Pitac83 Posted March 7, 2009 Share Posted March 7, 2009 Could anyone tell me everything that affects your lsp in pvp? For example, does the combat of you and your opponent affect the drop you recieve? Does it matter how long or how high you hit when fighting someone? These are just some things that I know affect your LSP. Are there any other things that affect it? I know about the 76k that you have to risk in members and I think killing someone in a hotspot gives more potential then in a non hotspot for a better drop, right? Dunno if you understood that last comment :? That's all for now, Thanks. Link to comment Share on other sites More sharing options...
MrBones Posted March 7, 2009 Share Posted March 7, 2009 on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :) Link to comment Share on other sites More sharing options...
tigershelby2 Posted March 7, 2009 Share Posted March 7, 2009 you also get some better drops if the fight lasts longer Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :) The reason I said the thing about combat levels is because when I used to do the pvp trick, my friend would get crummy drops and I would get sort of good drops. He was lower Combat then me. Also when I did the trick with this other guy that was way out of my range, I used a pouch and he got some really crummy loot :? Thanks for correcting me. Link to comment Share on other sites More sharing options...
999134 Posted March 7, 2009 Share Posted March 7, 2009 never have the other person drop coins always do armour + weapon fights, game detects no armour/weapons and puts reward around 50k even with potential use all 3 comabt style + tb/binds to make fight more "skillfull" enjoy drops :) Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
wioneo Posted March 7, 2009 Share Posted March 7, 2009 You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops. Sorry for being a nub, but what's "tb" ? :? Link to comment Share on other sites More sharing options...
pureprayer Posted March 7, 2009 Share Posted March 7, 2009 You probably should NOT tb each other in case someone else comes along :ohnoes: but beside that, better fights seemed to gt better drops at least a while ago, haven't bothered recently. Me and a friend used to always take like 10 trout and actually fight, but stop attacking and what not to let the other win, and heal with the drops. Sorry for being a nub, but what's "tb" ? :? Tele-block Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
meme79 Posted March 7, 2009 Share Posted March 7, 2009 if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch XBL gamertag: SeismicTriangle Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :) Little confused now...does combat affect the drop or not? :? Link to comment Share on other sites More sharing options...
pureprayer Posted March 7, 2009 Share Posted March 7, 2009 if u kill someone higher combat then you, you get better drops.. so if you have good summoning, dont bring a pouch when your killing and have partner take one, then when he is killing you you should bring a pouch on pvp it's called drop potental and the longer ur in a hot zone the better chance for a good drop i dont think the combat really matters just as long as u win and the length of time spent in the hot zone thats all i really know about pvp hope it helped :) Little confused now...does combat affect the drop or not? :? Yes Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
Master_Smither Posted March 7, 2009 Share Posted March 7, 2009 Higher the person who dies combat the better the drop is supposed to be. More hotzone time better drops or decent drops for a longer period of time. How much you've died with recently also effects drops coins however yield lower death potential. The length of the fight effects the drops. Also luck is the key factor : Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 Hmm...thanks for all these tips.Two more question, would your potential or whatever increase if you risk more then 76k? Also, let's say you're doing the pvp trick. Would the person getting the kill receive a better drop if the person dying risks more? Link to comment Share on other sites More sharing options...
Master_Smither Posted March 7, 2009 Share Posted March 7, 2009 Potential goes up if your risking 75k+ so no more wouldn't mean more. If your risking more when your killing you will get a better drop though. Also no but the person has to die with over 25k in non GP because gp deaths don't count as much as a 25k item death would. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 Potential goes up if your risking 75k+ so no more wouldn't mean more. If your risking more when your killing you will get a better drop though. Also no but the person has to die with over 25k in non GP because gp deaths don't count as much as a 25k item death would. Oh wow...thanks. The last tip sounds very helpful :thumbup: Does it matter if the person getting killed is risking junk like maple bows(u) ? You might not understand this question...I hardly understand it :? Link to comment Share on other sites More sharing options...
Master_Smither Posted March 7, 2009 Share Posted March 7, 2009 I doubt it but when I do it I bring 3 items that pray over a rune scimmy and lose the scimmy on death which usually yields very nice drops for the other person. I havn't tested with junk yet but you could try it and inform me :) Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Pitac83 Posted March 7, 2009 Author Share Posted March 7, 2009 I doubt it but when I do it I bring 3 items that pray over a rune scimmy and lose the scimmy on death which usually yields very nice drops for the other person. I havn't tested with junk yet but you could try it and inform me :) Lol, how bout you try it out for me? :twss: I'll try to get around to it some day. I feel that I have been wasting time lately in PVP. I'll add ya, k? :ohnoes: Link to comment Share on other sites More sharing options...
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