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graahk vs abyss


Greenfein420

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For nature runes graahk without a doubt

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  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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Spirit Graahk runs are faster by approximately 25-30 seconds. This doesn't sound like a lot but trust me it adds up quite a bit over the course of RC'in.

 

 

 

I would go with Graahks for natures as you will be doing close to 3k nat/hour that way. (If not more)

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you will be doing close to 3k nat/hour that way. (If not more)

 

 

 

Is that with double nats ? I get around 1.2k without pouches and I hear about 1.6k with pouches....

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Joined RS Dec 24th 2004.

99 Hunter 14.08.09 10084th

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you will be doing close to 3k nat/hour that way. (If not more)

 

 

 

Is that with double nats ? I get around 1.2k without pouches and I hear about 1.6k with pouches....

 

 

 

[hide=From Zarfots Guide on RSOF]I. Spirit Graahk- Natures

 

 

 

One of the familiars that was released with Summoning 2 was the Spirit Graahk (57 summoning). It lasts 49 minutes and offers free teleports- simply right-click it and select "Teleport"- to the Graahk hunting area, which conveniently is extremely close to the nature altar. It takes about 30 seconds to get to the nature altar from the location you are teleported to. Most trips can be done in under 55 seconds using 3 pouches, or under 60 seconds using 4 pouches.

 

 

 

Spirit Graahk pouches cost about 9k each. Even though you do get 7 less ess per trip because you can't use an Abyssal Lurker, the super fast trips more than make up for it.

 

 

 

Don't forget your nature tiara :P

 

 

 

Bank at Castle Wars using a Ring of duelling before teleporting back to the Graahk area. You'll have to go to the abyss every once in a while to fix your pouch, then go through the nature rift.

 

 

 

On page 12, I will determine that 3 pouches is better than 4, and after some discussion with some friends, I feel 54 seconds is a reasonable average Graahk trip time for a fast runecrafter using 3 pouches. 60.3 graahk trips of 54 seconds and 49 ess each and 4.3 abyss trips of 80 seconds and 46 ess each can be done per hour, meaning that 3153 ess can be crafted into natures per hour. Taking off 3% gives 3058 ess (27.5k xp) per hour.

 

 

 

Assuming natures are 220 gp each, ess is 130 gp each, and that 30k is lost per hour to super energies and Spirit Graahk pouches, Graahk runecrafting gives 245k profit per hour.

 

 

 

Crafting natures with the Graahk method gives 27.5k xp and 245k profit per hour.[/hide]

 

 

 

I am not sure if that is with 91 rcing but I believe it is not.

 

 

 

[hide=Video from a guide on our very own Tip.It Forums][yt]BfygAS9l17A[/yt][/hide]

 

 

 

This guy says he can do 6300 nature runes/hour with a Graahk and mouse keys.

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Grahhk.

 

 

 

Plus i find it more cheerful to be running in a nice bright environment then a dark red one :/

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By three methods we may learn wisdom: First, by reflection, which is noblest;

Second, by imitation, which is easiest; and third by experience, which is the bitterest.

 

- Confucius

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I'd agree with the other posters and say: Spirit Graahk.

 

 

 

I'm getting an average of ~2.8k Essence crafted over the course of 1-hour, that's with the 3-largest pouches, MouseKeys and not banking the crafted Natures. Although I've yet to do testing on if the lack of banking Natures actually makes up for the loss of 2 Essence crafted each run, seems to save a lot though so I expect it is.

 

 

 

Plus i find it more cheerful to be running in a nice bright environment then a dark red one :/

 

 

 

Most definitely agreed! Runecrafting for me wasn't much in the way of highlights until I started Graahking, I've now found it's the most relaxing thing in the game for me. :)

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