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Gems from Monsters


Asmodeous4

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Like stated before, just kill cows, tan hides and craft that. Will give u nice cb xp in the end and alot of junk to involve in trades =)

2016 goals: all skills +30mil xp - Completed this goal 11th December 2016 smile.gif
2017 goals: get at least 3 more master capes (start xp: invention done@21st Jan, mining done@2nd April & ranged 76/104mil done@June 20th) & all skills +40mil xp (done 24th August)

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If you mine your own gold ore you get mining experience (and the occasional gem).

Then you can cast "Superheat Item" and gain magic experience AND smithing experience by smelting the gold ore into gold bars.

You can buy the nature runes and use a fire staff -- although if you spend a lot of combat time you will have plenty of "free" nature runes if you fight the right monsters.

THEN use the gold bars to make the jewelry (you will have to buy the gems).

This way you build 4 skills at once -- mining, magic, smithing, and crafting.

If you buy uncut gems you will lose a little money for each item but you will gain some crafting experience for cutting the gems.

If you buy cut gems you may make a little money for each item but for a little less crafting experience.

However you should be able to buy cut gems much faster on the GE than uncut gems.

 

I recommend this combined skill approach to F2P players.

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If you mine your own gold ore you get mining experience (and the occasional gem).

Then you can cast "Superheat Item" and gain magic experience AND smithing experience by smelting the gold ore into gold bars.

You can buy the nature runes and use a fire staff -- although if you spend a lot of combat time you will have plenty of "free" nature runes if you fight the right monsters.

THEN use the gold bars to make the jewelry (you will have to buy the gems).

This way you build 4 skills at once -- mining, magic, smithing, and crafting.

If you buy uncut gems you will lose a little money for each item but you will gain some crafting experience for cutting the gems.

If you buy cut gems you may make a little money for each item but for a little less crafting experience.

However you should be able to buy cut gems much faster on the GE than uncut gems.

 

I recommend this combined skill approach to F2P players.

 

Rofl, worst solution ever!

 

1) Your xp in any of this skills will be very low, even if you count all skills as a single one you wont't get more then 40k xp per hour.

2) Per total, the money you earn are so litle that it doesn't even worth the trouble. So, bad xp, worst money making method from skills that usualy are very profitable, like mining and crafting.

Just consider that if you mine the gold ore and sell them you can buy 3 gold bar for every ore. But if you superheat them then you loose natures on every bar. Grrrr... It's all about how much money you make per hour. And I've suggest him a good solution to make money while training combad and a good solution to make money while traying crafting + good xp. If you want to i can suggest you good solutions to make more money and xp for any of the skills you have mentioned.

In decadence I take thee by the hand

too frail... to gain the promised land

too frail... to take your pain away

too frail... a sequel of decay

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If you mine your own gold ore you get mining experience (and the occasional gem).

Then you can cast "Superheat Item" and gain magic experience AND smithing experience by smelting the gold ore into gold bars.

You can buy the nature runes and use a fire staff -- although if you spend a lot of combat time you will have plenty of "free" nature runes if you fight the right monsters.

THEN use the gold bars to make the jewelry (you will have to buy the gems).

This way you build 4 skills at once -- mining, magic, smithing, and crafting.

If you buy uncut gems you will lose a little money for each item but you will gain some crafting experience for cutting the gems.

If you buy cut gems you may make a little money for each item but for a little less crafting experience.

However you should be able to buy cut gems much faster on the GE than uncut gems.

 

I recommend this combined skill approach to F2P players.

 

Rofl, worst solution ever!

 

1) Your xp in any of this skills will be very low, even if you count all skills as a single one you wont't get more then 40k xp per hour.

2) Per total, the money you earn are so litle that it doesn't even worth the trouble. So, bad xp, worst money making method from skills that usualy are very profitable, like mining and crafting.

Just consider that if you mine the gold ore and sell them you can buy 3 gold bar for every ore. But if you superheat them then you loose natures on every bar. Grrrr... It's all about how much money you make per hour. And I've suggest him a good solution to make money while training combad and a good solution to make money while traying crafting + good xp. If you want to i can suggest you good solutions to make more money and xp for any of the skills you have mentioned.

