curmudgeony Posted June 20, 2009 Share Posted June 20, 2009 I'm working on going from 60 rc to 66 for the fally diary. Just about every guide for the ZMI suggests that its good exp at 70+ rc levels. How well does the zmi work at 60? Would it be better to just rc natures via the abyss? Link to comment Share on other sites More sharing options...
IzzetGuildmage Posted June 20, 2009 Share Posted June 20, 2009 While definitely less profitable, ZMI is still faster than crafting nats at any level. Current goals: Hunter 78/80Smithing 70/80Runecrafting 58/60Strength 96/99Defense 45/46Prayer 72/95Dungeoneering 85/100 Link to comment Share on other sites More sharing options...
Racheya Posted June 20, 2009 Share Posted June 20, 2009 ZMI is quicker as long as you're using Lunar magics. I find you average 600 exp per trip using pouches. It's probably better than the abyss, not profitable, but better for exp. I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator]. Link to comment Share on other sites More sharing options...
Abc1230 Posted June 20, 2009 Share Posted June 20, 2009 ZMI is the fastest rc exp... you'll lose plenty of money by the time you get to 66 YouTube Link to comment Share on other sites More sharing options...
manitstinks Posted June 20, 2009 Share Posted June 20, 2009 Nats are slow Link to comment Share on other sites More sharing options...
Gandorf61 Posted June 20, 2009 Share Posted June 20, 2009 ^ Not if you use a Graahk familiar to tele near the alter. If you don't mind spending a few more hours in return for a good profit then do Nature runes with a Graahk. If fast xp is the most important and losing money is no problem then definitely go with the ZMI alter. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
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