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Worth spending ~145m on Overloads?


onedaysoon

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Jagex has made it very difficult to make any sort of meaningful guide for Herblore, for a couple of main reasons: the GE and untradeable potions. So what I try to do is see if the item is actually trading on the GE, and if the price is realistic; if it is, I use it. Otherwise, I estimate the value of the potion by comparing it to other similar potions, or trying to figure out what value it provides.

 

Super restore mixes are a perfect example of how the GE does a terrible job when it comes to potions that trade infrequently. According to the GE, a super restore (2) is worth 9,557 gp and a super restore mix (2) is worth 4,440 gp. Huh? So I value the mix at 500 gp more than the potion it starts with. That's actually conservative, since super restore mixes are pretty nice pots.

 

Super antifires are untradeable, but as far as I am concerned, making this potion *always* provides a profit, because it is strictly and clearly better than what you make it from. The ability to use two-handed weapons fighting dragons is worth a lot of money per hour.

 

I value super prayers at 1.45 times the cost of regular prayers. 0.33 of that is because at very high levels you get 33% more points, and the 0.12 is a fudge factor to take into account the fact that being able to put 164 points of prayer into a slot instead of just 124 is valuable in and of itself.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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Jagex has made it very difficult to make any sort of meaningful guide for Herblore, for a couple of main reasons: the GE and untradeable potions. So what I try to do is see if the item is actually trading on the GE, and if the price is realistic; if it is, I use it. Otherwise, I estimate the value of the potion by comparing it to other similar potions, or trying to figure out what value it provides.

 

Super restore mixes are a perfect example of how the GE does a terrible job when it comes to potions that trade infrequently. According to the GE, a super restore (2) is worth 9,557 gp and a super restore mix (2) is worth 4,440 gp. Huh? So I value the mix at 500 gp more than the potion it starts with. That's actually conservative, since super restore mixes are pretty nice pots.

 

Super antifires are untradeable, but as far as I am concerned, making this potion *always* provides a profit, because it is strictly and clearly better than what you make it from. The ability to use two-handed weapons fighting dragons is worth a lot of money per hour.

 

I value super prayers at 1.45 times the cost of regular prayers. 0.33 of that is because at very high levels you get 33% more points, and the 0.12 is a fudge factor to take into account the fact that being able to put 164 points of prayer into a slot instead of just 124 is valuable in and of itself.

You wont ever need, for example, 3k antifire mixes though. Same goes for other mixes, the prices you estimate are only true when you're actually going to use the potion you make. I don't really see where you would use restore mixes either, since most of the time when you need restores you also need inventory space (boss hunting, jad, etc).

 

I mean, I have 9k super antifires. That sure wasn't all profit. Unless I'm going to be fighting dragons 10 hours a day for the coming year.

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I mean, I have 9k super antifires. That sure wasn't all profit. Unless I'm going to be fighting dragons 10 hours a day for the coming year.

Well yes -- you do have to balance things. And I try to warn people about that as well.

 

Why Jagex made these untradeable -- as opposed to just unusable below the level required to make them -- is utterly beyond me.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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