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So it's true. Jagex REALY does hate the magic skill


Dirkmetal

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Hi, it's me again. That guy who is always whining about the magic skill. Well Jagex did it again, they never fail to disappoint.

This is their latest blunder: Level 78 Prayer: Leech Magic. Increases Magic by 5%, gradually increasing to 10%. Drains opponent's Magic by 10%, gradually increasing to 25%.

 

Melee gets a new prayers boosting its max hit even higher.

 

Magic gets a prayer that:

A) Stops you from being able to hit worth a damn. (They use Leech Magic)

B) Does absolutely nothing. (Both players use Leech Magic)

C) Gives you greatly increased accuracy (You use Leech Magic)

 

So Magic gets a new prayer that is only good one third of the time, wile Melée gets a new prayer that's useful almost all of the time?

 

Why Jagex, why?

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They already plan to add mage and range prayers to the new prayer book

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They already plan to add mage and range prayers to the new prayer book

They said something about that like 6 months ago. They also said they would make a mage version of the Slayer Helm.

Both Prayer and Slayer have received updates since then. I see neither of these things.

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Hi, it's me again. That guy who is always whining about the magic skill. Well Jagex did it again, they never fail to disappoint.

This is their latest blunder: Level 78 Prayer: Leech Magic. Increases Magic by 5%, gradually increasing to 10%. Drains opponent's Magic by 10%, gradually increasing to 25%.

 

Melee gets a new prayers boosting its max hit even higher.

 

Magic gets a prayer that:

A) Stops you from being able to hit worth a damn. (They use Leech Magic)

B) Does absolutely nothing. (Both players use Leech Magic)

C) Gives you greatly increased accuracy (You use Leech Magic)

 

So Magic gets a new prayer that is only good one third of the time, wile Melée gets a new prayer that's useful almost all of the time?

 

Why Jagex, why?

 

Meleers either use the sap/leech spells, which will give the same a/b/c that you described, or they'll use turmoil, both according to your B that doesn't matter since they'll both use it ...

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Hi, it's me again. That guy who is always whining about the magic skill. Well Jagex did it again, they never fail to disappoint.

This is their latest blunder: Level 78 Prayer: Leech Magic. Increases Magic by 5%, gradually increasing to 10%. Drains opponent's Magic by 10%, gradually increasing to 25%.

 

Melee gets a new prayers boosting its max hit even higher.

 

Magic gets a prayer that:

A) Stops you from being able to hit worth a damn. (They use Leech Magic)

B) Does absolutely nothing. (Both players use Leech Magic)

C) Gives you greatly increased accuracy (You use Leech Magic)

 

So Magic gets a new prayer that is only good one third of the time, wile Melée gets a new prayer that's useful almost all of the time?

 

Why Jagex, why?

 

Meleers either use the sap/leech spells, which will give the same a/b/c that you described, or they'll use turmoil, both according to your B that doesn't matter since they'll both use it ...

If both use Turmoil it will at least it will speed up the fight, unlike magic, were the longer you fight the more runes you waste. Thus, turmoil saves warriors both time and money.

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They strive to maintain balance. No one skill is truly "over powered" in comparison with another. It comes down to player experience, gear and timing. Whine less, play more ;)

*sigh* If only this were the case, but that fact is, magic is the most underpowered offensive combat skill.

 

If you truly believe that magic is equal to range, and melée. Then I ask you to try and use only magic at ANY of the God Wars Dungeon bosses and cut a profit. I ask you to try magic on the King Black Dragon, then try range and then melee. See which style nets the most kills in one trip. Try try only using magic on the Kalphite Queen, then rang, then use Varack's. See how effective magic is on the Giant Mole. Watch the wonders of magic soloing the Corporeal Beast.

 

Still think magic is balanced? Try to receive 500k Slayer experience using magic as your only combat style, and earn more money then you lose wile doing it (Soul Wars doesn't count).

 

Now do you understand? Instead of just saying everything is fine, why don't you join the fight for balance?

