XDChickenGoD Posted December 7, 2009 Share Posted December 7, 2009 Hello, I've been F2P as long as I've remember, since November of '06 when I was first introduced. Since memberships have been more accessible to me via department stores. I thought, why not become a member? Long ago, I've had doubts of becoming member, because of the fact that I've been F2P for so long, and my achievements of a F2Per would be insignificant; but I then realized this is a game, and all that matters is that I have fun. Anyways, I was wondering once I become member, are there any steps I should take first: any important quests I should start immediately, armor/weapons I should buy, etc. My budget is around 10M and my skills, I believe, are in my signature. Many thanks. Link to comment Share on other sites More sharing options...
cowmaster187 Posted December 7, 2009 Share Posted December 7, 2009 id sugest lost city (the fairy one) and monkey madness for the most part any quest that does not require members skills from what can tell. i would get your thieving up because it is free and just have fun ~~~legoman187~~~ Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Link to comment Share on other sites More sharing options...
XDChickenGoD Posted December 7, 2009 Author Share Posted December 7, 2009 id sugest lost city (the fairy one) and monkey madness for the most part any quest that does not require members skills from what can tell. i would get your thieving up because it is free and just have fun ~~~legoman187~~~ Ah, many thanks! Link to comment Share on other sites More sharing options...
Troacctid Posted December 7, 2009 Share Posted December 7, 2009 I can offer some quest recommendations. I've been working on a guide to quests aimed mainly at new members and existing members who haven't done a lot of quests. Here's my section on the best quests to do for experience rewards, which is pretty much complete already (it's pretty long): [hide]FarmingA Fairy Tale Part 1 can be done at level 1 farming. It gives 3500 experience, enough to take you all the way to 17 farming.If you now wish to start farming conventionally, congratulations! You can already plant acorns to grow oak trees, which should give you some quick levels easily. You can also plant guam, and very soon tarromin, for some profit. Starting at 17 farming is a great head start even if you aren't into quests. If you still want to keep questing for your levels...17 farming is enough to do Forgettable Tale of a Drunken Dwarf, which gives 5000 experience, enough to go from 17 to 25 farming.25 farming is enough do do Garden of Tranquillity for another 5000 experience, which will take you from 25 to 30 farming.With that 30 farming, complete My Arm's Big Adventure for another 5000 experience, which should get you from 30 to 33 farming.At this point you've gotten your farming high enough to plant ranarrs, and as a bonus you've also gained access to the fifth herb patch on Trollheim as well as magic secateurs for increased harvest, and you didn't have to train farming at all! Give yourself a pat on the back! You can now buy some ranarr seeds and supercompost and start making obscene profits from farming.Finally, you can do Spirit of Summer, Perils of Ice Mountain, Enlightened Journey, and the goblin generals' portion of Recipe for Disaster to get another 6500 experience, bringing you from level 33 to 37. Ta-dah! 37 farming, just from quests! There's still another 35k farming experience from quests, but from now on you'll have to start training the real way. Luckily, it shouldn't be too hard--you can already plant banana and willow trees for speedy experience and ranarrs to cover all your expenses and then some. Now that you've gone to all that effort to avoid training farming, you're ready to train farming! For further questing, I recommend Ghosts Ahoy, Eadgar's Ruse, Lumbridge Diary medium tasks, and Ardougne Diary medium tasks for quick access to herb patches; and Tree Gnome Village, Tree Gnome Stronghold, and Enlightened Journey (if you didn't do it already) for quick access to tree patches. Good luck! SmithingBegin with The Knight's Sword for 12,725 experience, enough for level 29. Wow!Now complete The Giant Dwarf for 2500 xp, a total of 15,225, enough for level 31.Now you can do both Elemental Workshop quests. The two together will give you another 12,500 xp, which brings you to level 37.You can still make it to 38 by completing Heroes Quest and the Pirate Pete portion of Recipe for Disaster.Finally, Tourist Trap can bring you up to 41, although the reward is better spent on agility. That's all you can get out of smithing quests until level 50, but already you're just about ready to start smelting gold bars for some efficient experience once you complete Family Crest, and you've saved yourself the bother of ever having to smith things out of bronze or iron. There's still over 50k smithing experience you can still get from quests once