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Why do developers keep doing this?

Featured Replies

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I could also ask why gamers use escort missions as an excuse not to challenge themselves. The mission you described is actually pretty well designed. The enemy you're supposed to 'escort' follows you in stead of some preset path. It's also just as mobile as you are. You can use your whipfist to keep its attention without ever really risking it beating on you. I actually thought that the idea of escorting something that's trying to kill you was a nice twist.

 

It's not that it wasn't an alright idea (I did give it a chance at first), but there's just too much going on. By that point in the game and the location of the start of the level, you WILL get a military alert, and keeping it's attention while not dying can be annoying a hell. I've always thought that if anything other than you needs to survive, a level loses serious points.

 

The Blazing Angles games would have been great, but almost every mission was either escort or protection of an immobile unit.

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Get back here so I can rub your butt.

I wouldn't say no one likes them - I certainly don't want more than one per game but don't mind them if they aren't too ridiculous.

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"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

Escorting Eva in MGS3 was infuriating. Especially when going for the no kills/deaths run through.

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The main reason is basically to space a short game out.

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I loath any kind of escort/partner mission. Oblivion was particularly annoying, but at least on partner missions you could tell them to stay put then do it yourself and collect them on the way out. The escort missions were the worst tho... dumb [wagon] AI would go charging into a pack of like 10 enemies and get killed in 3 hits... you basically had to charge ahead hope they didn't catch up.

 

 

 

GoldenEye's ah... Control (i think) was a [bleep]. Worst escort ever. Hopeless [bleep] :wall:

It depends on the escort mission, really. It's been said, some are really good and some are just plain annoying. But they keep improving, like the parts in inFamous when you rode on the bus, or in Brutal Legend when you followed the tourbus.

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