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Graphical Issue


daskos99

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Sometimes when I log on, player characters stand, but without their 'pose'. They don't hold their weapons like they should, instead, everyone (with the exception of me) holds it in the same way.

 

It's hard for me to describe, so I've included a picture below.

 

Some motions work (IE I can see people moving in the motion of casting High Alchemy, but I can't see the actual affects of the spell), and others don't.

 

This problem only happens sometimes. Can anyone tell me what's up, or even if this happens to other people?

 

 

 

[hide=Clicky]what.jpg[/hide]

Any fool can write a rule, but any fool will mind it

--Thoreau

daskos99.png

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Yeah this usually happens when there are too many people in one area, nothing to worry about there :D

 

 

 

yup, they do it to reduce the lag. All those tiny animations that can really add up.

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Owner of a Quest cape since 9/11/08

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It's not about the other people, its about shooting cute furry things that explode.
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Yeah this usually happens when there are too many people in one area, nothing to worry about there :D

 

 

 

yup, they do it to reduce the lag. All those tiny animations that can really add up.

 

 

 

Pretty much covers it.

 

 

 

To reduce lag in corwded areas all the little extras go.

 

 

 

First being "props" such as the objects u produce when you do skill cape emotes.

 

Then goes the stationary animations, such as cape flickering or swaying.

 

Thirdly goes unique poses in favour of basic generic poses.

 

 

 

You can always see urself in full detail, but everyone around u will be minimised to reduce lag

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Yeah this usually happens when there are too many people in one area, nothing to worry about there :D

 

 

 

yup, they do it to reduce the lag. All those tiny animations that can really add up.

 

 

 

Pretty much covers it.

 

 

 

To reduce lag in corwded areas all the little extras go.

 

 

 

First being "props" such as the objects u produce when you do skill cape emotes.

 

Then goes the stationary animations, such as cape flickering or swaying.

 

Thirdly goes unique poses in favour of basic generic poses.

 

 

 

You can always see urself in full detail, but everyone around u will be minimised to reduce lag

 

 

 

Thanks, you guys have been helpful. Nice to know my connection isn't messed up :thumbsup:

Any fool can write a rule, but any fool will mind it

--Thoreau

daskos99.png

Flickr

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