you reach higher levels. MagicBegin with Witch's Potion and Imp Catcher. The 1200 experience from the two of them should put you at 10 magic.Now do A Fairy Tale Part 1. You'll get 1000 experience, enough for level 14 magic.14 magic is enough for Watchtower, which gives a whopping 15,250 experience! This should take you to 32 magic!This is a pretty good head start. The quests start to make less of a difference from here on out, so if you want to stop here and train traditionally, go ahead. otherwise...Next, complete Spirits of the Elid and The Giant Dwarf. You'll need 33 magic to do a telegrab at one point, so if you're still short, just drink a Wizard's Mind Bomb and you'll be fine. Together these quests will give you 2500 experience. Now you'll be at 33 magic for real.Continue on to do the Lumbridge Guide portion of Recipe for Disaster for another 2500 experience. You should be at 35 magic.Now that you can use all of the Bolt spells, you should be able to take out the Dagannoth Mother in Horror from the Deep. Do so to get another 4.6k experience, enough for level 36.You can now do Enakhra's Lament with the aid of a boost (so that you can cast Crumble Undead). If you trained a little for 37 magic, you can use a Wizard Mind Bomb; otherwise, you need a magic potion. The 7000 experience reward should leave you at 39 magic. After all these, you will have exhausted the magic experience you can gain without training. Of course, once you do train, you'll eventually be able to get over 90k additional magic experience from quest rewards. For now, you've already gained access to all the Bolt spells, all the basic curse spells, all the teleports up to Falador, and you're one level short of being able to wear Mystic robes and cast House Teleport. Not too shabby! PrayerRestless Ghost is the best way to start. Even free players can do it. You'll get 1125 experience.After Restless Ghost, you can do Priest in Peril for another 1406 experience.Making History and Recruitment Drive will each offer 1000 experience.Mountain Daughter gives an additional 2000 experience.Ghosts Ahoy gives you 2400 experience.Spirits of the Elid provides an impressive 8000 prayer experience.Holy Grail has the most substantial reward, granting 11k experience!All of these quests are relatively easy, none of them have any initial prayer requirements, and completing them all will give a total of about 33.5k experience, which leaves you at 37 prayer without any additional training! But wait, there's more!Spirit of Summer and Missing My Mummy each require 35 prayer, and together give 11.5k experience.Rag and Bone Man gives 500 experience, plus an additional 5000 after full completion of the wishlist.By now, just off of quests, you should have enough prayer levels to use all the protection prayers, with just over 50k experience in total.Swan Song will give you another 10k experience.Dealing With Scabaras is worth another 7k xp.Another Slice of H.A.M. gives you a further 3k xp, and Land of the Goblins gives another 2k.Finally, if you've done all the quests so far, you should be just short of 47 prayer. Do Rum Deal for another 7000 experience, and you should finish off just short of level 48. Nearly 48 prayer just from quests isn't too bad at all! Granted, this whole thing could have been done much faster, likely within an hour actually, by buying dragon bones to use on a gilded altar straight from the start, which makes it a little less impressive. However, by doing all of these quests, you've saved yourself a nifty bundle of cash, and you've unlocked many useful game features like the Ectophial. There's still another 17k experience to be gained from prayer quests once you do Summer's End and Great Brain Robbery, plus more from the Knight Waves and Goblin High Priest miniquests. AgilityTourist Trap is a great place to get you a head start, because it will give you a choice of skills in which to distribute 9300 experience. Put it all in agility to rocket from level 1 all the way to level 26.That's enough to do The Grand Tree, which gives you another 7900 experience. That should bring you up to 17,200 xp, enough to put you at level 32.You can now do Troll Romance for another 8000 xp, and Cold War for another 5000 xp, and Icthlarin's Little Helper for another 4000 xp, which together takes you from level 32 to level 39.Fremennik Trials and Recruitment Drive will together give a total of 3812 experience, which should push you to level 40.Now you've picked all of the low-hanging fruit. From here on out, the quests are longer and/or more difficult and/or have more demanding requirements. If you stop now, you'll still have skipped past some of the worst levels to train through, so congratulations! You can have some fun at the Brimhaven Agility Arena. A good place to continue your training at a reasonable rate until you can use the Wildy course would be the Agility Pyramid. If you really hate running around a course, there's