 

Except -- if you sell the gold ore and buy the gold bars you will miss out on the magic and smelting experience. So YES if ALL you want to build is CRAFTING the approach I recommended is not optimal. BUT if you also want to build magic and smithing, selling the ore and buying the bars -- you give up the magic and smithing experience.

 

You say you lose natures on every bar. But I get enough natures from fighting the right monsters that I don't have to buy the natures. So in fact I don't have to buy them.

 

However you can in fact buy natures and still make money and experience (although not for crafting). For example -- if you buy natures and then mine iron and coal together you can (on site) superheat the iron and coal into steel and sell the steel bars. This (currently) gives you 700 profit (steel bars minus nature runes) while again gaining both magic and smithing experience (for the smelting). This has another advantage -- way fewer bank runs between the mine and the bank -- because all you carry to the bank is steel bars, not iron and coal. Since it takes 1 iron ore and 2 coal you make only 1/3 as many bank runs -- thus you spend more time mining, less time running, AND still turn a profit.

 

You can argue other approaches where you make money on other tasks to buy the items you need to make the XP for noncombat skills. However for F2P there is not much that works out. P2P is different. But from a F2P perspective if you want to build multiple skills -- the approach I recommend will let you build 4 different skills simultaneously without going broke.

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Except -- if you sell the gold ore and buy the gold bars you will miss out on the magic and smelting experience. So YES if ALL you want to build is CRAFTING the approach I recommended is not optimal. BUT if you also want to build magic and smithing, selling the ore and buying the bars -- you give up the magic and smithing experience.

 

You say you lose natures on every bar. But I get enough natures from fighting the right monsters that I don't have to buy the natures. So in fact I don't have to buy them.

 

However you can in fact buy natures and still make money and experience (although not for crafting). For example -- if you buy natures and then mine iron and coal together you can (on site) superheat the iron and coal into steel and sell the steel bars. This (currently) gives you 700 profit (steel bars minus nature runes) while again gaining both magic and smithing experience (for the smelting). This has another advantage -- way fewer bank runs between the mine and the bank -- because all you carry to the bank is steel bars, not iron and coal. Since it takes 1 iron ore and 2 coal you make only 1/3 as many bank runs -- thus you spend more time mining, less time running, AND still turn a profit.

 

You can argue other approaches where you make money on other tasks to buy the items you need to make the XP for noncombat skills. However for F2P there is not much that works out. P2P is different. But from a F2P perspective if you want to build multiple skills -- the approach I recommend will let you build 4 different skills simultaneously without going broke.

Praetor, amaya was kind of a troll, but he/she did have a correct point.

the money you save by training all 4 skills at once is outweighed by the time you will lose.

I don't have time to calculate the numbers for you right now, But can you just trust my word on this one?

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Except -- if you sell the gold ore and buy the gold bars you will miss out on the magic and smelting experience. So YES if ALL you want to build is CRAFTING the approach I recommended is not optimal. BUT if you also want to build magic and smithing, selling the ore and buying the bars -- you give up the magic and smithing experience.

 

You say you lose natures on every bar. But I get enough natures from fighting the right monsters that I don't have to buy the natures. So in fact I don't have to buy them.

 

However you can in fact buy natures and still make money and experience (although not for crafting). For example -- if you buy natures and then mine iron and coal together you can (on site) superheat the iron and coal into steel and sell the steel bars. This (currently) gives you 700 profit (steel bars minus nature runes) while again gaining both magic and smithing experience (for the smelting). This has another advantage -- way fewer bank runs between the mine and the bank -- because all you carry to the bank is steel bars, not iron and coal. Since it takes 1 iron ore and 2 coal you make only 1/3 as many bank runs -- thus you spend more time mining, less time running, AND still turn a profit.

 

You can argue other approaches where you make money on other tasks to buy the items you need to make the XP for noncombat skills. However for F2P there is not much that works out. P2P is different. But from a F2P perspective if you want to build multiple skills -- the approach I recommend will let you build 4 different skills simultaneously without going broke.

