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A question for experienced astral/zmi runecrafters


l337ubernoob

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Right now I have 84 runecraft (since 80 all xp has been reward xp from WGS and from cashing in penguin points really), and I have been thinking about getting 91(+) somewhere in the near future.

 

I used to runecraft by using the abyss and then crafting natures, deaths and bloods (whichever I ended up closest to in abyss). This usually yielded me about 20-21k runecraft xp per hour. There are of course a number of other methods, hence the following questions to all you more experienced runecrafters out there

 

 

 

Astrals - What is the optimal method for making them (as in, teleports, familiars etc.) and what xp rate could I expect there

 

 

 

ZMI - What is the xp rate here, and in your opinion does this xp rate justify the money 'loss' from not using other methods? (feel free to provide elaborate mathematical models to prove your point!)

 

 

 

Graahk - I rather not use this method as Ill most likely be paying plenty visits to the nature altar once Ive achieved 91, but if you really think it by far outmatches the others, feel free to elaborate as well

 

 

 

Im sure there are a number of good runecrafters out here so Ill be looking forward to your replies!

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Well im only 55 RC, but a friend of mine just got to 99 rc. At your level ZMI would be great exp, and you might even profit some. As for the exp rate and methods look on the RSOF for Zarfots guide.

 

 

 

As for astrals you get double the runes per ess at 82 so you can make some decent money as well as exp. I say using the moonclan bank and just running to the alter is your best bet.

 

 

 

If you want just exp and not as much profit then do ZMI until 91 rc. If you want to make some money as well as exp then do astrals to 91. But once you get 91 rc you can get like 900k gp/hr so its up to you.

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Well im only 55 RC, but a friend of mine just got to 99 rc. At your level ZMI would be great exp, and you might even profit some. As for the exp rate and methods look on the RSOF for Zarfots guide.

 

 

 

As for astrals you get double the runes per ess at 82 so you can make some decent money as well as exp. I say using the moonclan bank and just running to the alter is your best bet.

 

 

 

If you want just exp and not as much profit then do ZMI until 91 rc. If you want to make some money as well as exp then do astrals to 91. But once you get 91 rc you can get like 900k gp/hr so its up to you.

 

 

 

Thanks for this, but these were all basics I was quite aware of. Zarfots guide is believed to be quite inaccurate due to him just multiplying his quickest runs, making the figures somewhat surreal.

 

Im wondering what figures I can expect without me being discouraged after an hour and wondering what the hell I might be doing wrong.

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Right now I have 84 runecraft (since 80 all xp has been reward xp from WGS and from cashing in penguin points really), and I have been thinking about getting 91(+) somewhere in the near future.

 

I used to runecraft by using the abyss and then crafting natures, deaths and bloods (whichever I ended up closest to in abyss). This usually yielded me about 20-21k runecraft xp per hour. There are of course a number of other methods, hence the following questions to all you more experienced runecrafters out there

 

 

 

Astrals - What is the optimal method for making them (as in, teleports, familiars etc.) and what xp rate could I expect there

 

 

 

ZMI - What is the xp rate here, and in your opinion does this xp rate justify the money 'loss' from not using other methods? (feel free to provide elaborate mathematical models to prove your point!)

 

 

 

Graahk - I rather not use this method as Ill most likely be paying plenty visits to the nature altar once Ive achieved 91, but if you really think it by far outmatches the others, feel free to elaborate as well

 

 

 

Im sure there are a number of good runecrafters out here so Ill be looking forward to your replies!

 

 

 

Astrals - The absolute best would be to wear semi-decent melee defence while staying at 0 or under kilogram. I use this outfit:

 

 

 

  • [*:f9plz4t0]Dragon med
     
    [*:f9plz4t0]Varrock Armour 3
     
    [*:f9plz4t0]Staff of Earth
     
    [*:f9plz4t0]Spottier cape
     
    [*:f9plz4t0]Barrows gloves
     
    [*:f9plz4t0]Boots of lightness
     
    [*:f9plz4t0]Glory (obviously)
     
    [*:f9plz4t0]Ring of Duelling
     
    [*:f9plz4t0]Holy book

 

 

 

That, with the 4 pouches puts me at 0 kg. I use an Abyssal Lurker familiar with super pots. Withdraw a nice amount of Law runes, then craft runes and do Moonclan group teleport. Run back, rince and repeat.

 

 

 

Although I'm told I'm terribly slow ( :cry: ), I manage about 12K xp per familiar. Don't count on getting much more than me, though.

 

 

 

ZMI - Much recommended. There are plethora of guides regarding this, so browse around in the Archive and YouTube.

 

 

 

Although others are said to be able to make 48K xp/hr at my lvl, I can't go past 39k on my best run.

 

You won't make loss, but it's much more worthwhile. Don't bother with moneymaking now, you can earn enough when you get 91 RC.

 

 

 

Graahk - 91 RC, otherwise I'd advise against it.

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Personally for the lunar crafting I was thinking of using a terrorbrid with scrolls. Is it really worth using an abyssal familiar?

 

Thanks a lot on the outfit tip, thats the sort of new info I was looking for :D

 

 

 

Sounds like Ill be best off going with ZMI then, any special advice on outfit and technique for that?

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Sounds like Ill be best off going with ZMI then, any special advice on outfit and technique for that?

 

Muddaking's guide on YouTube seems to have a lot of thought put on efficiency. (The video description has extra info too):

 

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