Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

The Best Way To End Rushers For Good

Featured Replies

a new spell for lunar , Shield: creates an absorbant shield around the player that takes 75 damage before breaking. 1 min cd cannot be used in combat

 

simply throw it on and bang pjers now have to go through 174hp instead of 99, would help pvm also as it would allow you to get into position before u get properly hit

oXmutilateXo.png

you really dont like rushers, do you? its just a form of pking that is frowned upon like masterbating in an airplane.

5efw5y.png

 

Dutchy angel2w.gif

I like the idea, how about making it possible to put the spell in a tradable tablet? That way lunar mages can use it to make a bit of a profit, and it's not restricted from those using the ancient or normal spellbook, or those with low levels.

~ W ~

 

sigzi.png

  • Author

I like the idea, how about making it possible to put the spell in a tradable tablet? That way lunar mages can use it to make a bit of a profit, and it's not restricted from those using the ancient or normal spellbook, or those with low levels.

yhhh even better idea !

oXmutilateXo.png
  • Author

you really dont like rushers, do you? its just a form of pking that is frowned upon like masterbating in an airplane.

 

id happily masterbate on a plane if it ended rushing although i realize thats not what your getting at at all, rushers are just sad [developmentally delayed]s who are too scared to fight legit, the ONLY type of rusher id even begin to defend is one thats in full rune with claws and has been asking for fights for 15 mins but no1 will fight him so he gets bored and trys a rush, then i understand it, someone whos in overly powerful gear with protect prayers on whos there just with the sole intention of rushing can smfd

oXmutilateXo.png

Rushing is a part of the PvPing community, either live with it or get out of PvP. And besides, it's not like half the other people in PvP won't run, safe, tele, or disobey the rules they set down for a fight, right? (The last part was because I lost a no-healing targ dds dm because he used a phoenix necklace.)

 

As for your suggestion, it would kill just about every skill that provides food. I mean, why bring sharks/rocktails/brews/whatever to solo Bandos when you can just bring one of those?

a70c7.png

Ok, I'm not going to get into the topic of whether "Rushing" is a fair form of PvP, but I will comment on the suggestion.

 

I think that this is a good idea, but what level would you need to cast it? What runes would you suggest be required? How much experience? Are there any limitations?

 

Answer that, and I'll tell you more about what I think.

If you want to know who I am, then just ask.

 

As a general rule of thumb, I believe that most humans are idiots.

Runescape players doubly so.

It's nearly impossible to die to a rusher if you know what you're doing.

dgs5.jpg
To put it bluntly, [bleep] off.

I really don't get why people don't like rushing especially if the rusher isn't using claws. It's alot harder to rush usually than welfare in rune, 1v1.

patr1ckotg1.png

Anything goes in PvP.

 

I find it really ironic that when the wilderness was removed, people exploded and flamed Jagex for removing their "freedom" (note this) and creating too much restrictions and what-not.

 

Now when Jagex gives PvPers a less-restricted kind of bounty hunter, i.e the PvP worlds now, people are complaining about rushers and PJers and all that crap. Did PJers and rushers not exist in the old wilderness? Freedom comes at a price, so quit whining about it.

 

------

 

And anyway, I don't like your suggestion. It's like a 75hp food that cannot be consumed during combat. It gives a HUGE advantage to those with high enough magic, or those rich enough to buy the tablets or whatever. And sooner or later everyone's going to have the 75 hp food so it doesn't really make a difference in legitimate battles, and rushing someone with 99hp is just like engaging in normal combat with a sort-of element of surprise...

 

Also, it doesn't solve the problem of PJing. Most PJers stay close to their target, and when their target kills his opponent, they jump in immediately (or as soon as possible) and try to kill their target. Most of the time you'd be PJed before you can consume the tablet (or rub it or whatever).

 

My suggestion is a low-level spell that extends the "in-combat" time to 20 or so seconds so you get a chance to eat up and get your drops (and run if you're out of food or pots or whatever) before getting PJed.

  • Author

Anything goes in PvP.

 

I find it really ironic that when the wilderness was removed, people exploded and flamed Jagex for removing their "freedom" (note this) and creating too much restrictions and what-not.

 

Now when Jagex gives PvPers a less-restricted kind of bounty hunter, i.e the PvP worlds now, people are complaining about rushers and PJers and all that crap. Did PJers and rushers not exist in the old wilderness? Freedom comes at a price, so quit whining about it.