Praetor, amaya was kind of a troll, but he/she did have a correct point.

the money you save by training all 4 skills at once is outweighed by the time you will lose.

I don't have time to calculate the numbers for you right now, But can you just trust my word on this one?

 

Actually I would be interested in the numbers. Because the only way I can see that you can build the 4 skills faster is to buy the items to build the skills. But in F2P the trade off is -- where do you get the money? Because the money made from one skill is at the expense of another. So I could mine gold ore (gaining mining) and sell the ore, then buy runes to build magic. But this shorts me on smithing and crafting. Or I could mine ore and sell them to buy gold and cut gems to build crafting (at the expense of magic and smithing). Of course I could cut yews (building woodcutting) and sell them to buy items to build the other 4 skills -- but then I think I would be building those 4 skills even slower than the method I suggested because of the time spent woodcutting.

 

So I would like to see a method that would -1- make enough money that I could -2- build all four skills (mining, smithing, crafting, and magic) faster the method I suggested. Because the method I suggested has you spending 100% of your time on the very skills you are trying to build. So any other way would have to earn enough money to buy items to build those skills fast enough to overcome the time spent doing the other way to earn money.

 

My gut feel is the only activity that might do it is merching. THAT might let you earn enough to buy the items to power build the skills (except for mining, the only way to build that is to do it -- with a plain old rune pickaxe I might add.)

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Except -- if you sell the gold ore and buy the gold bars you will miss out on the magic and smelting experience. So YES if ALL you want to build is CRAFTING the approach I recommended is not optimal. BUT if you also want to build magic and smithing, selling the ore and buying the bars -- you give up the magic and smithing experience.

 

You say you lose natures on every bar. But I get enough natures from fighting the right monsters that I don't have to buy the natures. So in fact I don't have to buy them.

 

However you can in fact buy natures and still make money and experience (although not for crafting). For example -- if you buy natures and then mine iron and coal together you can (on site) superheat the iron and coal into steel and sell the steel bars. This (currently) gives you 700 profit (steel bars minus nature runes) while again gaining both magic and smithing experience (for the smelting). This has another advantage -- way fewer bank runs between the mine and the bank -- because all you carry to the bank is steel bars, not iron and coal. Since it takes 1 iron ore and 2 coal you make only 1/3 as many bank runs -- thus you spend more time mining, less time running, AND still turn a profit.

 

You can argue other approaches where you make money on other tasks to buy the items you need to make the XP for noncombat skills. However for F2P there is not much that works out. P2P is different. But from a F2P perspective if you want to build multiple skills -- the approach I recommend will let you build 4 different skills simultaneously without going broke.

Praetor, amaya was kind of a troll, but he/she did have a correct point.

the money you save by training all 4 skills at once is outweighed by the time you will lose.

I don't have time to calculate the numbers for you right now, But can you just trust my word on this one?

 

Actually I would be interested in the numbers. Because the only way I can see that you can build the 4 skills faster is to buy the items to build the skills. But in F2P the trade off is -- where do you get the money? Because the money made from one skill is at the expense of another. So I could mine gold ore (gaining mining) and sell the ore, then buy runes to build magic. But this shorts me on smithing and crafting. Or I could mine ore and sell them to buy gold and cut gems to build crafting (at the expense of magic and smithing). Of course I could cut yews (building woodcutting) and sell them to buy items to build the other 4 skills -- but then I think I would be building those 4 skills even slower than the method I suggested because of the time spent woodcutting.

 

So I would like to see a method that would -1- make enough money that I could -2- build all four skills (mining, smithing, crafting, and magic) faster the method I suggested. Because the method I suggested has you spending 100% of your time on the very skills you are trying to build. So any other way would have to earn enough money to buy items to build those skills fast enough to overcome the time spent doing the other way to earn money.

 

My gut feel is the only activity that might do it is merching. THAT might let you earn enough to buy the items to power build the skills (except for mining, the only way to build that is to do it -- with a plain old rune pickaxe I might add.)

