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Mining.


A_Gardener

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Meh.

 

 

 

You're supposed to bank after a full inventory anyway, the coal trucks are merely there because the coal mines are too far away from the bank... And I don't think that adding trucks to the already existing mines would be feasible...

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Meh.

 

 

 

You're supposed to bank after a full inventory anyway, the coal trucks are merely there because the coal mines are too far away from the bank... And I don't think that adding trucks to the already existing mines would be feasible...

 

 

 

I agree, the pre-existing spots don't need something of the sort. A new mining area would though. :thumbup:

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Although it would be nice to have smithing become profitable once more, this would last for like a week and then the price of smithed goods would fall drastically too, leaving everything just cheaper.

 

 

 

If this was to be implemeneted, there would need to be a massive new use for ores to counter-ballance the inevitable influx of supply.

 

 

 

But as it is, a firm no.

Some games do not mix...

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Meh.

 

 

 

You're supposed to bank after a full inventory anyway, the coal trucks are merely there because the coal mines are too far away from the bank... And I don't think that adding trucks to the already existing mines would be feasible...

 

 

 

I agree, the pre-existing spots don't need something of the sort. A new mining area would though. :thumbup:

 

 

 

There are tons of decent areas for mith/addy ores that aren't harnessed.

 

 

 

Bottom of the Grand Tree for one.

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Meh.

 

 

 

You're supposed to bank after a full inventory anyway, the coal trucks are merely there because the coal mines are too far away from the bank... And I don't think that adding trucks to the already existing mines would be feasible...

 

 

 

I agree, the pre-existing spots don't need something of the sort. A new mining area would though. :thumbup:

 

 

 

There are tons of decent areas for mith/addy ores that aren't harnessed.

 

 

 

Bottom of the Grand Tree for one.

 

 

 

I didn't think many people knew of that spot. My good friend is going for 99 mining and she uses that spot quite abit. Along with stars.

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Mining is an insanely slow skill to train, but I vote we keep it the way it is because a LOT of items in the market revolve around these ores. Bars, armor, bolts, and weaponry all are affected by the mining skill and making such a drastic change to it all of a sudden would flip the entire market in 10 different directions.

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Yes...because every skill has to be easy...

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I think it would be cool for some spots to be person dependent. That is, if you and me are both at the spot, we can both mine (but at the same rate) AKA: no spot stealing.

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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It's a good idea, but only for one person. You. You meaning yourself. Everyone's self.

 

 

 

Sure, you'd get more experience out of the deal, and in a faster way too. But, like everyone has been saying, it would cause too much trouble everywhere else. Too much ore would be pumped into the market. It'd wreck the economy, in a way.

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