Lep Posted August 13, 2005 Share Posted August 13, 2005 Well Mages have to do the very hard Desert Treasure quest to get a staff that you can atk more than one person in. Which by far Mages own everything right now... :roll: So why not add multi for Ranegrs and Meelers? A ranger quest for a new bows with a DOUBLE SPEC!Not 1 crappy spec, which shoots a flurry of say like 4 Arrows? And can hit up to 4 people. Better the arrows the better the dmg of course :wink: No idea what the quest would be but yea... And Meleers would also do a quest to iunno get some Kind of 1 Handed Bone looking hammer? And it would also have a double spec which if you use it, you bash the ground and hit everyone around you within a certain ratio. No idea what the quest would be though... (btw, when you have no specs it just atks like a normal weapon until you use specs so youd need to use them WELL. Sure Mages get like infinite multi atks, but they're like 2k ea?) Just a thought, they might actually do something like this if someone posted a better thing like this on Runescape boards. Just a thought, what do you think? :wink: Link to comment Share on other sites More sharing options...
Outsanity Posted August 13, 2005 Share Posted August 13, 2005 I agree meleers should...but rangers already have multi-combat Rune Axe Specials. I agree they should make something less strong, but that attacks 100% multi. Who knows...maybe they will...maybe they won't. I am a meleer through and through, and I could honestly care less anyways. :? |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
kharlan Posted August 13, 2005 Share Posted August 13, 2005 aww maybe something like "Storm of Arrows", where the ranger just shoots up like as many arrows as theyre players in his area, and it hits them, each arrow takes like 10% special, and hit up to 10 people Link to comment Share on other sites More sharing options...
lol000999 Posted August 13, 2005 Share Posted August 13, 2005 i dont agree because look at rangers 1 arrow = 400 max and 1 spell = alot and melee = 0 just the wep needed ancient magicks is the thing that keeps a mage alive from a clan Link to comment Share on other sites More sharing options...
Lep Posted August 26, 2005 Author Share Posted August 26, 2005 Well you are right...but if a ranger shot a flurry. Think of this. 400 x 10= 4k to hit 10 people As example. About melee...you're right, :? Their weapons are free...can't really think of any fair way to even out that :? Link to comment Share on other sites More sharing options...
shortkid111 Posted August 27, 2005 Share Posted August 27, 2005 r2h - 50k, since its a low range good weapon - to calculate costs... 714 mith arrows at 70 ea - 49980 Lep1423 said ancient magics(am) is 2k ea = 25 casts r2h - around 6-26 damage depending on str mith arrows - around 8-14 damage depending on bow and range level am - 20-30 damage damage after hitting 25 times r2h - 150-650 mith arrows - 200-350 am - 500-750 Just because weapons have a one time payment doesn't make it 0 cost over time. Also, if you look at the stats, the bow and magics would hit much faster than the r2h making the damage 7-10 times powerful - if you used a whip in comparison then it would be a 5 mil weapon... 2.5 mil casts of am and when you throw in entangle, insane power that damages multiple targets...or 12.5k of the 400 gp arrows which equals more insane damage and both of those are range so combined with entangle and teleblock, instadeath... ~Melee needs help~ Link to comment Share on other sites More sharing options...
idiot911 Posted August 27, 2005 Share Posted August 27, 2005 Dragon Halbred special hits multiple people. And any meleer needs help if they are using a r2h on p2p vs ancient magic... Proud member of 'the' clan for 5 years.Join 'the' clan today Link to comment Share on other sites More sharing options...
altruist64 Posted August 28, 2005 Share Posted August 28, 2005 About melee...you're right, :? Their weapons are free...can't really think of any fair way to even out that :? how about charges?mabye the weapon have 5 charge of special attack once its gone u need to pay $ to recharge Link to comment Share on other sites More sharing options...
X-Arcade-X Posted August 28, 2005 Share Posted August 28, 2005 About melee...you're right, :? Their weapons are free...can't really think of any fair way to even out that :? how about charges?mabye the weapon have 5 charge of special attack once its gone u need to pay $ to recharge Yeah, like crystal bows, make it so that you have to rapair them after a certain number of uses. The cost of the repair should be like 1k each to even it out with mages. RsN: Arcade Link to comment Share on other sites More sharing options...
cardsfan Posted August 28, 2005 Share Posted August 28, 2005 rangers get the throwing axe spec (like 10 multi shots per bar) meleers get drag halbred spec and mages get multi spells. although they need a bit of work, dont say that all classes cant hit multi targets R.I.P. Shiva Link to comment Share on other sites More sharing options...
altruist64 Posted August 28, 2005 Share Posted August 28, 2005 rangers get the throwing axe spec (like 10 multi shots per bar) meleers get drag halbred spec and mages get multi spells. although they need a bit of work, dont say that all classes cant hit multi targets the meele have the smallest range,maybe the dragon hal can be change to a complete sweep around u :) Link to comment Share on other sites More sharing options...
Raichase Posted August 29, 2005 Share Posted August 29, 2005 I don't understand why people want all the classes to be different and unique, yet simutaniously want each class to do exactly the same thing. Mages can hit more than one person with a spell, thats a mage advantage. If everyone had it, it wouldn't be special, would it? Raichase, quit Runescape. Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :) Best of luck to all of my friends here! Link to comment Share on other sites More sharing options...
cubegenius Posted September 1, 2005 Share Posted September 1, 2005 raichaise makes a valid point that the different abilities make the different combat styles more unique. Link to comment Share on other sites More sharing options...
cardsfan Posted September 1, 2005 Share Posted September 1, 2005 raichaise makes a valid point that the different abilities make the different combat styles more unique.making classes unique doesnt have to mean that 1 class gets a huge advantage by being able to hit multiple targets indefinately. it may work better if meleers and rangers got an advantage on the lvl of multiple targets R.I.P. Shiva Link to comment Share on other sites More sharing options...
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