still plenty more where these came from...Land of the Goblins requires completion of most of the Cave Goblin storyline, but it gives another 3000 experience.Darkness of Hallowvale and Legacy of Seergaze are worth a total of 9000 agility experience between the two of them once you get that far in the Myreque quest line.If you've done Throne of Miscellania and you've got the slayer level, you can do Royal Trouble for 5000 more xp.Kennith's Concerns gives another 5k experience after you've done the prerequisite quests.By now you're nearly at 45 agility.Cabin Fever requires 42 agility. If you have the rest of the requirements, you can get another 7k experience from it.You can do the Awowogei portion of Recipe for Disaster with a summer pie for another 10k experience. (Bring several pies, since it may take a few tries to get through the course.)Underground Pass is your last quest. You could theroetically do it as soon as level 1, but it should be done as late as possible to minimize frustration. You should finish all of these quests at a minimum of level 47 agility, just high enough to train at the Wildy course with a summer pie! High five! Plus, you'll have unlocked some handy things, such as gnome gliders, Fremennik helms, and massive profit from kingdom-managing! On top of all this, you still have at least about 80k more experience that you can get from higher-level agility quests! Good luck! HerbloreBegin, obviously, with Druidic Ritual, which will start you off at level 3 herblore.Follow up with Jungle Potion. The two beginner herblore quests will leave you at level 9 with 1025 experience.Next, complete Recruitment Drive for another 1k experience to go to just short of level 14.Now you can do the Digsite Quest and Zogre Flesh Eaters for 2k experience each. You should be at level 22 now.Shades of Mort'ton requires 15 herblore. Complete it for another 2k experience, going to level 25.Congrats! Now you can do Heroes Quest, a common reason for doing that herblore training in the first place. Not only did you get your level requirement, but you padded your quest points for the other prerequisite while you were at it. Go ahead and do Heroes now for another 1325 xp, and go to level 26.Next, do My Arm's Big Adventure. (This ties in nicely with the method for farming.) That'll be worth a heaping 10k experience, enough to push you to level 33.With your 33 herblore, you can complete Eadgar's Ruse for 11k more herblore experience. You should now be level 38 herblore!Finally, after most of the Cave Goblin quests are done, you can do Land of the Goblins for another 3k experience to get you to 39; however, as you can already make prayer pots, you may find that unnecessary. There's still at least 14k more herblore experience to be earned in higher-level quests, but by now you've gained the ability to make prayer potions, a reliable and relatively cost-effective method for training herblore, and a good thing to be able to brew for yourself in a pinch. You've avoided some potentially costly and/or tedious leveling, and you're nearly able to do Legends Quest! MiningBegin with Doric's Quest. This is one of the game's fastest quests, and even if you had no experience to start with, the 1300 xp reward will still bring you to level 10.Now do The Tale of the Muspah for another 800 experience, quick, while it still matters! That takes you to level 14.Next, do Plague City. Still easy, but a little longer. That gives you another 2425 xp, putting you at level 20.You can now complete The Lost Tribe for 3k more experience, enough to take you from 20 to 24. These are still easy quests you'd probably do anyway. Abuse them if you can!Okay, ready for a long quest? Digsite time! This is a long quest to be sure, but your reward is a whopping 15.3k mining xp! You can do it at level 1 mining and go straight to 31 if you prefer, but like I said, it's looong. It can bring you from level 24 all the way to level 35.Now go and complete The Giant Dwarf for another 2500 experience. You should now have 36 mining.Enakhra's Lament provides 7k mining experience. Most players would wait until 45 mining so they can get the granite themselves, but it's possible at any level if you buy the materials for the statue on the Grand Exchange. This will leave you with enough experience for level 38.Another Slice of H.A.M. gives 3k mining experience, which will take you from 38 to 39 mining.Once you have 40 mining, you can get another 5k experience (and a free rune pickaxe) from Between a Rock...With 41 mining, you can complete TokTz-Ket-Dill for another 15k experience, which should bring you to level 45.A little bit of non-quest training should give you the 46 mining you need for Kennith's Concerns and 12k more xp from the reward. By now you're at the point where quests make less of a difference, but there's still plenty of experience to be had at higher levels, with about 60k more available. For further training, try