 

Ok, so those are the skills you mentioned: mining, mage, crafting and smithing and you wana better way to train them as the one you said, right?

So here it is:

 

1) You can train mage and smithing at the same time using superheat item. Buy 4k coal ores (252x4000 = 1,008,000gp per total), 1k mith ores (298x1000 =298,000gp) and 1k nats (233x1000 = 233,000gp) and make 1k mith bars and sell them (1556x1000 = 1,556,000gp) and you will end up with 17k gp profit and 53k mage xp and 35k smithing xp, PER HOUR (I've done this and it's perfectly plausible).

2) For mining, just mine iron. If you bank them, that would be around 20k mining xp per hour and 50k+ gp per hour, and if you don't bank that would be around 32k xp per hour and 0 money. I suggest to powermine, no banking.

3) For crafting buy 600 CUTTED emeralds (3537gp ea) and 600 gold bars (108 ea) and make emerald rings (3914 ea). You will end up with 150k gp per hour and about 40k crafting xp.

 

So, in 3 hours you make: 53k mage xp, 40k crafting xp, 35k smithing xp and 32k mining xp + 167k gp! Still think what you said is faster? Then come with some clear cold facts!

In decadence I take thee by the hand

too frail... to gain the promised land

too frail... to take your pain away

too frail... a sequel of decay

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Except -- if you sell the gold ore and buy the gold bars you will miss out on the magic and smelting experience. So YES if ALL you want to build is CRAFTING the approach I recommended is not optimal. BUT if you also want to build magic and smithing, selling the ore and buying the bars -- you give up the magic and smithing experience.

 

You say you lose natures on every bar. But I get enough natures from fighting the right monsters that I don't have to buy the natures. So in fact I don't have to buy them.

 

However you can in fact buy natures and still make money and experience (although not for crafting). For example -- if you buy natures and then mine iron and coal together you can (on site) superheat the iron and coal into steel and sell the steel bars. This (currently) gives you 700 profit (steel bars minus nature runes) while again gaining both magic and smithing experience (for the smelting). This has another advantage -- way fewer bank runs between the mine and the bank -- because all you carry to the bank is steel bars, not iron and coal. Since it takes 1 iron ore and 2 coal you make only 1/3 as many bank runs -- thus you spend more time mining, less time running, AND still turn a profit.

 

You can argue other approaches where you make money on other tasks to buy the items you need to make the XP for noncombat skills. However for F2P there is not much that works out. P2P is different. But from a F2P perspective if you want to build multiple skills -- the approach I recommend will let you build 4 different skills simultaneously without going broke.

Praetor, amaya was kind of a troll, but he/she did have a correct point.

the money you save by training all 4 skills at once is outweighed by the time you will lose.

I don't have time to calculate the numbers for you right now, But can you just trust my word on this one?

 

Actually I would be interested in the numbers. Because the only way I can see that you can build the 4 skills faster is to buy the items to build the skills. But in F2P the trade off is -- where do you get the money? Because the money made from one skill is at the expense of another. So I could mine gold ore (gaining mining) and sell the ore, then buy runes to build magic. But this shorts me on smithing and crafting. Or I could mine ore and sell them to buy gold and cut gems to build crafting (at the expense of magic and smithing). Of course I could cut yews (building woodcutting) and sell them to buy items to build the other 4 skills -- but then I think I would be building those 4 skills even slower than the method I suggested because of the time spent woodcutting.

 

So I would like to see a method that would -1- make enough money that I could -2- build all four skills (mining, smithing, crafting, and magic) faster the method I suggested. Because the method I suggested has you spending 100% of your time on the very skills you are trying to build. So any other way would have to earn enough money to buy items to build those skills fast enough to overcome the time spent doing the other way to earn money.

 

My gut feel is the only activity that might do it is merching. THAT might let you earn enough to buy the items to power build the skills (except for mining, the only way to build that is to do it -- with a plain old rune pickaxe I might add.)

 

Ok, so those are the skills you mentioned: mining, mage, crafting and smithing and you wana better way to train them as the one you said, right?

