July 9, 200917 yr Do chompas hit all units in a stack or just the "top" two squads? If they hit all units is it worth getting 4 chompas and a distractor to pound those campers into a pulp? Or are gnome gliders the best special weapon?
July 9, 200917 yr From what i've read gliders hit 1 squad and chompas hit more than 1 squad. Im not sure if there all stood on the same spot it will just hit the top 1 or not. IM GOING TO LIVE FOREVER .......... or die trying
July 9, 200917 yr I was playing a game earlier where I had everyone piled on top of each other as my regular strategy. Somebody used four or five Chompas and got every single one of the units down to half-health. I got owned. So yes, they affect every unit in a stack. SLAYERGEEK
July 9, 200917 yr I've only played 1 game so I wasn't sure. Seems chompas are the best then. IM GOING TO LIVE FOREVER .......... or die trying
July 9, 200917 yr :shame: cannons are cheaper and do more damage to deathdots Noobs: We pay we sayJaGeX: How much will you pay?
July 9, 200917 yr :shame: cannons are cheaper and do more damage to deathdots How the hell do you use them? just place them facing the correct direction right next to the enemy squad? cos I placed mine a few squares away and sweet F.A happend. IM GOING TO LIVE FOREVER .......... or die trying
July 10, 200917 yr cannons are better, they will hit 60-70, chompas hit 40-60 jsut select where you want it, the arrow points the direction you want it to go, and place it right next to squads you want to hit, they hit about 5 squad squares into that direction XBL gamertag: SeismicTriangle
July 10, 200917 yr I use chinchompas because I can't position my troops to use cannon properly :o They take a little while to activate, and you can place them in the same "square", the graphics will just place them in certain areas within that square. It damages all units in the same sense a regular chinchompa would. 95/99 Summoning95/99 Slayer [hide=This is what you look like when you play RS too long][/hide]
July 10, 200917 yr Cannons are nearly instant. They give almost no time to maneuver units out (At least not with the laggy controls -.- ) I've managed to move 3-4 squads out of the way when a chin strikes. It's just too much of a delay. In general, 3-4 cannons with the remainder as distraction is the best combination. Something to fill my sig with until I find a replacement.Also check out my blug
Create an account or sign in to comment