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making clothing


speedy_petey

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what if we could make clothing? Like out of baer fur, wolf fur, silk, ect. then we chould have our own clothing for people who don't want to fight. also for color we could use the dyes! Get some use besides capes. what do you all think? is it great? let me know please.

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I've always thought clothing would be a good addition to crafting, maybe even have clothes in the 90-99 crafting range, would certainly add a sense of quality to the clothes if they were in that range.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

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Thread cleaned by me.

 

 

 

I was just about to post something along similar lines, but even though this topic was bumped, I will post it here.

 

 

 

Those of you who are familiar with WoW know that there is a tailoring skill.

 

 

 

Okay, let's recount suggested materials (and a few others) and their current uses.

 

 

 

Wool cloth- used in Regicide

 

Bear fur, grey wolf fur- can be obtained from killing bears and wolves or stealing from the Ardougne fur stall. Grey wolf fur can be traded at the Fine Clothes shop, Baraek's (fur stall in Varrock), and the Ardy fur stall. Bear fur can be traded at Baraek's and the Ardy fur stall.

 

Silk- can be bought at the Al-Kharid and Ardougne silk stalls, and Thessalia's. Can be stolen from the Ardy silk stall. Can be combined with Karamja rum to make cleaning cloths, which remove poison from weapons.

 

Fine cloth- Obtained in the shade lair in Mort'ton for splitbark armor.

 

 

 

Dyes- obtainable from Aggie (for the primary colors) and Orowen in the Clothing Shop in Lleyta. Pink dye can be obtained from Betty in Port Sarim after Hand in the Sand quest. Used to dye highwayman capes (provides some crafting xp) and used for a few quests.

 

 

 

Still reading? On to the suggestions:

 

 

 

Suggestions: This could go 2 ways- expand options at Aggie so that multiple dyes can be purchased, or allow players to make their own dyes with the materials Aggie lists. Therefore, dye making would be level controlled depending on what level the ingredients can be farmed at- yellow dye first (onions), then red dye (redberries), then blue (woad leaves). Orange, green, and purple respectively would follow based on the previous levels. Not sure where to place pink, but I think it would be next since you use redberries and whiteberries in Hand in the Sand- and these would be the likely ingredients.

 

 

 

Cloth-

 

Wool cloth is first, and is obtainable weaving 4 balls of wool on the loom outside Falador, as in the Regicide quest.

 

Bear fur and then grey wolf fur would be next, based on their prices at Baraek's and ease of obtaining them, although I know grey wolf fur can be obtained quickly by using a cannon atop White Wolf Mountain. This could be solved somewhat by having different wolves drop different color furs- i.e. wolves on White Wolf Mountain drop white wolf furs, Dire wolves dropping another color, etc. and the different color furs would be used at different levels.

 

Silk would be somewhere in the midst of this, probably after grey wolf furs.

 

Fine cloth would be the upper levels as it is more difficult to obtain.

 

 

 

Dyeable cloth (wool, silk, possibly fine cloth) would yield clothing at different levels based on the dye used.

 

 

 

Tailoring would use needles and thread as they are for crafting ranger armor. I do not suggest simply folding this skill into crafting as the suggestions I have described so far are plenty for a new skill, and crafting has so much in it already.

 

 

 

What can be tailored?

 

This is tricky. To make it a desirable skill, I think that we might consider making mage gear available. This would probably be tailored with silk, and it would be enchanted to equal blue mage gear, and possibly gnome/Canafis gear (although I know there is not high demand for the latter). Therefore, I suggest at least one new enchant spell for mage clothing only.

 

 

 

Mage gear may not be feasible, so perhaps it might be best to limit the skill to producing clothing not obtainable in shops, treasure trails, holiday events, and so on. Therefore, shirts, trousers, coats, etc. would be the basis for makeable clothing.

 

 

 

Again, these suggestions for tailoring may be streamlined into the crafting skill, but I believe it could work as a stand-alone skill.

 

 

 

Problems:

 

Gold farmers may harvest materials needed-- probably most likely thieving silk. It may be an inevitable problem that will require more aggressive random events for thieving, and for any other skill used by autoers and the like.

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I like it- perhaps a level 1-3 enchant for magic robes like they did with gems?

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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I have always wondered why the ability to craft clothing did not exist. This would be an awesome update, and there are a huge array of possible expansions.

 

 

 

I have alot of ideas pertaining to this topic so I'll throw them out to see what you all think.

 

 

 

Metal armors such as platebodies and chain maille etc. were not worn directly on the body in medieval times. There was thick padded cloth worn underneath. This cloth padding could be crafted from cotton and worn as a layer below the armors already existing in runescape. The padding would then, of course, give additional defense bonuses. I think these armor padding items should require a fairly high crafting lvl of say 50 or thereabouts.

 

 

 

Cold areas of the map could be altered to necessitate wearing of furs. Places like white wolf mountain and port sarim cave being icy and cold, obviously would not be hospitable to an adventurer wearing only a shirt and pants. Areas like this could deal damage, much like poison, to players not wearing clothing to protect them from the frigid temperature. Insulating clothing would have varying degrees of effectiveness ranging from cotton to wool and finally furs.

 

 

 

Conventional robes could be crafted and then blessed or enchanted. Prayer bonus giving robes could be blessed in the monastery for instance, while new spells could be made allowing you to enchant mage robes.

 

 

 

I like the idea of crafting clothing very much and would be very excited to see it added into Runescape.

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