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how come no healing spells


shade_bandyt

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There is one problem:

 

 

 

runes are stackable

 

 

 

 

 

 

 

So if some Uber rich guy (and there are a lot of them) get a massive amount of runes he could camp at kalphite queen, own at dueling, own at pking, kill all the daggonathkings easily, ....

 

 

 

 

 

 

 

You'd have unlimited amount of food, in one inventory

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Blood spells aren't healing spells, they're draining spells. you attack and drain the enrgy of another creature to heal yourself

 

 

 

healing is using positive energy to gain life back. when ppl say healing they usually mean either healing themselves cuz they're in dire need, or healing friends during.....whatever. healing spells could be regulated by having a time limit and relatively low restore rate. ppl couldnt camp out at kaph because itd take too long to heal using spells.

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It would be easy to get around barriers with limitations on it. I like prayer better, by the way. You could click on a "Heal other" prayer, and it would say, "Use Heal other on...." like spells, if you used it, would heal say, 10 health on them, and cost you 10 prayer points, perhaps a heal self too. But if it costed immediate prayer points, no worried about unlimited invfentory, heck, add some delays on it too, can only use it every 5 seconds.

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one thing it would crash the food market! lvl 80 mage is a pretty easy feet to achieve if you have 70+ fletching 55 mage 700k+ and patience . To what one guy said . But still it would crash lobbies and sharks unless very strict limits were set on it. Like 1 cast per minutes mabey less but would require new runes like life runes very hard to get and requires 5 per cast or something of this sort.

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Healing spells would render food useless. I would much rather have a ton of stackable runes to heal with instead of food. Perhaps I could use the empty space left by the food for an inventory full of prayer potions and super sets? I at level 87 could probally solo the KQ with somthing like this :?

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Okay lets think of it this way:

 

 

 

Your level 70 magic ( which isnt that high ) you can say cast a spell that heals 8 hp? Say casting this takes 15 airs and 5 of some rune used for healing spells

 

 

 

 

 

 

 

Now imagine this, some rich millionaire going to somewhere ( metal dragons, daggnoths? ) Then bringing only emergeny food just incase things get out of hand. But in the long run this person would be able to stay there large amounts of time.

 

 

 

 

 

 

 

This would also work for meleers and rangers

 

 

 

Bringing say 5000 bloods and 75000 air runes? thats like 40,000 hp restored, Then a meleer could stay at say some monster and just totally sit there forever... NOT A GOOD IDEA

 

 

 

 

 

 

 

Im sorry, im aganist this, if you dont not agree, fine by me you probley have your own reasons anyway.

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well i was just thinking about this....i think a new "class" should be introduced, monks they would depend instead of [melee] att/str some def and some prayer or [mage] mage/def nd some prayer monks would depend on str/prayer and some def and would lvl combat accordingly, new prayer skills will be insroduces i liked the idea that 1 prayer point would heal 1 HP and the higher the prayers the more u can heal at one time, sinse monks will depend on prayer they will be careful with it. also maces will have a new meaning in the game, they seem to be forgotten! now the maces could have a 4th [or 5th] option where it takes all XP into prayer!

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