shade_bandyt Posted November 8, 2005 Share Posted November 8, 2005 maybe this was discussed before. im pretty sure it was, but i probably missed that. i think this game needs healer spells. nearly every medieval game i have every played that involves magic gives the ability to heal a target (either yourself or another player/monster). of course, the spell's effectiveness could increase with magic level and runes used (nature, body, mind, air, soul perhaps) as well as an anti-posion/cure spell that you could cast. is there any reason why jagex never put this in the game? Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Spongehead91 Posted November 8, 2005 Share Posted November 8, 2005 Rangers can't heal using arrows, Melee can't heal using dragon longswords... I've stopped playing RuneScape. KoL's better. Link to comment Share on other sites More sharing options...
Junkieman Posted November 8, 2005 Share Posted November 8, 2005 i was thinking this the other day too, for a game called runescape they dont seem too focused on magic or runes. and even if its unfair to make them, how about prayers for ranging and maging? theres all those fancy ones for melee, but nothing for range and mage! Link to comment Share on other sites More sharing options...
shade_bandyt Posted November 8, 2005 Author Share Posted November 8, 2005 Rangers can't heal using arrows, Melee can't heal using dragon longswords... rangers and warriors dont alch, stun or enchant either.... the point of a ROLE PLAYING GAME is that different characters can play different roles. if youre a ranger or a warrior and you want to alch, stun or enchant, just make sure you have the right runes and mage level. same with healing. i dont see your point Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Master_Oku Posted November 8, 2005 Share Posted November 8, 2005 I definetly agree with shade, why didnt jagex indrotuced a healing spell?The spell wont completly heal the character, but it will help. Also, why not help others,when doing quest or when pking? Opinions? Link to comment Share on other sites More sharing options...
Bubsa Posted November 8, 2005 Share Posted November 8, 2005 Rangers can't heal using arrows, Melee can't heal using dragon longswords... rangers and warriors dont alch, stun or enchant either.... the point of a ROLE PLAYING GAME is that different characters can play different roles. if youre a ranger or a warrior and you want to alch, stun or enchant, just make sure you have the right runes and mage level. same with healing. i dont see your point I think the point was that it would make mages far overpowered in the wilderness. There would have to be some negative connotations to it. This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
Emmentail Posted November 8, 2005 Share Posted November 8, 2005 I think they should Split Mages up into two catagories. Sourcery White Magic (ripped off FF, so what) Sourcerers keep the Elemental Spells, God Spells, Iban Blast, Slayer Dart etc... They can also cast weakening spells, powering up etc. White Magic would have stuff like healing, cure poison, shields, increasing defence etc. I just think eating a whole fricking shark (why aren't they endangered in runescape yet) healing you for 20Hp is ridiculous. Link to comment Share on other sites More sharing options...
Punc Posted November 8, 2005 Share Posted November 8, 2005 for a game called runescape they dont seem too focused on magic or runes Always figured they ment the Rune armour :? Healing would be cool, but it is more likely to turn up in prayer, seeing only monks have the ability to heal people... Link to comment Share on other sites More sharing options...
shade_bandyt Posted November 8, 2005 Author Share Posted November 8, 2005 geez ppl. healer wouldnt be exclusive to mages. ANYBODY with the right magic level and runes could cast it, regardless of the weapons and armor you equip. its just like alching or enchanting. anybody can do it if they have the right runes and mage level not only that, but you could cast it on your friends (or on monsters, if you wanted) for team play either in the wild or against npc monsters. the vast majority of spells are attack spells. i think it would be a good idea to have 2 or 3 healing spells as part of the list of mage spells Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Bubsa Posted November 8, 2005 Share Posted November 8, 2005 for a game called runescape they dont seem too focused on magic or runes Always figured they ment the Rune armour :? Healing would be cool, but it is more likely to turn up in prayer, seeing only monks have the ability to heal people... Rune armour wasn't out when the game was released. I agree with you on the prayer though, definately if healing is to be expanded (do we already have a healing prayer?) I'd think it would come under prayer. This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
cadburys_egg Posted November 8, 2005 Share Posted November 8, 2005 Rangers can't heal using arrows, Melee can't heal using dragon longswords... rangers and warriors dont alch, stun or enchant either.... the point of a ROLE PLAYING GAME is that different characters can play different roles. if youre a ranger or a warrior and you want to alch, stun or enchant, just make sure you have the right runes and mage level. same with healing. i dont see your point Runes are stackable, food is not. [/discussion] (do we already have a healing prayer?) Yes but it stinks. 2 hp in a minute. w0weeeeeeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
bluebell1 Posted November 8, 2005 Share Posted November 8, 2005 the spell could use a new rune. it could be called a medical rune and be made in a new quest. the bad point is that people could employ others to hold more rune essence. then again magic could be split into 2 classes. Link to comment Share on other sites More sharing options...
max6222 Posted November 9, 2005 Share Posted November 9, 2005 then he triangle would change more mage lose to ranger(i think) angent magick kills ranged in 3 hits now healin mage max hit is 30 and usually that ice barrage hits over 25 its unfair Link to comment Share on other sites More sharing options...