powermining granite. FishingSea Slug is an exceptionally easy quest gives you 7175 fishing xp, enough to take you from level 1 all the way to level 24.Fishing Contest gives 2437 experience, which can then bump you up from lv24 to lv27. Beyond these two, there are actually very few quests that give fishing experience, and these are the only two that give experience faster than actually fishing. Still, if you didn't train fishing much as a nonmember, these will give you a good head start, letting you skip right to catching trout. Crafting The quest experience rewards for crafting are pretty spread out, so I'm just going to list which quests give experience sorted by the required crafting level. Keep in mind that a crafting potion can be used to temporarily boost your crafting by 3.No crafting requirement--Sheep Shearer, 150 xp--Goblin Diplomacy, 200 xp--Tower of Life, 500 xp--Dwarf Cannon, 650 xp--Murder Mystery, 1406 xp--Recipe for Disaster, Saving Goblin generals, 1000 xp--Recipe for Disaster, Saving Pirate Pete, 1000 xp--Recipe for Disaster, Saving Skrach Uglogwee, 1500 xpLevel 10--Observatory Quest, 2250 xpLevel 12 Crafting (Requires 1,584 xp)--The Giant Dwarf, 2500 experienceLevel 18 Crafting (Requires 3,523 xp)--In Aid of the Myreque, 2000 xp--Nature Spirit, 3000 xpLevel 19 Crafting (Requires 3,973 xp)--Animal Magnetism, 1000 xpLevel 20 Crafting (Requires 4,470 xp)--The Golem, 1000 xp--Tears of Guthix, 1000 xp--Making History, 1000 xp--Shades of Mort'ton, 2000 xp--Shilo Village, 3875 xp--Elemental Workshop I, 5000 xp--Elemental Workshop II, 7500 xpLevel 30 (Requires 13,363 xp)--Cold War, 2000 xp--Myths of the White Lands, 2000 xp--Slug Menace, 3500 xpLevel 36 (Requires 24,815 xp)--Enlightened Journey, 2000 xpLevel 40 (Requires 37,224 xp)--Fremennik Trials, 2812 xpLevel 43 (Requires 50,339 xp)--TokTz-Ket-Dill, 10,000 xpLevel 45 (Requires 61,512 xp)--The Great Brain Robbery, 3000 xp--Cabin Fever, 7000 xpLevel 46 (Requires 67,983 xp)--Fremennik Isles, 5000 xpLevel 47 (Requires 75,127 xp)--Legacy of Seergaze, 4000 xp With just the low-level quests you shouldn't have too much trouble getting enough xp from rewards alone to make it into the Crafting Guild. If you do every single one of these quests, they'll leave you just short of being able to do Enakhra's Lament and Hand in the Sand. Much like prayer, training crafting through conventional methods can easily be much, much faster. However, most of these quests (RFD, Dwarf Cannon, Tears of Guthix, Animal Magnetism, etc.) are ones you'd already want to do for their rewards. If you're already going to do these quests, you might as well abuse them to level your crafting quickly. Thieving Thieving is laid out the same way as Crafting.No thieving requirement--Tower of Life, 500 xp--Biohazard, 1250 xp--Hazeel Cult, 1500 xp--Fight Arena, 2175 xp--Fremennik Trials, 2812.4 xp--Ratcatchers, 4500 xp--Icthlarin's Little Helper, 4500 xp--Contact!, 7000 xpLevel 11 (Requires 1,358 xp)--Perils of Ice Mountain, 500 xpLevel 17 (Requires 3,115 xp)--Hand in the Sand, 1000 xpLevel 21 (Requires 5,018 xp)--Tribal Totem, 1775 xpLevel 23 (Requires 6,291 xp)--Death to the Dorgeshuun, 2000 xpLevel 25 (Requires 7,842 xp)--Creature of Fenkenstrain, 1000 xp--The Golem, 1000 xpLevel 30 (Requires 13,363 xp)--Slug Menace, 3500 xp--The Feud, 15k xpLevel 36 (Requires 24,815 xp)--Land of the Goblins, 3000 xpLevel 37 (Requires 27,473 xp)--Spirits of the Elid, 1000 xpLevel 38 (Requires 30,408 xp)--Hunt for Red Raktuber, 2000 xpLevel 46 (Requires 67,983 xp)--The Chosen Commander, 20k xp All these quests together will bring you as high as level 47.[/hide](Note that you can supplement magic, agility, and ranged by doing the circus once a week.) ...And here's my list of some of the most useful overall quests, which is the part I'm working on right now. I've been planning to write descriptions of why they're on the list, so this is just my notes on which ones I'm going to talk about; however, it may be useful to you even in its raw form (this one is much shorter):[hide]Top 10 Quests: Combat -Animal Magnetism-King's Ransom-Wolf Whistle-Haunted Mine (Tarn's Lair, Spirit of Summer, Defender of Varrock)-Lost City-Troll Stronghold (Eadgar's Ruse)-Smoking Kills-Dragon Slayer (F2P)-Desert Treasure-Dwarf Cannon-Horror from the Deep?-Temple at Senntisten Top 10 Quests: Noncombat skills -Fairy Tale Part 1-Icthlarin's Little Helper-The Feud-Druidic Ritual-Family Crest-Ghosts Ahoy-Lunar Diplomacy (Runecrafting, farming)-Wolf Whistle-Swan Song-Mourning's Ends Part II: The Temple of Light Top 10 Quests: General -Fairy Tale Part 2-Kingdom of Miscellania/Royal Trouble-Fremennik Trials-The Grand Tree-Tree Gnome Village-Tears of Guthix (Lost Tribe)-Fremennik Isles-Rune Mysteries-Heroes Quest-Enlightened Journey[/hide] Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