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If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

 

I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

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If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

 

I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

 

Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

 

Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

 

Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

 

So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

 

95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

 

Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

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If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

 

I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

 

Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

 

Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

 

Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

 

So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

 

95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

 

Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

Great, now deflect prayers also make range and melee 20% less effective, but magic is more important so it hurt that more...

 

You magic exp will go so much faster at rock lobs while at the same time you get another combat skill up... which itself does little damage until 98 and 99. But you get added boost of the wolper which is equal to an extreme magic pot, cheaper than training herb for extra damage like melee and range have to do. It makes a whole lot of difference that it does so much out of combat as it does inside of combat. It's uses are everywhere. Range and Melee are there to kill things whereas mage just lets you kill/skill faster.

 

Me and my friends often go to gwd and use mage because it is fun and you can still make money. It can be extremely useful at Sara because freezing the commander allows everyone to stay out of her melee range. Cost will be replaced by drops, and if you care about cost so much make your own runes or slay something that drops runes. People have to make their own ammo usually for range, it is just cheaper because so many more people do skills needed for range ammo.

 

Not all monsters have very high magic def. There are many monsters that you can kill with mage easily, but as said, at a higher cost.

 

Not only does it freeze people, but it hits multiple people. It gives you the power in multicombat whereas melee in multicombat will not stand a chance unless the mages are completely dumb.

 

92 summoning will boost magic the same as an extreme magic pot, not a normal one. Jagex just added this to make magic more powerful and people still don't care.

 

You are talking about magic in a 1v1 standpoint in pvp, Mage vs Melee/Range. That is the only place I see magic as being underpowered.

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If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

 

I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

 

Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

 

Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

 

Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

 

So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

 

95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

 

Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

Great, now deflect prayers also make range and melee 20% less effective, but magic is more important so it hurt that more...

 

You magic exp will go so much faster at rock lobs while at the same time you get another combat skill up... which itself does little damage until 98 and 99. But you get added boost of the wolper which is equal to an extreme magic pot, cheaper than training herb for extra damage like melee and range have to do. It makes a whole lot of difference that it does so much out of combat as it does inside of combat. It's uses are everywhere. Range and Melee are there to kill things whereas mage just lets you kill/skill faster.

 

Me and my friends often go to gwd and use mage because it is fun and you can still make money. It can be extremely useful at Sara because freezing the commander allows everyone to stay out of her melee range. Cost will be replaced by drops, and if you care about cost so much make your own runes or slay something that drops runes. People have to make their own ammo usually for range, it is just cheaper because so many more people do skills needed for range ammo.

 

Not all monsters have very high magic def. There are many monsters that you can kill with mage easily, but as said, at a higher cost.

 

Not only does it freeze people, but it hits multiple people. It gives you the power in multicombat whereas melee in multicombat will not stand a chance unless the mages are completely dumb.

 

92 summoning will boost magic the same as an extreme magic pot, not a normal one. Jagex just added this to make magic more powerful and people still don't care.

 

You are talking about magic in a 1v1 standpoint in pvp, Mage vs Melee/Range. That is the only place I see magic as being underpowered.

Your whole argument can be summarized as: (When certain conditions are met.) Magic really shines! It far out does it counter parts!

However that's that flaw "When certain conditions are met".

 

Let me put this simply: Is range useful against all enemies? Is melee useful against all enemies? Finally, is magic useful against all enemies?

(By useful I mean profit>loss. Can be used in/on every boss, PvP (all forms) and all Slayer tasks without large loss.)

The simple answers (respectively) are: Yes, yes and no.

 

Magic is situational. It is only effective under certain conditions. There are so few places that melee is bad to use, that you can count them all on one hand. Same goes for range. Magic... well I could spend a good ten minutes compiling that list.

 

I want to be able to mage Bloodvelds with out thinking "I'm going broke for no reason". I want to be able to use offensive spells is gwd with out losing an arm and a leg. I want to be able to enter clan wars and cast magic for fun without spending millions.

 

I'm not asking for a low cost ice barrage, freeze or double your money back guaranteed. I'm asking for simple effective spells that are cheap. A better slayer dart? Prayers that give mages and rangers similar benefits to Piety (not OHK prayers, one click prayers that give great defense and mediocre offense).

