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Why the profit/h of superglass make decrease that much?

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Originally, the profit rate should be around 600k-700k/h(assume 500casts/h) in summer, in summer, it rose to 1m-1.2m/h.

Idk why, the profit rate has dropped back to 600k-700k(molten glass keeps dropping while sand/seaweed keep rising)since the release of vial pack(I gorgot the excat date whe it started dropping, but it should be round that time). I want to know why, I know price changes every day, but is it related to some update? Merching clan merching or because people think 1m/h is too much and so drop back to old price? Or other reasons?

 

ty

d_l_llon.png

Inflation increased the price of essence (pure too) which increased the rune prices. Added to the magic and RC'ing updates everyone wants fast magic exp and essence.

In short the demand has increased like crazy, but the supply hasn't.

 

It wasn't the vial release which caused this it was the magic update (spells and damage increase) as well as the RC'ing tweak.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

  • Author

Inflation increased the price of essence (pure too) which increased the rune prices. Added to the magic and RC'ing updates everyone wants fast magic exp and essence.

In short the demand has increased like crazy, but the supply hasn't.

 

It wasn't the vial release which caused this it was the magic update (spells and damage increase) as well as the RC'ing tweak.

 

So a while later, the profit/h maybe rise?(lets say 800k/h)

 

Also, can double nat still earn 1.2m/h(for lv91)?

I heard that the profit from doubl; nat/astral drop after the update(as this is my another money making method)

 

ty

d_l_llon.png

Not so sure about superglass, but the profit at 91 RC hasn't changed, it's just that the profit going towards it is more of a curve rather than a straight jump. You earn more along the way getting there now, since you can sometimes craft double nats (rarely - depending on your level) or astrals.

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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

I do think it's the vial pack update, before, people were desperate for vials, so more people used molten glass to make vials. I also think more people are doing Superglass Make, which would make the raw materials more expensive and the final product less.

Leman.png

Vial pack update, less demand for glass

 

Surge spells update, more demand for magic exp

JacTheRipper.png

I would guess it's because runes have risen which leads to 2 things. First is obviously the cost is higher for not just super glassmake, but all spells. Second is because cost of runes is higher, charging orbs is less profitable, demand for orbs is down, demand for glass is down, glass prices fall.

 

Also updates like the vial packs, and making seaweed easier to get, could further decrease the demand for glass.

 

That's just my guess though.

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