IceArrow4 Posted November 9, 2005 Share Posted November 9, 2005 There are 4 Healing Spells in the game atm. They are called Blood Rush, Blood Burst, Blood Blitz and Blood Barrage. :P Link to comment Share on other sites More sharing options...
stevester77 Posted November 9, 2005 Share Posted November 9, 2005 There are 4 Healing Spells in the game atm. They are called Blood Rush, Blood Burst, Blood Blitz and Blood Barrage. :P 1. what that guy said 2. because you have food.. Link to comment Share on other sites More sharing options...
shade_bandyt Posted November 9, 2005 Author Share Posted November 9, 2005 There are 4 Healing Spells in the game atm. They are called Blood Rush, Blood Burst, Blood Blitz and Blood Barrage. :P your right. i forgot about these. not popularly used for healing, but they heal anyway. kinda like a mage version of guthans effect. well i guess they will have to do... Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
Newbtastic Posted November 9, 2005 Share Posted November 9, 2005 Please do not ruin the game with healing spells :D . Link to comment Share on other sites More sharing options...
shade_bandyt Posted November 9, 2005 Author Share Posted November 9, 2005 lmao, wht are you talking about? lots of mmorpgs have healing spells. how is that ruining the game? Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
tintmangbpack Posted November 9, 2005 Share Posted November 9, 2005 I personally have always wondered why there are three melee (attack, strength, and defence) and only one range and magic. I really could see magic expanded into some sort of healing/summoning/necromancy in the future. Not just healing but spells that are kind of like pots that boost skills. but right now i think you should just use the ancient spells that do heal you if not directly or just use food. Your true character is what you are like when you believe there are no repercussions. Link to comment Share on other sites More sharing options...
mageoftheage2 Posted November 10, 2005 Share Posted November 10, 2005 There are 4 Healing Spells in the game atm. They are called Blood Rush, Blood Burst, Blood Blitz and Blood Barrage. :P.thank u ice arrow 4 I was just about to post that Link to comment Share on other sites More sharing options...
GulfKid Posted November 11, 2005 Share Posted November 11, 2005 Mages do NOT need another advantage, nor do prayer users. (in case you want healing prayers next) Link to comment Share on other sites More sharing options...
Master_Oku Posted November 11, 2005 Share Posted November 11, 2005 How about healing spells, just to help others,(like a friend)? Link to comment Share on other sites More sharing options...
Triplets_KGB Posted November 11, 2005 Share Posted November 11, 2005 Rangers can't heal using arrows, Melee can't heal using dragon longswords... rangers and warriors dont alch, stun or enchant either.... the point of a ROLE PLAYING GAME is that different characters can play different roles. if youre a ranger or a warrior and you want to alch, stun or enchant, just make sure you have the right runes and mage level. same with healing. i dont see your point I think the point was that it would make mages far overpowered in the wilderness. There would have to be some negative connotations to it. Such as time limits(time between spells, like 5 minutes between spells and only heal a fraction of HP), and 50 runes per spell (as lots of players have over 100k runes) Link to comment Share on other sites More sharing options...
shade_bandyt Posted November 11, 2005 Author Share Posted November 11, 2005 triplets, i suppose it could work like bind, snare, entangle. the higher the heal spell, the more damage it restores. no single cast would heal you completely. say the lowest level spell would heal you for 3-4 hp, the mid-level spell heals for 6-7 and the high level spell would heal for 8-10. eating would still be the fastest way to restore hp, but the advantage of healing would be for supporting friends that are taking damage, such as when fighting a strong monster. also, it could work like teleport spells, where you cant use it at a certain level in the wilderness the thing is, not everything in runescape revolves around pkilling, and not every suggestion has to be viewed as giving an advantage to one pk type over the other. no matter what fighting style you use, you can tele, alch or enchant once you have the runes and the level. i dont think such a spell would make any pk type have a greater advantage Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank Link to comment Share on other sites More sharing options...
E-man216 Posted November 13, 2005 Share Posted November 13, 2005 How about this; Castable on others, and receiver of the spell will get a window asking for permission.(Like teleother) It's castable only every 30-45 seconds. It's an option in the duel area Cannot cast on others in wildy, and when cast on self only heals 1/2 (Round up.) Level / Name / Runes Req. / Effect 20 / Sooth / 3 Body, 2 Nat / Heals 5 HP 40 / Mend / 6 Body, 4 Nat / Heals 10 HP 60 / Recover / 2 Soul, 6 Nat / Heals 15 HP 80/ Revive / 3 Soul, 8 Nat / Heals 20 HP Edit: Added time limit, and duel arena selectability. Link to comment Share on other sites More sharing options...
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