 

How can you say it's a good thing when melee is becoming more and more all encompassing, and magic is becoming more situational?

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If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

 

I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

 

Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

 

Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

 

Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

 

So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

 

95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

 

Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

Great, now deflect prayers also make range and melee 20% less effective, but magic is more important so it hurt that more...

 

You magic exp will go so much faster at rock lobs while at the same time you get another combat skill up... which itself does little damage until 98 and 99. But you get added boost of the wolper which is equal to an extreme magic pot, cheaper than training herb for extra damage like melee and range have to do. It makes a whole lot of difference that it does so much out of combat as it does inside of combat. It's uses are everywhere. Range and Melee are there to kill things whereas mage just lets you kill/skill faster.

 

Me and my friends often go to gwd and use mage because it is fun and you can still make money. It can be extremely useful at Sara because freezing the commander allows everyone to stay out of her melee range. Cost will be replaced by drops, and if you care about cost so much make your own runes or slay something that drops runes. People have to make their own ammo usually for range, it is just cheaper because so many more people do skills needed for range ammo.

 

Not all monsters have very high magic def. There are many monsters that you can kill with mage easily, but as said, at a higher cost.

 

Not only does it freeze people, but it hits multiple people. It gives you the power in multicombat whereas melee in multicombat will not stand a chance unless the mages are completely dumb.

 

92 summoning will boost magic the same as an extreme magic pot, not a normal one. Jagex just added this to make magic more powerful and people still don't care.

 

You are talking about magic in a 1v1 standpoint in pvp, Mage vs Melee/Range. That is the only place I see magic as being underpowered.

Your whole argument can be summarized as: (When certain conditions are met.) Magic really shines! It far out does it counter parts!

However that's that flaw "When certain conditions are met".

 

Let me put this simply: Is range useful against all enemies? Is melee useful against all enemies? Finally, is magic useful against all enemies?

(By useful I mean profit>loss. Can be used in/on every boss, PvP (all forms) and all Slayer tasks without large loss.)

The simple answers (respectively) are: Yes, yes and no.

 

Magic is situational. It is only effective under certain conditions. There are so few places that melee is bad to use, that you can count them all on one hand. Same goes for range. Magic... well I could spend a good ten minutes compiling that list.

 

I want to be able to mage Bloodvelds with out thinking "I'm going broke for no reason". I want to be able to use offensive spells is gwd with out losing an arm and a leg. I want to be able to enter clan wars and cast magic for fun without spending millions.

 

I'm not asking for a low cost ice barrage, freeze or double your money back guaranteed. I'm asking for simple effective spells that are cheap. A better slayer dart? Prayers that give mages and rangers similar benefits to Piety (not OHK prayers, one click prayers that give great defense and mediocre offense).

 

How can you say it's a good thing when melee is becoming more and more all encompassing, and magic is becoming more situational?

Hard to explain things to you because your runescape experience probably encompasses little multi zone mini games, whereas I play one just about every day where Mage is one of the most powerful options and if it was anymore powerful I know one of these games, castle wars, would be ruined unless more mage defense boost was added to the game again, which requires stronger range armor in most cases.

 

Spells ARE effective, if you want them cheap the thing that has to change is the way you obtain runes. Ammo is so easy to obtain these days and there are thousands of fletchers supplying range, mage does not have that little bonus. You want simple, effective spells that are cheap? Most are, they just aren't cheap...

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Because Magic sucks. So yeah.. :P

 

Lol, I think that's what he trying to change; we all know it sucks now. tongue.gif

agree!

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Great, so as it stands, magic is a nice support skill.

 

And so whats wrong with it staying like that?

Why do all combat skills have to rip your enemies to shreds and burn them to the ground?

Why cant magic just occasionally freeze, reduce the players stats, and do many non-cb related things? If anything its overpowered because its so versatile.

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Great, so as it stands, magic is a nice support skill.

 

And so whats wrong with it staying like that?