XDChickenGoD Posted December 7, 2009 Author Share Posted December 7, 2009 I can offer some quest recommendations. I've been working on a guide to quests aimed mainly at new members and existing members who haven't done a lot of quests. Here's my section on the best quests to do for experience rewards, which is pretty much complete already (it's pretty long): [hide]FarmingA Fairy Tale Part 1 can be done at level 1 farming. It gives 3500 experience, enough to take you all the way to 17 farming.If you now wish to start farming conventionally, congratulations! You can already plant acorns to grow oak trees, which should give you some quick levels easily. You can also plant guam, and very soon tarromin, for some profit. Starting at 17 farming is a great head start even if you aren't into quests. If you still want to keep questing for your levels...17 farming is enough to do Forgettable Tale of a Drunken Dwarf, which gives 5000 experience, enough to go from 17 to 25 farming.25 farming is enough do do Garden of Tranquillity for another 5000 experience, which will take you from 25 to 30 farming.With that 30 farming, complete My Arm's Big Adventure for another 5000 experience, which should get you from 30 to 33 farming.At this point you've gotten your farming high enough to plant ranarrs, and as a bonus you've also gained access to the fifth herb patch on Trollheim as well as magic secateurs for increased harvest, and you didn't have to train farming at all! Give yourself a pat on the back! You can now buy some ranarr seeds and supercompost and start making obscene profits from farming.Finally, you can do Spirit of Summer, Perils of Ice Mountain, Enlightened Journey, and the goblin generals' portion of Recipe for Disaster to get another 6500 experience, bringing you from level 33 to 37. Ta-dah! 37 farming, just from quests! There's still another 35k farming experience from quests, but from now on you'll have to start training the real way. Luckily, it shouldn't be too hard--you can already plant banana and willow trees for speedy experience and ranarrs to cover all your expenses and then some. Now that you've gone to all that effort to avoid training farming, you're ready to train farming! For further questing, I recommend Ghosts Ahoy, Eadgar's Ruse, Lumbridge Diary medium tasks, and Ardougne Diary medium tasks for quick access to herb patches; and Tree Gnome Village, Tree Gnome Stronghold, and Enlightened Journey (if you didn't do it already) for quick access to tree patches. Good luck! SmithingBegin with The Knight's Sword for 12,725 experience, enough for level 29. Wow!Now complete The Giant Dwarf for 2500 xp, a total of 15,225, enough for level 31.Now you can do both Elemental Workshop quests. The two together will give you another 12,500 xp, which brings you to level 37.You can still make it to 38 by completing Heroes Quest and the Pirate Pete portion of Recipe for Disaster.Finally, Tourist Trap can bring you up to 41, although the reward is better spent on agility. That's all you can get out of smithing quests until level 50, but already you're just about ready to start smelting gold bars for some efficient experience once you complete Family Crest, and you've saved yourself the bother of ever having to smith things out of bronze or iron. There's still over 50k smithing experience you can still get from quests once you reach higher levels. MagicBegin with Witch's Potion and Imp Catcher. The 1200 experience from the two of them should put you at 10 magic.Now do A Fairy Tale Part 1. You'll get 1000 experience, enough for level 14 magic.14 magic is enough for Watchtower, which gives a whopping 15,250 experience! This should take you to 32 magic!This is a pretty good head start. The quests start to make less of a difference from here on out, so if you want to stop here and train traditionally, go ahead. otherwise...Next, complete Spirits of the Elid and The Giant Dwarf. You'll need 33 magic to do a telegrab at one point, so if you're still short, just drink a Wizard's Mind Bomb and you'll be fine. Together these quests will give you 2500 experience. Now you'll be at 33 magic for real.Continue on to do the Lumbridge Guide portion of Recipe for Disaster for another 2500 experience. You should be at 35 magic.Now that you can use all of the Bolt spells, you should be able to take out the Dagannoth Mother in Horror from the Deep. Do so to get another 4.6k experience, enough for level 36.You can now do Enakhra's Lament with the aid of a boost (so that you can cast Crumble Undead). If you trained a little for 37 magic, you can use a Wizard Mind Bomb; otherwise, you need a magic potion. The 7000 experience reward should leave you at 39 magic. After all these, you will have exhausted the magic experience you can gain without training. Of course, once you do train, you'll eventually be able to get over 90k additional magic experience from quest rewards. For now, you've already gained access to all the Bolt spells, all the basic curse spells, all the teleports up to Falador, and you're one level