 

------

 

And anyway, I don't like your suggestion. It's like a 75hp food that cannot be consumed during combat. It gives a HUGE advantage to those with high enough magic, or those rich enough to buy the tablets or whatever. And sooner or later everyone's going to have the 75 hp food so it doesn't really make a difference in legitimate battles, and rushing someone with 99hp is just like engaging in normal combat with a sort-of element of surprise...

 

Also, it doesn't solve the problem of PJing. Most PJers stay close to their target, and when their target kills his opponent, they jump in immediately (or as soon as possible) and try to kill their target. Most of the time you'd be PJed before you can consume the tablet (or rub it or whatever).

 

My suggestion is a low-level spell that extends the "in-combat" time to 20 or so seconds so you get a chance to eat up and get your drops (and run if you're out of food or pots or whatever) before getting PJed.

 

 

it does solve pjing, if u go out of combat u can shield up again, effectivly stopping the pjers that try and kill u in the mid of a fight (i personally hate these ppl above all else) , but yeh longer incombat times would stop them just as well, but i think there should be some form of defensive spell preparation for fight that would benefit vs rushers too, maybe lower tha 75 to 50 or even 30, it would be enough to put and end to LOL IM SUPER POTTED AND IN 350M GEAR AND UR IN RUNE AND HAVENT BEEN ASKED TO POT YET, GG NAB

oXmutilateXo.png

Anything goes in PvP.

 

I find it really ironic that when the wilderness was removed, people exploded and flamed Jagex for removing their "freedom" (note this) and creating too much restrictions and what-not.

 

Now when Jagex gives PvPers a less-restricted kind of bounty hunter, i.e the PvP worlds now, people are complaining about rushers and PJers and all that crap. Did PJers and rushers not exist in the old wilderness? Freedom comes at a price, so quit whining about it.

 

------

 

And anyway, I don't like your suggestion. It's like a 75hp food that cannot be consumed during combat. It gives a HUGE advantage to those with high enough magic, or those rich enough to buy the tablets or whatever. And sooner or later everyone's going to have the 75 hp food so it doesn't really make a difference in legitimate battles, and rushing someone with 99hp is just like engaging in normal combat with a sort-of element of surprise...

 

Also, it doesn't solve the problem of PJing. Most PJers stay close to their target, and when their target kills his opponent, they jump in immediately (or as soon as possible) and try to kill their target. Most of the time you'd be PJed before you can consume the tablet (or rub it or whatever).

 

My suggestion is a low-level spell that extends the "in-combat" time to 20 or so seconds so you get a chance to eat up and get your drops (and run if you're out of food or pots or whatever) before getting PJed.

 

 

it does solve pjing, if u go out of combat u can shield up again, effectivly stopping the pjers that try and kill u in the mid of a fight (i personally hate these ppl above all else) , but yeh longer incombat times would stop them just as well, but i think there should be some form of defensive spell preparation for fight that would benefit vs rushers too, maybe lower tha 75 to 50 or even 30, it would be enough to put and end to LOL IM SUPER POTTED AND IN 350M GEAR AND UR IN RUNE AND HAVENT BEEN ASKED TO POT YET, GG NAB

 

Are you blind or what? When you finish a fight, and you're trying to get the drops (especially so for mages and rangers), you'd get PJed before you can "shield-up". And what's the point of shield-upping other than to just block the first few shots of PJers or rushers? For normal battles, everyone would be taking shields, and all it does is just to lengthen battles.

  • Author

Anything goes in PvP.

 

I find it really ironic that when the wilderness was removed, people exploded and flamed Jagex for removing their "freedom" (note this) and creating too much restrictions and what-not.

 

Now when Jagex gives PvPers a less-restricted kind of bounty hunter, i.e the PvP worlds now, people are complaining about rushers and PJers and all that crap. Did PJers and rushers not exist in the old wilderness? Freedom comes at a price, so quit whining about it.

 

------

 

And anyway, I don't like your suggestion. It's like a 75hp food that cannot be consumed during combat. It gives a HUGE advantage to those with high enough magic, or those rich enough to buy the tablets or whatever. And sooner or later everyone's going to have the 75 hp food so it doesn't really make a difference in legitimate battles, and rushing someone with 99hp is just like engaging in normal combat with a sort-of element of surprise...

 

Also, it doesn't solve the problem of PJing. Most PJers stay close to their target, and when their target kills his opponent, they jump in immediately (or as soon as possible) and try to kill their target. Most of the time you'd be PJed before you can consume the tablet (or rub it or whatever).