Why do all combat skills have to rip your enemies to shreds and burn them to the ground?

Why cant magic just occasionally freeze, reduce the players stats, and do many non-cb related things? If anything its overpowered because its so versatile.

 

The support skills are supposed to be Prayer and Summoning. That's why they are not indirectly part of the triangle. Magic, Range, and Melee are supposed to be the main skills. And at the moment, the triangle isn't looking too equilateral in F2P. not that great in P2p to tell the truth.

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Great, so as it stands, magic is a nice support skill.

 

And so whats wrong with it staying like that?

Why do all combat skills have to rip your enemies to shreds and burn them to the ground?

Why cant magic just occasionally freeze, reduce the players stats, and do many non-cb related things? If anything its overpowered because its so versatile.

 

The support skills are supposed to be Prayer and Summoning. That's why they are not indirectly part of the triangle. Magic, Range, and Melee are supposed to be the main skills. And at the moment, the triangle isn't looking too equilateral in F2P. not that great in P2p to tell the truth.

in p2p it is equal, you can't beat a mage that easily with melee only. they can farcast and even slow down your attacks with miasmic so that melee isn't going to have much chance to damage them.

not all summons are a support. you can k0 someone quite well with a steel titan as if it was a d claw spec of range.

 

 

im not sure if someone has said it yet but...YOU CANT FREEZE THE COMMANDER WHOEVEER SAID YOU COULD!

yes you can. used to use on zilyana a lot with a friend. also a lot of ppl bring a zgs for that reason.

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They strive to maintain balance. No one skill is truly "over powered" in comparison with another. It comes down to player experience, gear and timing. Whine less, play more ;)

*sigh* If only this were the case, but that fact is, magic is the most underpowered offensive combat skill.

 

If you truly believe that magic is equal to range, and melée. Then I ask you to try and use only magic at ANY of the God Wars Dungeon bosses and cut a profit. I ask you to try magic on the King Black Dragon, then try range and then melee. See which style nets the most kills in one trip. Try try only using magic on the Kalphite Queen, then rang, then use Varack's. See how effective magic is on the Giant Mole. Watch the wonders of magic soloing the Corporeal Beast.

 

Still think magic is balanced? Try to receive 500k Slayer experience using magic as your only combat style, and earn more money then you lose wile doing it (Soul Wars doesn't count).

 

Now do you understand? Instead of just saying everything is fine, why don't you join the fight for balance?

 

magic is underpowered in PVE but PVP it is way over powered, i mean ice barrage does about 20 damage on me per hit, plus i'm frozen.

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They strive to maintain balance. No one skill is truly "over powered" in comparison with another. It comes down to player experience, gear and timing. Whine less, play more ;)

*sigh* If only this were the case, but that fact is, magic is the most underpowered offensive combat skill.

 

If you truly believe that magic is equal to range, and melée. Then I ask you to try and use only magic at ANY of the God Wars Dungeon bosses and cut a profit. I ask you to try magic on the King Black Dragon, then try range and then melee. See which style nets the most kills in one trip. Try try only using magic on the Kalphite Queen, then rang, then use Varack's. See how effective magic is on the Giant Mole. Watch the wonders of magic soloing the Corporeal Beast.

 

Still think magic is balanced? Try to receive 500k Slayer experience using magic as your only combat style, and earn more money then you lose wile doing it (Soul Wars doesn't count).

 

Now do you understand? Instead of just saying everything is fine, why don't you join the fight for balance?

 

magic is underpowered in PVE but PVP it is way over powered, i mean ice barrage does about 20 damage on me per hit, plus i'm frozen.

It's fine in pvp, just too expensive to be a common method of fighting.

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- magic is underpowered in PVE but PVP it is way over powered, i mean ice barrage does about 20 damage on me per hit, plus i'm frozen.

 

- It's fine in pvp, just too expensive to be a common method of fighting.

 

ANCIENTS ARE AMAZINGLY POWERFUL BUT ALSO SO EXPENSIVE THAT YOU GET NO PROFIT FROM PKING WITH EM

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