short of being able to wear Mystic robes and cast House Teleport. Not too shabby! PrayerRestless Ghost is the best way to start. Even free players can do it. You'll get 1125 experience.After Restless Ghost, you can do Priest in Peril for another 1406 experience.Making History and Recruitment Drive will each offer 1000 experience.Mountain Daughter gives an additional 2000 experience.Ghosts Ahoy gives you 2400 experience.Spirits of the Elid provides an impressive 8000 prayer experience.Holy Grail has the most substantial reward, granting 11k experience!All of these quests are relatively easy, none of them have any initial prayer requirements, and completing them all will give a total of about 33.5k experience, which leaves you at 37 prayer without any additional training! But wait, there's more!Spirit of Summer and Missing My Mummy each require 35 prayer, and together give 11.5k experience.Rag and Bone Man gives 500 experience, plus an additional 5000 after full completion of the wishlist.By now, just off of quests, you should have enough prayer levels to use all the protection prayers, with just over 50k experience in total.Swan Song will give you another 10k experience.Dealing With Scabaras is worth another 7k xp.Another Slice of H.A.M. gives you a further 3k xp, and Land of the Goblins gives another 2k.Finally, if you've done all the quests so far, you should be just short of 47 prayer. Do Rum Deal for another 7000 experience, and you should finish off just short of level 48. Nearly 48 prayer just from quests isn't too bad at all! Granted, this whole thing could have been done much faster, likely within an hour actually, by buying dragon bones to use on a gilded altar straight from the start, which makes it a little less impressive. However, by doing all of these quests, you've saved yourself a nifty bundle of cash, and you've unlocked many useful game features like the Ectophial. There's still another 17k experience to be gained from prayer quests once you do Summer's End and Great Brain Robbery, plus more from the Knight Waves and Goblin High Priest miniquests. AgilityTourist Trap is a great place to get you a head start, because it will give you a choice of skills in which to distribute 9300 experience. Put it all in agility to rocket from level 1 all the way to level 26.That's enough to do The Grand Tree, which gives you another 7900 experience. That should bring you up to 17,200 xp, enough to put you at level 32.You can now do Troll Romance for another 8000 xp, and Cold War for another 5000 xp, and Icthlarin's Little Helper for another 4000 xp, which together takes you from level 32 to level 39.Fremennik Trials and Recruitment Drive will together give a total of 3812 experience, which should push you to level 40.Now you've picked all of the low-hanging fruit. From here on out, the quests are longer and/or more difficult and/or have more demanding requirements. If you stop now, you'll still have skipped past some of the worst levels to train through, so congratulations! You can have some fun at the Brimhaven Agility Arena. A good place to continue your training at a reasonable rate until you can use the Wildy course would be the Agility Pyramid. If you really hate running around a course, there's still plenty more where these came from...Land of the Goblins requires completion of most of the Cave Goblin storyline, but it gives another 3000 experience.Darkness of Hallowvale and Legacy of Seergaze are worth a total of 9000 agility experience between the two of them once you get that far in the Myreque quest line.If you've done Throne of Miscellania and you've got the slayer level, you can do Royal Trouble for 5000 more xp.Kennith's Concerns gives another 5k experience after you've done the prerequisite quests.By now you're nearly at 45 agility.Cabin Fever requires 42 agility. If you have the rest of the requirements, you can get another 7k experience from it.You can do the Awowogei portion of Recipe for Disaster with a summer pie for another 10k experience. (Bring several pies, since it may take a few tries to get through the course.)Underground Pass is your last quest. You could theroetically do it as soon as level 1, but it should be done as late as possible to minimize frustration. You should finish all of these quests at a minimum of level 47 agility, just high enough to train at the Wildy course with a summer pie! High five! Plus, you'll have unlocked some handy things, such as gnome gliders, Fremennik helms, and massive profit from kingdom-managing! On top of all this, you still have at least about 80k more experience that you can get from higher-level agility quests! Good luck! HerbloreBegin, obviously, with Druidic Ritual, which will start you off at level 3 herblore.Follow up with Jungle Potion. The two beginner herblore quests will leave you at level 9 with 1025 experience.Next, complete Recruitment Drive for another 1k experience to go to just short of