August 4, 200916 yr I've actually been interested in the probability of getting a certain drop from any particular monster, so this thread makes a lot of sense. I watched the video, and I do agree that there are at least four separate lists for drops, but we were once told that drops such as Visage and things like 3rd Age or other elementally hyper-rare items (even the Shield left half) are on a separate, "Special" drop list that not only drops an item from there, but also gives you another shot at the "roulette". For those that are curious of how it affects certain drops - things that are semi-uncommon won't be bothered by it, which means Adamant Bars from Aviansies are out, as are the lion's share of herbs from Abberants. But then I'd just be repeating myself with everything everyone else has said. The only real way to prove how well such a ring works is to kill enough NPCs proportional to one or two times its orders-of-magnitude its drop list. For some of these monsters, it means killing them at least 48,000 times, which is painful enough to do. Perhaps some day we'll figure out everything about this "rare" list...or perhaps we'll get a hint to it. Aside: When we're talking statistics, the chance of a drop d only changes if you have something to modify its chances, i.e. RoW, but [typically] under no other circumstances. [EDIT] You might want to add to the "rare" list of Aberrant Specters the Dragon Spear. Someone got one while I was on task the other day, showed it to me, totally blew my mind. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago.
August 4, 200916 yr Author I've actually been interested in the probability of getting a certain drop from any particular monster, so this thread makes a lot of sense. I watched the video, and I do agree that there are at least four separate lists for drops, but we were once told that drops such as Visage and things like 3rd Age or other elementally hyper-rare items (even the Shield left half) are on a separate, "Special" drop list that not only drops an item from there, but also gives you another shot at the "roulette". For those that are curious of how it affects certain drops - things that are semi-uncommon won't be bothered by it, which means Adamant Bars from Aviansies are out, as are the lion's share of herbs from Abberants. But then I'd just be repeating myself with everything everyone else has said. The only real way to prove how well such a ring works is to kill enough NPCs proportional to one or two times its orders-of-magnitude its drop list. For some of these monsters, it means killing them at least 48,000 times, which is painful enough to do. Perhaps some day we'll figure out everything about this "rare" list...or perhaps we'll get a hint to it. Aside: When we're talking statistics, the chance of a drop d only changes if you have something to modify its chances, i.e. RoW, but [typically] under no other circumstances. [EDIT] You might want to add to the "rare" list of Aberrant Specters the Dragon Spear. Someone got one while I was on task the other day, showed it to me, totally blew my mind. The Dragon spear is interesting, but i believe Ring of wealth works only for common rares. Dragon spear dropped from Aberant spectres sounds very, very rare so i won't add that list. Hope that's cool. :thumbup:
August 4, 200916 yr Perhpas we can get a few people to do 1k kills on something like fire giants and log EVERY drop. One group will have a ring of wealth and one will not. WE really need to do 10-100k kills to get a more accurate study. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast]
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