around to it some day. I feel that I have been wasting time lately in PVP. I'll add ya, k? :ohnoes:

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