level 14.Now you can do the Digsite Quest and Zogre Flesh Eaters for 2k experience each. You should be at level 22 now.Shades of Mort'ton requires 15 herblore. Complete it for another 2k experience, going to level 25.Congrats! Now you can do Heroes Quest, a common reason for doing that herblore training in the first place. Not only did you get your level requirement, but you padded your quest points for the other prerequisite while you were at it. Go ahead and do Heroes now for another 1325 xp, and go to level 26.Next, do My Arm's Big Adventure. (This ties in nicely with the method for farming.) That'll be worth a heaping 10k experience, enough to push you to level 33.With your 33 herblore, you can complete Eadgar's Ruse for 11k more herblore experience. You should now be level 38 herblore!Finally, after most of the Cave Goblin quests are done, you can do Land of the Goblins for another 3k experience to get you to 39; however, as you can already make prayer pots, you may find that unnecessary. There's still at least 14k more herblore experience to be earned in higher-level quests, but by now you've gained the ability to make prayer potions, a reliable and relatively cost-effective method for training herblore, and a good thing to be able to brew for yourself in a pinch. You've avoided some potentially costly and/or tedious leveling, and you're nearly able to do Legends Quest! MiningBegin with Doric's Quest. This is one of the game's fastest quests, and even if you had no experience to start with, the 1300 xp reward will still bring you to level 10.Now do The Tale of the Muspah for another 800 experience, quick, while it still matters! That takes you to level 14.Next, do Plague City. Still easy, but a little longer. That gives you another 2425 xp, putting you at level 20.You can now complete The Lost Tribe for 3k more experience, enough to take you from 20 to 24. These are still easy quests you'd probably do anyway. Abuse them if you can!Okay, ready for a long quest? Digsite time! This is a long quest to be sure, but your reward is a whopping 15.3k mining xp! You can do it at level 1 mining and go straight to 31 if you prefer, but like I said, it's looong. It can bring you from level 24 all the way to level 35.Now go and complete The Giant Dwarf for another 2500 experience. You should now have 36 mining.Enakhra's Lament provides 7k mining experience. Most players would wait until 45 mining so they can get the granite themselves, but it's possible at any level if you buy the materials for the statue on the Grand Exchange. This will leave you with enough experience for level 38.Another Slice of H.A.M. gives 3k mining experience, which will take you from 38 to 39 mining.Once you have 40 mining, you can get another 5k experience (and a free rune pickaxe) from Between a Rock...With 41 mining, you can complete TokTz-Ket-Dill for another 15k experience, which should bring you to level 45.A little bit of non-quest training should give you the 46 mining you need for Kennith's Concerns and 12k more xp from the reward. By now you're at the point where quests make less of a difference, but there's still plenty of experience to be had at higher levels, with about 60k more available. For further training, try powermining granite. FishingSea Slug is an exceptionally easy quest gives you 7175 fishing xp, enough to take you from level 1 all the way to level 24.Fishing Contest gives 2437 experience, which can then bump you up from lv24 to lv27. Beyond these two, there are actually very few quests that give fishing experience, and these are the only two that give experience faster than actually fishing. Still, if you didn't train fishing much as a nonmember, these will give you a good head start, letting you skip right to catching trout. Crafting The quest experience rewards for crafting are pretty spread out, so I'm just going to list which quests give experience sorted by the required crafting level. Keep in mind that a crafting potion can be used to temporarily boost your crafting by 3.No crafting requirement--Sheep Shearer, 150 xp--Goblin Diplomacy, 200 xp--Tower of Life, 500 xp--Dwarf Cannon, 650 xp--Murder Mystery, 1406 xp--Recipe for Disaster, Saving Goblin generals, 1000 xp--Recipe for Disaster, Saving Pirate Pete, 1000 xp--Recipe for Disaster, Saving Skrach Uglogwee, 1500 xpLevel 10--Observatory Quest, 2250 xpLevel 12 Crafting (Requires 1,584 xp)--The Giant Dwarf, 2500 experienceLevel 18 Crafting (Requires 3,523 xp)--In Aid of the Myreque, 2000 xp--Nature Spirit, 3000 xpLevel 19 Crafting (Requires 3,973 xp)--Animal Magnetism, 1000 xpLevel 20 Crafting (Requires 4,470 xp)--The Golem, 1000 xp--Tears of Guthix, 1000 xp--Making History, 1000 xp--Shades of Mort'ton, 2000 xp--Shilo Village, 3875 xp--Elemental Workshop I, 5000 xp--Elemental Workshop II, 7500 xpLevel 30 (Requires 13,363 xp)--Cold War, 2000 xp--Myths of the White Lands, 2000 xp--Slug Menace, 3500 xpLevel 36 (Requires 