 

My suggestion is a low-level spell that extends the "in-combat" time to 20 or so seconds so you get a chance to eat up and get your drops (and run if you're out of food or pots or whatever) before getting PJed.

 

 

it does solve pjing, if u go out of combat u can shield up again, effectivly stopping the pjers that try and kill u in the mid of a fight (i personally hate these ppl above all else) , but yeh longer incombat times would stop them just as well, but i think there should be some form of defensive spell preparation for fight that would benefit vs rushers too, maybe lower tha 75 to 50 or even 30, it would be enough to put and end to LOL IM SUPER POTTED AND IN 350M GEAR AND UR IN RUNE AND HAVENT BEEN ASKED TO POT YET, GG NAB

 

Are you blind or what? When you finish a fight, and you're trying to get the drops (especially so for mages and rangers), you'd get PJed before you can "shield-up". And what's the point of shield-upping other than to just block the first few shots of PJers or rushers? For normal battles, everyone would be taking shields, and all it does is just to lengthen battles.

click shield as soon as u kill the other person? i didnt say it was idiot proof

oXmutilateXo.png

Jagex already pretty much did away with PJing (they extended the combat timer), so all your suggestion is really good for is against rushing. And rushing is allowed, if not encouraged, by Jagex.

 

And I'm not even going to go into how this would mess up PvM and normal PvP battles. It's something that few will think is good that will effectively mess up just about everything else.

a70c7.png

I love rushing. The most fun way to pk, comboing people with different ancient spells that spec'ing them out, thats fun. This thread was probably made as a rage post after you died and lost 300k, that or you tried to rush and failed. People really need to shut the [bleep] up about rushing, and pjing, you shouldn't be pking if you can't survive that. Take for example multi wilderness pking, I've seen people solo pk against 3-4 other people, do they complain about it? No, because it's part of pking and it always has been. So seriously not to be a ball buster or anything but this is just ridiculous.

patr1ckotg1.png

I strongly disagree. This system is way too overpowering. For one, you are suggesting that a shield that lasts for a full minute, that can absorb 75 damage, as a SPELL. This means that it is portable and all.

 

I believe there is more than one way to "heal". That is, aside from things that are meant to heal, such as food, there are objects that are not meant to restore hitpoints, but still "heal" you. In other words, items that prevent damage also count as healing. So in my eyes, not only is this a shield, but you are suggesting that players, for the mere price on a spell, can heal 75 hp per minute. Very unreasonable. In comparison, the bunyip heals something like 15 hp per minute and the unicorn no higher than ~30.

 

How can this be changed to be more suitable? For one, I do not think there is anything to fix. Rushers can easily be stopped by using a Phoenix necklace (2, actually), ring of life, an a dose of saradomin brew. Now if you mean to FIGHT the rusher, than you are on your own. As if you are out to kill others, you should be fully prepared to be killed yourself. If you are just wandering around, skilling for example, you should still be prepared to die, but you can get out of a fight easier. With the above combo, you ensure survival of 2 dclaw specs.

 

If you are adamant on stopping rushers, what you can do is have a spell, lasting 2 minutes, that unconditionally blocks 2 rounds of combat before breaking.

I strongly disagree. This system is way too overpowering. For one, you are suggesting that a shield that lasts for a full minute, that can absorb 75 damage, as a SPELL. This means that it is portable and all.

 

I believe there is more than one way to "heal". That is, aside from things that are meant to heal, such as food, there are objects that are not meant to restore hitpoints, but still "heal" you. In other words, items that prevent damage also count as healing. So in my eyes, not only is this a shield, but you are suggesting that players, for the mere price on a spell, can heal 75 hp per minute. Very unreasonable. In comparison, the bunyip heals something like 15 hp per minute and the unicorn no higher than ~30.

 

How can this be changed to be more suitable? For one, I do not think there is anything to fix. Rushers can easily be stopped by using a Phoenix necklace (2, actually), ring of life, an a dose of saradomin brew. Now if you mean to FIGHT the rusher, than you are on your own. As if you are out to kill others, you should be fully prepared to be killed yourself. If you are just wandering around, skilling for example, you should still be prepared to die, but you can get out of a fight easier. With the above combo, you ensure survival of 2 dclaw specs.

 

If you are adamant on stopping rushers, what you can do is have a spell, lasting 2 minutes, that unconditionally blocks 2 rounds of combat before breaking.

 

Precisely what I wanted to say.

Create an account or sign in to comment

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.