So here it is:

 

1) You can train mage and smithing at the same time using superheat item. Buy 4k coal ores (252x4000 = 1,008,000gp per total), 1k mith ores (298x1000 =298,000gp) and 1k nats (233x1000 = 233,000gp) and make 1k mith bars and sell them (1556x1000 = 1,556,000gp) and you will end up with 17k gp profit and 53k mage xp and 35k smithing xp, PER HOUR (I've done this and it's perfectly plausible).

2) For mining, just mine iron. If you bank them, that would be around 20k mining xp per hour and 50k+ gp per hour, and if you don't bank that would be around 32k xp per hour and 0 money. I suggest to powermine, no banking.

3) For crafting buy 600 CUTTED emeralds (3537gp ea) and 600 gold bars (108 ea) and make emerald rings (3914 ea). You will end up with 150k gp per hour and about 40k crafting xp.

 

So, in 3 hours you make: 53k mage xp, 40k crafting xp, 35k smithing xp and 32k mining xp + 167k gp! Still think what you said is faster? Then come with some clear cold facts!

 

You make some good points, but there is another factor which is -- you have some level assumptions hidden in your recommendations. For example -- your mithril magic/smithing approach using mithil is a very good one for the reason you describe -- once someone reaches level 50 in smithing! I only have level 42 smithing at this point -- so I can't smelt mithril.

 

That last one for the rings is good -- I have been doing that except I have a stock of gold bars so only had to buy the gems.

 

The point about mining iron and dropping it is good -- that would be the fastest XP. Only thing I have found is being crowded by mining bots on the iron. That is why I was mining gold. Not so many mine it so I have generally been able to mine it with no competition.

 

However....I think I should just crank smithing on iron bars and platebody from 42 to 50. The loss of GP is lots and lots though.

 

Thanks.

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However....I think I should just crank smithing on iron bars and platebody from 42 to 50. The loss of GP is lots and lots though.

 

Thanks.

*rips hair out* amaya did a pretty good job of explaining it too

 

50k xp from 42 to 50 smithing

smelting steel bars is most efficient for someone with poor income and a low smithing lvl

 

42 -> 50 smithing would take 2.5 hours and EARN 1 mil gp profit if you smelted iron ores + 2 coal -> steel bar

if you bought iron bars and smithed them into iron platebodies it would still only cost you 600k gp (maybe this is lots and lots to you)

 

mining gold is a bad idea, mining iron ores is a good idea, if it's over crowded, find a place where it's not crowded (wilderness spots are nice)

 

Anyways point is: Microeconomics 101 COMBINED METHODS ALMOST ALWAYS FAIL

Once upon a time, humans travelled in small nomadic groups. The small group would take do all the cooking, hunting, cleaning, etc by themselves

THEN HUMAN CULTURE EVOLVED

we developed cities, towns, trade.

Individual people dedicated themselves more to doing what they were good at, and stopped trying to take all the responsibility themselves

Result: More prosperity for everybody

 

your combined methods are basically ignoring the benefits of being able to trade, this is not how the world works

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However....I think I should just crank smithing on iron bars and platebody from 42 to 50. The loss of GP is lots and lots though.

 

Thanks.

 

That's another bad ideea. If you don't have the lvl for mith, then superheat steel, you will make a preaty nice profit. Even if you wouldn't have the lvl for steel I would still recomended you to superheat iron, only loosing 50fp for ea, until you can do steel, then mith. And I recomend to keep on doing mith, without attemping ady or runit since these are slower and you will loose gp.

In decadence I take thee by the hand

too frail... to gain the promised land

too frail... to take your pain away

too frail... a sequel of decay

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From my experience, flesh crawlers drop the most amount of uncuts. I ALWAYS get at least several sapphires and a few emeralds and rubies each trip I kill them, and if I'm lucky enough, I get uncut diamonds too. :thumbsup:

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Wow, so many replies since I last looked. I have to say the emerald ring approach is also intriguing, I'll try it out small scale and see if they seel and how much I like it.

Oh and Sonic, I also found that Flesh Crawlers dropped an inordinate amount of gems but I hate the lack of bones. =S

Thanks all. :thumbsup:

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