24,815 xp)--Enlightened Journey, 2000 xpLevel 40 (Requires 37,224 xp)--Fremennik Trials, 2812 xpLevel 43 (Requires 50,339 xp)--TokTz-Ket-Dill, 10,000 xpLevel 45 (Requires 61,512 xp)--The Great Brain Robbery, 3000 xp--Cabin Fever, 7000 xpLevel 46 (Requires 67,983 xp)--Fremennik Isles, 5000 xpLevel 47 (Requires 75,127 xp)--Legacy of Seergaze, 4000 xp With just the low-level quests you shouldn't have too much trouble getting enough xp from rewards alone to make it into the Crafting Guild. If you do every single one of these quests, they'll leave you just short of being able to do Enakhra's Lament and Hand in the Sand. Much like prayer, training crafting through conventional methods can easily be much, much faster. However, most of these quests (RFD, Dwarf Cannon, Tears of Guthix, Animal Magnetism, etc.) are ones you'd already want to do for their rewards. If you're already going to do these quests, you might as well abuse them to level your crafting quickly. Thieving Thieving is laid out the same way as Crafting.No thieving requirement--Tower of Life, 500 xp--Biohazard, 1250 xp--Hazeel Cult, 1500 xp--Fight Arena, 2175 xp--Fremennik Trials, 2812.4 xp--Ratcatchers, 4500 xp--Icthlarin's Little Helper, 4500 xp--Contact!, 7000 xpLevel 11 (Requires 1,358 xp)--Perils of Ice Mountain, 500 xpLevel 17 (Requires 3,115 xp)--Hand in the Sand, 1000 xpLevel 21 (Requires 5,018 xp)--Tribal Totem, 1775 xpLevel 23 (Requires 6,291 xp)--Death to the Dorgeshuun, 2000 xpLevel 25 (Requires 7,842 xp)--Creature of Fenkenstrain, 1000 xp--The Golem, 1000 xpLevel 30 (Requires 13,363 xp)--Slug Menace, 3500 xp--The Feud, 15k xpLevel 36 (Requires 24,815 xp)--Land of the Goblins, 3000 xpLevel 37 (Requires 27,473 xp)--Spirits of the Elid, 1000 xpLevel 38 (Requires 30,408 xp)--Hunt for Red Raktuber, 2000 xpLevel 46 (Requires 67,983 xp)--The Chosen Commander, 20k xp All these quests together will bring you as high as level 47.[/hide](Note that you can supplement magic, agility, and ranged by doing the circus once a week.) ...And here's my list of some of the most useful overall quests, which is the part I'm working on right now. I've been planning to write descriptions of why they're on the list, so this is just my notes on which ones I'm going to talk about; however, it may be useful to you even in its raw form (this one is much shorter):[hide]Top 10 Quests: Combat -Animal Magnetism-King's Ransom-Wolf Whistle-Haunted Mine (Tarn's Lair, Spirit of Summer, Defender of Varrock)-Lost City-Troll Stronghold (Eadgar's Ruse)-Smoking Kills-Dragon Slayer (F2P)-Desert Treasure-Dwarf Cannon-Horror from the Deep?-Temple at Senntisten Top 10 Quests: Noncombat skills -Fairy Tale Part 1-Icthlarin's Little Helper-The Feud-Druidic Ritual-Family Crest-Ghosts Ahoy-Lunar Diplomacy (Runecrafting, farming)-Wolf Whistle-Swan Song-Mourning's Ends Part II: The Temple of Light Top 10 Quests: General -Fairy Tale Part 2-Kingdom of Miscellania/Royal Trouble-Fremennik Trials-The Grand Tree-Tree Gnome Village-Tears of Guthix (Lost Tribe)-Fremennik Isles-Rune Mysteries-Heroes Quest-Enlightened Journey[/hide] Whoa, that list is extremely useful; I'll make sure to use this! I believe this is what I was looking for. Thank you so much for taking your time to make this! Link to comment Share on other sites More sharing options...
greenlemming Posted December 7, 2009 Share Posted December 7, 2009 the mort myre swamp area east of varrock is a pain in the butt and it sucks always having to run from varrock to that area... my suggestion to you once you gain access to the area, is definitely do ghost ahoy quest. Not only do you get a teleportation device for the area (ectophial), but you also get access to an awesome bank/furnace for all your smelting needs :D Link to comment Share on other sites More sharing options...
Troacctid Posted December 7, 2009 Share Posted December 7, 2009 the mort myre swamp area east of varrock is a pain in the butt and it sucks always having to run from varrock to that area... my suggestion to you once you gain access to the area, is definitely do ghost ahoy quest. Not only do you get a teleportation device for the area (ectophial), but you also get access to an awesome bank/furnace for all your smelting needs :DFairy Tale is great too--there's a fairy ring right by Canifis that's faster than the ectophial for accessing Canifis, Mort Myre Swamp, and the Slayer Tower. (There's also a ring near Port Phasmatys.) Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Wizz Posted December 7, 2009 Share Posted December 7, 2009 Unlock and train Summoning, until you can summon a terrorbird or so. They are very useful. Also training magick in members is 100x better than in F2p! You have very good stats for hard quest (like Monkey Madness, Lost City, Desert Treasure, Lunar Diplomacy) Wongton is better than me in anyway~~ Link to comment Share on other sites More sharing options...
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