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Dharok's or Geyser + Spear?


warrior5024

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I've been debating training summoning heavily lately, since 92 seems very desirable for various intended purposes, with the higher level familiars leading to better possibilities.. My question lies, however, in whether I should:

A) Dharok fiends in the Ancient cavern with a stallion to keep me at low hp

or

B) Buy Karils, a Spear, and go to CT fiends with a geyser titan.

 

Any input is helpful, and thank you

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So, Lone Star, now you see that evil will always triumph because good is dumb.

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Chaos Tunnels aren't really worth it unless you have an iron/steel titan from what I can tell -- their scroll's ability is what makes it worth it in that location. Otherwise, it just isn't worth being piled. I don't know this from experience, but it's what I've gleaned from other sources.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

 

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You should do Karil's/Void + SS + Pony in the ancient caverns. You should be using piety. Like the other guy said, I wouldn't use CT fiends unless you have an iron or steel titan.

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To put it bluntly, [bleep] off.

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If you have a good, high level titan, it still works, but it's not as fast as dharoks at normal waterfiends. Since you have a uni, do dharoks. You'd have to be super distracted to die with a 14 uni heal + pizza + shark healing option.

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You should do Karil's/Void + SS + Pony in the ancient caverns. You should be using piety. Like the other guy said, I wouldn't use CT fiends unless you have an iron or steel titan.

 

 

Neitiznot Helm

Karil's Top

Karil's Bottom

Zamorakian Spear

Barrows Gloves

Dragon Boots

Amulet of Fury

Ring of Wealth

 

 

Inventory:

 

4x super/extreme attack potion (4)

2x summoning potion (4)

9x unicorn stallion pouch

1000+ healing aura scrolls

fire runes

nature runes

anti-dragon should

dramen staff

gold charm

crimson charm

green charm

blue charm

 

4x empty spots for cash, water orbs, snapegrass, watermelon seeds, mithril arrows, death runes, blood runes and whatever else you want to loot.

 

 

This is the set-up I personally use to grind waterfiends. Instead of going for efficiency I go for how long I can stay there. Alch the water battlestaffs, rune mediums and if you want the blue d'hide vambraces. I tend to pass up the ranarrs if I don't have any room. See you guys at the ancient cavern... 350k in charms left for 92.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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You should do Karil's/Void + SS + Pony in the ancient caverns. You should be using piety. Like the other guy said, I wouldn't use CT fiends unless you have an iron or steel titan.

 

 

Neitiznot Helm

Karil's Top

Karil's Bottom

Zamorakian Spear

Barrows Gloves

Dragon Boots

Amulet of Fury

Ring of Wealth

 

 

Inventory:

 

4x super/extreme attack potion (4)

2x summoning potion (4)

9x unicorn stallion pouch

1000+ healing aura scrolls

fire runes

nature runes

anti-dragon should

dramen staff

gold charm

crimson charm

green charm

blue charm

 

4x empty spots for cash, water orbs, snapegrass, watermelon seeds, mithril arrows, death runes, blood runes and whatever else you want to loot.

 

 

This is the set-up I personally use to grind waterfiends. Instead of going for efficiency I go for how long I can stay there. Alch the water battlestaffs, rune mediums and if you want the blue d'hide vambraces. I tend to pass up the ranarrs if I don't have any room. See you guys at the ancient cavern... 350k in charms left for 92.

 

Lol, holy [cabbage]. Now thats called commitment. I'd damn near shove a spoon up my [wagon] than camp for that long. Dharoking rock lobbys is pretty fast too with a good combat familiar (wolpertinger or geyser titan). I don't like running up and down waterbirth, so I'd just stick with dharoking waterfiends with uni.

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It isn't even necessary to take such a high ammount of supplies with you to the Ancient Cavern, since you can use the fairy ring for quick banking @ Zanaris now ;)

Findolfin || Total 2293 || Combat 138 - 126 || 313 Quest Points

~ Watch out, beasties. Findolfin is here to hunt you

 

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rock lobsters :mellow:

 

He may have reasons for not choosing Rock Lobsters as an option. To answer OP; Dharoking Waterfiends. I consider it kinda fun to hit high numbers plus the fact that Guyser is a sucky familiar that doesnt deal enough damage, it's really the scrolls of Iron/Steel Titan that makes CT worth it.

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