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Laws vs Nats


danetello

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How many laws can I craft per hour using the abyss and how many using the balloon method? (both using super energy pots and all pouches)

 

 

 

Which would make more money per hour, laws using the balloon method or nats using the graahk method? (both using super energy pots and all pouches)

 

 

 

And would it be worth using the small pouch or should I just use giant, large and medium?

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No need to bump this. Your question was only an hour old and sometimes it takes time for the right people to come on.

 

 

 

I don't know the exact answer to your question, but I found this:

 

 

 

First, balloon trips are about 80 seconds each, while abyss trips are about 75 seconds average each.

 

 

 

Second, you cannot take familiars on balloons, meaning you cannot use an Abyssal Parasite/Lurker, slowing you down even more.

 

 

 

Third, this is clearly worse than Abyss- Laws, which is logically not worth it either.

 

 

 

6. Abyss- Laws

 

 

 

Even though it is possible to buy bulk pickaxes and drop one every trip, making law trips this way pretty fast, you cannot bring an Abyssal Parasite or Abyssal Lurker into the law altar! This would make laws around 10% slower to craft than runes such as deaths and natures. Deaths would give more xp and cash per hour than Abyss- Laws.

 

Those times are from someone who is insanely quick though, so you may need to add 5-15 secs on them.

When everything's been said and done, more has been said than done.

All skills 80+

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Ok, thanks for the info :). Would nats with a graahk be a better choice for money?

 

I am fairly sure that it would not be. I would do deaths using the abyss and a familiar, deaths are at the current market price 285ea.

 

 

 

I would only do graahk if you want xp, and even then if xp was what you wanted ZMI is a much better option.

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Pouches, definitely use all of them.

 

 

 

E. Abyss- Deaths: 28.0k xp and +363k cash per hour.

 

F. Abyss- Bloods: 28.4k xp and +363k cash per hour.

 

G. Abyss- Cosmics: 22.4k xp and +419k cash per hour.

 

H. ZMI altar- 45.2k xp and +62k cash per hour

 

I. Spirit Graahk- Natures: 27.5k xp and 245k profit per hour.

 

 

 

A summery of methods, however, this is from the same source as I used earlier and again these numbers are all a bit high. However, it is a pretty nice indication. For cash, definitely do cosmics, for xp, ZMI is best. For a nice combo, do deaths or bloods.

When everything's been said and done, more has been said than done.

All skills 80+

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