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Longbows...


Cheefoo

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They have higher accuracy, but the short bows speed makes up for it. What's the use of javelins, throwing axes, darts, or any other of the many 'junk' items? There can only be one best item for any situation, and the rest will be unused.

 

 

 

I understand your point but surely it'd be a good idea to at least make those crappy weapons more on par with the standard, even if they'd still be useless.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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They have higher accuracy, but the short bows speed makes up for it. What's the use of javelins, throwing axes, darts, or any other of the many 'junk' items? There can only be one best item for any situation, and the rest will be unused.

 

 

 

I disagree with this comment. There can only be one best item for each item type. But not for an entire style of combat.

 

 

 

This is a good point being brought up by the OP and should be addressed by Jagex. the weapon balancing is quite off. Same goes with melee. People only use scimitars, 2h's or whips. Axes, maces etc. really have no point. There is definitely the potential for making each weapon type unique from the other. It would introduce new ways of combat.

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I disagree with this comment. There can only be one best item for each item type. But not for an entire style of combat.

 

 

 

This is a good point being brought up by the OP and should be addressed by Jagex. the weapon balancing is quite off. Same goes with melee. People only use scimitars, 2h's or whips. Axes, maces etc. really have no point. There is definitely the potential for making each weapon type unique from the other. It would introduce new ways of combat.

 

How so? There's ALWAYS going to be one specifically 'best' weapon. That's how it is by definition. Any attempt to re balance things simply leads to a new clear champion.

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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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They have higher accuracy, but the short bows speed makes up for it. What's the use of javelins, throwing axes, darts, or any other of the many 'junk' items? There can only be one best item for any situation, and the rest will be unused.

 

 

 

I disagree with this comment. There can only be one best item for each item type. But not for an entire style of combat.

 

 

 

This is a good point being brought up by the OP and should be addressed by Jagex. the weapon balancing is quite off. Same goes with melee. People only use scimitars, 2h's or whips. Axes, maces etc. really have no point. There is definitely the potential for making each weapon type unique from the other. It would introduce new ways of combat.

 

You're half right. In f2p the scimitar is the 'best' weapon. However, depending on the circumstances and the player's levels, the 'best' weapon can change. In wars when people need melee sniping, warhammers are the best in melee only because of the high crush attack. In wars with multiple attack styles, the battleaxe is the best FOR SNIPING (not damage dealing ;)). It saves space as well as has high strength and high slash attack for anti-rangers. If poisons were f2p, daggers would be a staple. Short sword, maces, and longswords are pretty much useless in f2p. If Jagex changed so that classes were weaker to different melee styles (not just weak against both stab and slash) then maybe a longsword would be feasible. However, all the weapons that I have listed are good FOR SNIPING IN THOSE SITUATIONS. In the long run, a scimitar will ALWAYS beat out those weapons.

 

 

 

And people are so obsessed now a days with single digit advantages that everyone would possess weapon A is weapon A was the 'best' in 51% of the battles instead of weapon B which was only good for 49%. Of course, if you were smart, you'd have both weapons \' .

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I disagree with this comment. There can only be one best item for each item type. But not for an entire style of combat.

 

 

 

This is a good point being brought up by the OP and should be addressed by Jagex. the weapon balancing is quite off. Same goes with melee. People only use scimitars, 2h's or whips. Axes, maces etc. really have no point. There is definitely the potential for making each weapon type unique from the other. It would introduce new ways of combat.

 

 

 

How so? There's ALWAYS going to be one specifically 'best' weapon. That's how it is by definition. Any attempt to re balance things simply leads to a new clear champion.

 

 

 

Not unless you make each type of weapon unique enough through extra bonuses and specials. I think thats the main issue with the weapons and combat. There is only a few weapons that people use because those are FAR superior to the rest. They need to make the different weapons more unique from each other to really offer a healthy about of choice and differences in the combat, IMO.

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I disagree with this comment. There can only be one best item for each item type. But not for an entire style of combat.

 

 

 

This is a good point being brought up by the OP and should be addressed by Jagex. the weapon balancing is quite off. Same goes with melee. People only use scimitars, 2h's or whips. Axes, maces etc. really have no point. There is definitely the potential for making each weapon type unique from the other. It would introduce new ways of combat.

 

 

 

How so? There's ALWAYS going to be one specifically 'best' weapon. That's how it is by definition. Any attempt to re balance things simply leads to a new clear champion.

 

 

 

Not unless you make each type of weapon unique enough through extra bonuses and specials. I think thats the main issue with the weapons and combat. There is only a few weapons that people use because those are FAR superior to the rest. They need to make the different weapons more unique from each other to really offer a healthy about of choice and differences in the combat, IMO.

 

 

 

If poison were f2p and more variety of armor vulnerabilities, this is how it would pan out:

 

Scimitar- best slash damage

 

dagger - poison, 'nuff said

 

Short sword - stronger version of the dagger for stabbing weaknesses, best stab damage

 

Longsword- comporable slash and stab for saving inventory space (jack of trades for stab/slash attacks)

 

Warhammer - Strong crush attack for crush weaknesses, best crush damage

 

Battle axe - jack of trades for crush/slash weaknesses (similar role to longsword)

 

Mace - jack of trades for crush/stab weakness

 

Two hand sword - ko hit or for full-out offensive for people with high enough defense

 

 

 

That seems unique enough to me. And that's not counting spears, hastae, and claws.

 

 

 

That is how it would pan out in full out wars when people are not all damage dealers and some would be snipers, anti-snipers, and poisoners. Of course, it's about as realistic and attainable as Plato's Republic.

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All/most monsters should be like waterfiends and the corporeal beast IMO, being very strong to most combat styles and weak to one specific combat style. If poison were made f2p, the stab weapons would be more used, but right now, they suck.

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